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Main/resources/[inventory]/nordi_schredder/server.lua
2025-07-27 22:17:12 +02:00

174 lines
6.6 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
-- Schredder Inventar öffnen
RegisterNetEvent('shredder:server:openInventory', function(shredderID)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Check if the export exists and is working
if not exports['tgiann-inventory'] then
print("^1[SHREDDER ERROR]^7 tgiann-inventory export not found!")
TriggerClientEvent('QBCore:Notify', src, 'System Error: Inventory system not available', 'error')
return
end
-- Try to open inventory with error handling
local success, err = pcall(function()
exports['tgiann-inventory']:OpenInventory(src, 'stash', shredderID, {
maxweight = 50000, -- 50kg max
slots = 20, -- 20 Slots
label = 'Müllschredder'
})
end)
if not success then
print("^1[SHREDDER ERROR]^7 Failed to open inventory: " .. tostring(err))
TriggerClientEvent('QBCore:Notify', src, 'Failed to open inventory', 'error')
end
end)
-- Items aus Schredder abrufen
RegisterNetEvent('shredder:server:getItems', function(shredderID)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Check if the export exists
if not exports['tgiann-inventory'] then
print("^1[SHREDDER ERROR]^7 tgiann-inventory export not found!")
TriggerClientEvent('QBCore:Notify', src, 'System Error: Inventory system not available', 'error')
return
end
-- Try to get inventory with error handling
local items = {}
local success, err = pcall(function()
items = exports['tgiann-inventory']:GetInventory(shredderID) or {}
end)
if not success then
print("^1[SHREDDER ERROR]^7 Failed to get inventory: " .. tostring(err))
items = {}
end
-- Check if items is nil and provide a default empty table
if items == nil then
items = {}
end
TriggerClientEvent('shredder:client:showMenu', src, items, shredderID)
end)
-- Einzelnes Item vernichten
RegisterNetEvent('shredder:server:destroySingle', function(itemName, amount, slot, shredderID)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Check if the export exists
if not exports['tgiann-inventory'] then
print("^1[SHREDDER ERROR]^7 tgiann-inventory export not found!")
TriggerClientEvent('QBCore:Notify', src, 'System Error: Inventory system not available', 'error')
return
end
-- Try to remove item with error handling
local success, result = pcall(function()
return exports['tgiann-inventory']:RemoveItemFromInventory(shredderID, itemName, amount, slot)
end)
if not success then
print("^1[SHREDDER ERROR]^7 Failed to remove item: " .. tostring(result))
TriggerClientEvent('QBCore:Notify', src, 'Failed to remove item', 'error')
return
end
if result then
-- Log für Admins
print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ' .. amount .. 'x ' .. itemName .. ' vernichtet')
-- Discord Webhook
TriggerEvent('qb-log:server:CreateLog', 'shredder', 'Item Vernichtet', 'orange',
'**Spieler:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Item:** ' .. amount .. 'x ' .. itemName .. '\n**Aktion:** Einzelnes Item vernichtet')
TriggerClientEvent('shredder:client:itemDestroyed', src, amount .. 'x ' .. itemName .. ' wurde vernichtet!')
-- Menü neu laden
Wait(1000)
TriggerEvent('shredder:server:getItems', src, shredderID)
else
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Vernichten des Items!', 'error')
end
end)
-- Alle Items vernichten
RegisterNetEvent('shredder:server:destroyAll', function(shredderID)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Check if the export exists
if not exports['tgiann-inventory'] then
print("^1[SHREDDER ERROR]^7 tgiann-inventory export not found!")
TriggerClientEvent('QBCore:Notify', src, 'System Error: Inventory system not available', 'error')
return
end
-- Try to get inventory with error handling
local items = {}
local success, err = pcall(function()
items = exports['tgiann-inventory']:GetInventory(shredderID) or {}
end)
if not success then
print("^1[SHREDDER ERROR]^7 Failed to get inventory: " .. tostring(err))
TriggerClientEvent('QBCore:Notify', src, 'Failed to get inventory', 'error')
return
end
-- Check if items is nil or empty
if not items or next(items) == nil then
TriggerClientEvent('QBCore:Notify', src, 'Der Schredder ist bereits leer!', 'error')
return
end
local destroyedItems = {}
local totalItems = 0
-- Alle Items vernichten
for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then
local removeSuccess, removeResult = pcall(function()
return exports['tgiann-inventory']:RemoveItemFromInventory(shredderID, item.name, item.amount, slot)
end)
if removeSuccess and removeResult then
table.insert(destroyedItems, {name = item.name, amount = item.amount})
totalItems = totalItems + item.amount
end
end
end
if #destroyedItems > 0 then
-- Log für Admins
print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ALLE Items vernichtet (' .. totalItems .. ' Items)')
-- Discord Webhook mit Item Liste
local itemList = ""
for _, item in pairs(destroyedItems) do
itemList = itemList .. '' .. item.amount .. 'x ' .. item.name .. '\n'
end
TriggerEvent('qb-log:server:CreateLog', 'shredder', 'Alle Items Vernichtet', 'red',
'**Spieler:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Aktion:** Alle Items vernichtet\n**Anzahl Items:** ' .. totalItems .. '\n**Items:**\n' .. itemList)
TriggerClientEvent('shredder:client:itemDestroyed', src, 'ALLE Items (' .. totalItems .. ' Stück) wurden vernichtet!')
else
TriggerClientEvent('QBCore:Notify', src, 'Keine Items zum Vernichten gefunden!', 'error')
end
end)