forked from Simnation/Main
174 lines
6.6 KiB
Lua
174 lines
6.6 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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-- Schredder Inventar öffnen
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RegisterNetEvent('shredder:server:openInventory', function(shredderID)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Check if the export exists and is working
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if not exports['tgiann-inventory'] then
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print("^1[SHREDDER ERROR]^7 tgiann-inventory export not found!")
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TriggerClientEvent('QBCore:Notify', src, 'System Error: Inventory system not available', 'error')
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return
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end
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-- Try to open inventory with error handling
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local success, err = pcall(function()
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exports['tgiann-inventory']:OpenInventory(src, 'stash', shredderID, {
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maxweight = 50000, -- 50kg max
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slots = 20, -- 20 Slots
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label = 'Müllschredder'
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})
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end)
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if not success then
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print("^1[SHREDDER ERROR]^7 Failed to open inventory: " .. tostring(err))
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TriggerClientEvent('QBCore:Notify', src, 'Failed to open inventory', 'error')
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end
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end)
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-- Items aus Schredder abrufen
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RegisterNetEvent('shredder:server:getItems', function(shredderID)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Check if the export exists
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if not exports['tgiann-inventory'] then
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print("^1[SHREDDER ERROR]^7 tgiann-inventory export not found!")
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TriggerClientEvent('QBCore:Notify', src, 'System Error: Inventory system not available', 'error')
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return
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end
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-- Try to get inventory with error handling
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local items = {}
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local success, err = pcall(function()
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items = exports['tgiann-inventory']:GetInventory(shredderID) or {}
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end)
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if not success then
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print("^1[SHREDDER ERROR]^7 Failed to get inventory: " .. tostring(err))
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items = {}
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end
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-- Check if items is nil and provide a default empty table
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if items == nil then
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items = {}
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end
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TriggerClientEvent('shredder:client:showMenu', src, items, shredderID)
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end)
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-- Einzelnes Item vernichten
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RegisterNetEvent('shredder:server:destroySingle', function(itemName, amount, slot, shredderID)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Check if the export exists
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if not exports['tgiann-inventory'] then
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print("^1[SHREDDER ERROR]^7 tgiann-inventory export not found!")
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TriggerClientEvent('QBCore:Notify', src, 'System Error: Inventory system not available', 'error')
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return
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end
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-- Try to remove item with error handling
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local success, result = pcall(function()
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return exports['tgiann-inventory']:RemoveItemFromInventory(shredderID, itemName, amount, slot)
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end)
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if not success then
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print("^1[SHREDDER ERROR]^7 Failed to remove item: " .. tostring(result))
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TriggerClientEvent('QBCore:Notify', src, 'Failed to remove item', 'error')
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return
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end
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if result then
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-- Log für Admins
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print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ' .. amount .. 'x ' .. itemName .. ' vernichtet')
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-- Discord Webhook
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TriggerEvent('qb-log:server:CreateLog', 'shredder', 'Item Vernichtet', 'orange',
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'**Spieler:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Item:** ' .. amount .. 'x ' .. itemName .. '\n**Aktion:** Einzelnes Item vernichtet')
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TriggerClientEvent('shredder:client:itemDestroyed', src, amount .. 'x ' .. itemName .. ' wurde vernichtet!')
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-- Menü neu laden
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Wait(1000)
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TriggerEvent('shredder:server:getItems', src, shredderID)
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else
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TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Vernichten des Items!', 'error')
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end
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end)
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-- Alle Items vernichten
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RegisterNetEvent('shredder:server:destroyAll', function(shredderID)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Check if the export exists
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if not exports['tgiann-inventory'] then
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print("^1[SHREDDER ERROR]^7 tgiann-inventory export not found!")
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TriggerClientEvent('QBCore:Notify', src, 'System Error: Inventory system not available', 'error')
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return
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end
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-- Try to get inventory with error handling
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local items = {}
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local success, err = pcall(function()
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items = exports['tgiann-inventory']:GetInventory(shredderID) or {}
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end)
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if not success then
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print("^1[SHREDDER ERROR]^7 Failed to get inventory: " .. tostring(err))
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TriggerClientEvent('QBCore:Notify', src, 'Failed to get inventory', 'error')
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return
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end
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-- Check if items is nil or empty
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if not items or next(items) == nil then
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TriggerClientEvent('QBCore:Notify', src, 'Der Schredder ist bereits leer!', 'error')
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return
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end
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local destroyedItems = {}
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local totalItems = 0
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-- Alle Items vernichten
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for slot, item in pairs(items) do
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if item and item.amount and item.amount > 0 then
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local removeSuccess, removeResult = pcall(function()
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return exports['tgiann-inventory']:RemoveItemFromInventory(shredderID, item.name, item.amount, slot)
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end)
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if removeSuccess and removeResult then
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table.insert(destroyedItems, {name = item.name, amount = item.amount})
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totalItems = totalItems + item.amount
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end
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end
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end
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if #destroyedItems > 0 then
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-- Log für Admins
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print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ALLE Items vernichtet (' .. totalItems .. ' Items)')
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-- Discord Webhook mit Item Liste
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local itemList = ""
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for _, item in pairs(destroyedItems) do
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itemList = itemList .. '• ' .. item.amount .. 'x ' .. item.name .. '\n'
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end
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TriggerEvent('qb-log:server:CreateLog', 'shredder', 'Alle Items Vernichtet', 'red',
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'**Spieler:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Aktion:** Alle Items vernichtet\n**Anzahl Items:** ' .. totalItems .. '\n**Items:**\n' .. itemList)
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TriggerClientEvent('shredder:client:itemDestroyed', src, 'ALLE Items (' .. totalItems .. ' Stück) wurden vernichtet!')
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else
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TriggerClientEvent('QBCore:Notify', src, 'Keine Items zum Vernichten gefunden!', 'error')
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end
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end)
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