forked from Simnation/Main
157 lines
6 KiB
Lua
157 lines
6 KiB
Lua
QBConfig = {}
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QBConfig.MaxPlayers = GetConvarInt('sv_maxclients', 48) -- Gets max players from config file, default 48
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QBConfig.DefaultSpawn = vector4(-1035.71, -2731.87, 12.86, 0.0)
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QBConfig.UpdateInterval = 5 -- how often to update player data in minutes
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QBConfig.StatusInterval = 5000 -- how often to check hunger/thirst status in milliseconds
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QBConfig.Money = {}
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QBConfig.Money.MoneyTypes = { cash = 500, bank = 19500, crypto = 0 } -- type = startamount - Add or remove money types for your server (for ex. blackmoney = 0), remember once added it will not be removed from the database!
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QBConfig.Money.DontAllowMinus = { 'cash', 'crypto' } -- Money that is not allowed going in minus
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QBConfig.Money.MinusLimit = -5000 -- The maximum amount you can be negative
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QBConfig.Money.PayCheckTimeOut = 10 -- The time in minutes that it will give the paycheck
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QBConfig.Money.PayCheckSociety = false -- If true paycheck will come from the society account that the player is employed at, requires qb-management
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QBConfig.Player = {}
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QBConfig.Player.HungerRate = 1.1 -- Rate at which hunger goes down.
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QBConfig.Player.ThirstRate = 1.1 -- Rate at which thirst goes down.
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QBConfig.Player.Bloodtypes = {
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'A+', 'A-', 'B+', 'B-', 'AB+', 'AB-', 'O+', 'O-',
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}
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QBConfig.Player.PlayerDefaults = {
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citizenid = function() return QBCore.Player.CreateCitizenId() end,
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cid = 1,
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money = function()
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local moneyDefaults = {}
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for moneytype, startamount in pairs(QBConfig.Money.MoneyTypes) do
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moneyDefaults[moneytype] = startamount
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end
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return moneyDefaults
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end,
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optin = true,
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charinfo = {
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firstname = 'Firstname',
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lastname = 'Lastname',
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birthdate = '00-00-0000',
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gender = 0,
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nationality = 'USA',
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phone = function() return QBCore.Functions.CreatePhoneNumber() end,
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account = function() return QBCore.Functions.CreateAccountNumber() end
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},
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job = {
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name = 'unemployed',
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label = 'Arbeitslos',
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payment = 10,
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type = 'none',
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onduty = false,
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isboss = false,
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grade = {
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name = 'Freelancer',
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level = 0
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}
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},
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gang = {
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name = 'none',
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label = 'No Gang Affiliation',
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isboss = false,
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grade = {
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name = 'none',
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level = 0
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}
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},
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metadata = {
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hunger = 100,
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thirst = 100,
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stress = 0,
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isdead = false,
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inlaststand = false,
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armor = 0,
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ishandcuffed = false,
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tracker = false,
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injail = 0,
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jailitems = {},
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status = {},
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phone = {},
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rep = {},
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currentapartment = nil,
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callsign = 'NO CALLSIGN',
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bloodtype = function() return QBConfig.Player.Bloodtypes[math.random(1, #QBConfig.Player.Bloodtypes)] end,
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fingerprint = function() return QBCore.Player.CreateFingerId() end,
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walletid = function() return QBCore.Player.CreateWalletId() end,
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criminalrecord = {
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hasRecord = false,
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date = nil
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},
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licences = {
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driver = true,
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business = false,
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weapon = false
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},
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inside = {
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house = nil,
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apartment = {
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apartmentType = nil,
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apartmentId = nil,
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}
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},
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phonedata = {
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SerialNumber = function() return QBCore.Player.CreateSerialNumber() end,
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InstalledApps = {}
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}
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},
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position = QBConfig.DefaultSpawn,
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items = {},
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}
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QBConfig.Server = {} -- General server config
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QBConfig.Server.Closed = false -- Set server closed (no one can join except people with ace permission 'qbadmin.join')
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QBConfig.Server.ClosedReason = 'Server Closed' -- Reason message to display when people can't join the server
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QBConfig.Server.Uptime = 0 -- Time the server has been up.
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QBConfig.Server.Whitelist = false -- Enable or disable whitelist on the server
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QBConfig.Server.WhitelistPermission = 'admin' -- Permission that's able to enter the server when the whitelist is on
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QBConfig.Server.PVP = true -- Enable or disable pvp on the server (Ability to shoot other players)
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QBConfig.Server.Discord = '' -- Discord invite link
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QBConfig.Server.CheckDuplicateLicense = true -- Check for duplicate rockstar license on join
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QBConfig.Server.Permissions = { 'god', 'admin', 'mod' } -- Add as many groups as you want here after creating them in your server.cfg
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QBConfig.Commands = {} -- Command Configuration
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QBConfig.Commands.OOCColor = { 255, 151, 133 } -- RGB color code for the OOC command
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QBConfig.Notify = {}
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QBConfig.Notify.NotificationStyling = {
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group = false, -- Allow notifications to stack with a badge instead of repeating
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position = 'right', -- top-left | top-right | bottom-left | bottom-right | top | bottom | left | right | center
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progress = true -- Display Progress Bar
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}
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-- These are how you define different notification variants
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-- The "color" key is background of the notification
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-- The "icon" key is the css-icon code, this project uses `Material Icons` & `Font Awesome`
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QBConfig.Notify.VariantDefinitions = {
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success = {
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classes = 'success',
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icon = 'check_circle'
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},
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primary = {
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classes = 'primary',
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icon = 'notifications'
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},
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warning = {
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classes = 'warning',
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icon = 'warning'
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},
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error = {
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classes = 'error',
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icon = 'error'
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},
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police = {
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classes = 'police',
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icon = 'local_police'
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},
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ambulance = {
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classes = 'ambulance',
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icon = 'fas fa-ambulance'
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}
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}
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