forked from Simnation/Main
539 lines
No EOL
25 KiB
Lua
539 lines
No EOL
25 KiB
Lua
----------------------------------------------------------------------------------------------
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----------------------------------| BRUTAL AMBULANCE JOB :) |---------------------------------
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----------------------------------------------------------------------------------------------
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--[[
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Hi, thank you for buying our script, We are very grateful!
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For help join our Discord server: https://discord.gg/85u2u5c8q9
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More informations about the script: https://docs.brutalscripts.com
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--]]
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Config = {
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Core = 'QBCORE', -- 'ESX' / 'QBCORE' | Other core setting on the 'core' folder.
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Inventory = 'qb_inventory', -- 'ox_inventory' / 'qb_inventory' / 'quasar_inventory' / 'chezza_inventory' / 'codem_inventory' / 'core_inventory' / 'origen_inventory' / 'ps-inventory' // Custom can be add in the cl_utils.lua!!!
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Billing = 'okokBilling', -- 'brutal_billing' / 'okokBilling' / 'esx_billing' / 'jaksam_billing' / 'codem_billing' / 'quasar_billing' | false = immediate deduction from the player's bank account
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TextUI = 'ox_lib', -- false / 'brutal_textui' / 'ox_lib' / 'okokTextUI' / 'ESXTextUI' / 'QBDrawText' // Custom can be add in the cl_utils.lua!!!
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Target = 'qb-target', -- 'oxtarget' / 'qb-target' // if the TextUI is set to false target will step its place. | The Target cannot be false.
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ProgressBar = '', -- 'progressBars' / 'pogressBar' / 'mythic_progbar' // Custom can be add in the cl_utils.lua!!!
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BrutalNotify = true, -- Buy here: (4€+VAT) https://store.brutalscripts.com | Or set up your own notify >> cl_utils.lua
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BrutalPaintball = false, -- If you use the Brutal Paintball, set it to true.
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SteamName = false, -- true = Steam name | false = character name
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DateFormat = '%d/%m/%Y', -- Date format
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CustomOutfitMenu = false, -- If it's true, it will open a custom outfit menu, what you can edit in the cl_utils.lua line 103.
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Bleeding = true,
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BleedNotify = true,
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InjuredWalk = true,
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UseDeathScreen = true,
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AutoRespawn = true, -- You can trun it off the auto respawn
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DeathTime = 300, -- time til respawn is available
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WaitTime = 60, -- time til the player bleeds out
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ReviveKey = 55,
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SaveDeathStatus = true,
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PlayerMedikitUsage = false, -- If you want to allow to the players to revive each other set it to true.
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DeathAnimation = {use = true, animDictionary = 'dead', animName = 'dead_a'},
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ReviveReward = 100, -- set to 0 if you don't want to use it. | This amount will be removed from the revived person
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ClearInventory = false, -- true / false | Function editable: sv_utils.lua
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DisableControls = {170,168,24,257,25,263,32,34,31,30,45,22,44,37,23,288,289,170,167,73,199,59,71,72,36,47,264,257,140,141,142,143,75,249},
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ReviveCoords = {
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-- GABZ Hospital Coords
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vector4(313.1343, -583.4428, 43.2841, 332.1013),
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vector4(1839.4497, 3673.3372, 34.2767, 210.1900),
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-- QBCore Hospital Coords
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--vector4(349.5245, -591.6425, 43.3151, 344.9672),
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},
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MedicerItems = {
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Head = 'head_bandage',
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Arms = 'arm_wrap',
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Legs = 'leg_plaster',
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Body = 'body_bandage',
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Bandage = 'bandage',
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Medikit = 'medikit',
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},
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HealItems = {
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-- item = item name, value = heal points to add to the player's current health, anim use = true / false, animDictionary = anim dictionary, animName = anim name
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{item = 'small_heal', value = 20, anim = {use = false, animDictionary = 'anim@heists@narcotics@funding@gang_idle', animName = 'gang_chatting_idle01'}},
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{item = 'big_heal', value = 50, anim = {use = true, animDictionary = 'anim@heists@narcotics@funding@gang_idle', animName = 'gang_chatting_idle01'}},
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-- You can add more...
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},
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Elevators = {
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{firstCoords = vector4(327.2784, -603.2939, 43.2841, 340.3185), secondCoords = vector4(339.2096, -583.8710, 74.1617, 256.0121)},
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{firstCoords = vector4(339.2096, -583.8710, 74.1617, 256.0121), secondCoords = vector4(327.2784, -603.2939, 43.2841, 340.3185)},
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{firstCoords = vector4(332.1774, -595.6858, 43.2841, 74.3505), secondCoords = vector4(339.9041, -584.7014, 28.7968, 71.1949)},
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{firstCoords = vector4(339.9041, -584.7014, 28.7968, 71.1949), secondCoords = vector4(332.1774, -595.6858, 43.2841, 74.3505)},
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},
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NPCMenidersCount = 0, -- The NPC medic only usable If fewer (or equal) paramedics are available than this value.
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NPCMedicers = {
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-- GABZ Hospital Coords
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{job = 'ambulance', price = 100, time = 30, coords = vector3(318.8537, -585.8278, 43.2841), bedcoords = vector3(317.671, -585.368, 42.842), bedheading = 338.0},
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-- QBCore Hospital Coords
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-- {price = 100, time = 30, coords = vector3(355.2057, -593.0265, 43.3150), bedcoords = vector3(354.23, -592.67, 42.88), bedheading = 338.0},
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-- Sandy Shores Hospital Coords
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{job = 'ambulance2', price = 100, time = 30, coords = vector3(1825.8538, 3675.4375, 34.2711), bedcoords = vector3(1826.425, 3676.826, 33.835), bedheading = 205.0},
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},
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MedicItems = {
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['ecg'] = {prop = 'prop_ld_purse_01', pos = {0.10, 0.0, 0.0, 0.0, 280.0, 53.0}},
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['bag'] = {prop = 'prop_ld_bomb', pos = {0.39, 0.0, 0.0, 0.0, 266.0, 60.0}},
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},
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WheelchairVehicle = 'iak_wheelchair', -- DOWNLOAD FROM THE DOCS: https://docs.brutalscripts.com/
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Stretcher = {
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Vehicles = {
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{model = 'ambulance', xPos = 0.0, yPos = -3.0, zPos = 0.32, xRot = 0.0, yRot = 0.0, zRot = 90.0, offsetY = -6.0 },
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{model = 'fdnyambo', xPos = 0.0, yPos = -3.0, zPos = 0.7, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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{model = 'vdambulance', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 }, -- Purchase these vehicles at: https://voodoocustom.tebex.io/package/6390694
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{model = 'vdambulance2', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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{model = 'vdambulance3', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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{model = 'vdambulance4', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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{model = 'vdambulance5', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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{model = 'vdambulance6', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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{model = 'vdambulance7', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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{model = 'vdambulance8', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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},
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},
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AmbulanceJobs = {
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['Pillbox Hospital'] = {
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Job = 'ambulance', -- Job name
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Blip = {use = true, coords = vector3(303.8510, -586.7777, 43.2841), color = 2, sprite = 61, size = 0.75}, -- Job blip
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Marker = {use = true, type = 20, directions = {0.0,0.0,0.0}, rotations = {0.0,0.0,0.0}, scales = {0.3,0.2,0.2}, rgba = {233,88,69,255}, bobUpAndDown = true, faceCamera = true, rotate = false, textureDict = nil, textureName = false},
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Duty = vector3(310.7379, -596.7782, 43.2841), -- Duty ON / OFF coords
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DutyBlips = {
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use = true, -- With this the medicers can see the other medicers in the map.
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updatetime = 5000, -- Represents the time in milliseconds (1 second = 1000 milliseconds)
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},
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Cloakrooms = {
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-- GABZ Hospital Coords
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vector3(301.5520, -599.3223, 43.2841),
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-- QBCore Hospital Coords
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--vector3(309.7783, -602.8839, 43.2918),
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-- You can add more...
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},
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Armorys = {
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-- GABZ Hospital Coords
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vector3(306.7001, -601.3186, 43.2841),
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-- QBCore Hospital Coords
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--vector3(298.6365, -599.4954, 43.2921),
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-- You can add more...
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},
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BossMenu = {
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grades = {3,4},
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coords = {
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-- GABZ Hospital Coords
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vector3(341.0698, -589.9628, 43.2841),
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-- QBCore Hospital Coords
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-- vector3(310.4246, -599.5806, 43.2918),
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-- You can add more...
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},
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},
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Garages = {
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{
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Label = 'Garage I.', -- Garage Label
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menu = vector3(318.8354, -581.4986, 28.7969), -- Garage menu open coords
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spawn = vector4(323.4314, -581.0833, 28.7969, 339.7418), -- Vehicle spawn coords
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deposit = vector3(323.4314, -581.0833, 28.7969), -- Vehicle deposit place
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vehicles = {
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--['MODEL'] = {
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-- Label = 'VEHICLE-LABEL',
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-- minRank = MINIMUM-GRADE
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--},
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['ambulance'] = {
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Label = 'Ambulance Vehicle',
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minRank = 1
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},
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}
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},
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{
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Label = 'Garage II.',
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menu = vector3(296.0435, -614.3528, 43.4332),
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spawn = vector4(294.3420, -610.1584, 43.0086, 69.7166),
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deposit = vector3(294.3420, -610.1584, 43.0086),
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vehicles = {
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['ambulance'] = {
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Label = 'Ambulance Vehicle',
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minRank = 1
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},
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}
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},
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{
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Label = 'Helicopter Garage',
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menu = vector3(348.3348, -596.7404, 74.1617),
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spawn = vector4(350.9515, -587.6812, 74.1617, 255.0893),
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deposit = vector3(350.9514, -587.6812, 74.1617),
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vehicles = {
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['polmav'] = {
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Label = 'Ambulance Helicopter',
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minRank = 3
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},
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}
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},
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-- You can add more...
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},
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Shop = {
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-- minGrade = The minimum grade to access to buy the item.
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{item = 'bandage', label = 'Bandage', price = 500, minGrade = 0},
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{item = 'medikit', label = 'Medikit', price = 500, minGrade = 0},
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{item = 'head_bandage', label = 'Head Bandage', price = 500, minGrade = 0},
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{item = 'arm_wrap', label = 'Arm Wrap', price = 500, minGrade = 0},
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{item = 'leg_plaster', label = 'Leg Plaster', price = 500, minGrade = 0},
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{item = 'body_bandage', label = 'Body Bandage', price = 500, minGrade = 0},
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},
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},
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-------------
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['Sandy Shores Hospital'] = {
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Job = 'ambulance2', -- Job name
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Blip = {use = true, coords = vector3(1828.4707, 3685.3674, 34.271), color = 2, sprite = 61, size = 0.75}, -- Job blip
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Marker = {use = true, type = 20, directions = {0.0,0.0,0.0}, rotations = {0.0,0.0,0.0}, scales = {0.3,0.2,0.2}, rgba = {233,88,69,255}, bobUpAndDown = true, faceCamera = true, rotate = false, textureDict = nil, textureName = false},
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Duty = vector3(1828.4707, 3685.3674, 34.2711), -- Duty ON / OFF coords
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DutyBlips = {
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use = true, -- With this the medicers can see the other medicers in the map.
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updatetime = 5000, -- Represents the time in milliseconds (1 second = 1000 milliseconds)
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},
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Cloakrooms = {
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vector3(1834.4899, 3690.6045, 34.2706),
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-- You can add more...
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},
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Armorys = {
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vector3(1822.9021, 3666.7390, 34.2710),
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-- You can add more...
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},
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BossMenu = {
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grades = {3,4},
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coords = {
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vector3(1823.8932, 3686.7446, 34.2710),
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-- You can add more...
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},
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},
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Garages = {
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{
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Label = 'Garage I.', -- Garage Label
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menu = vector3(1844.7936, 3673.1001, 33.679), -- Garage menu open coords
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spawn = vector4(1848.2019, 3671.0818, 33.5076, 210.1191), -- Vehicle spawn coords
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deposit = vector3(1847.8590, 3671.6931, 33.7044), -- Vehicle deposit place
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vehicles = {
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--['MODEL'] = {
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-- Label = 'VEHICLE-LABEL',
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-- minRank = MINIMUM-GRADE
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--},
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['ambulance'] = {
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Label = 'Ambulance Vehicle',
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minRank = 1
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},
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}
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},
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-- You can add more...
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},
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Shop = {
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-- minGrade = The minimum grade to access to buy the item.
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{item = 'bandage', label = 'Bandage', price = 500, minGrade = 0},
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{item = 'medikit', label = 'Medikit', price = 500, minGrade = 0},
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{item = 'head_bandage', label = 'Head Bandage', price = 500, minGrade = 0},
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{item = 'arm_wrap', label = 'Arm Wrap', price = 500, minGrade = 0},
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{item = 'leg_plaster', label = 'Leg Plaster', price = 500, minGrade = 0},
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{item = 'body_bandage', label = 'Body Bandage', price = 500, minGrade = 0},
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},
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},
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},
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Commands = {
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Duty = {
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Use = true,
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Command = 'aduty',
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Suggestion = 'Entering/Exiting duty'
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},
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JobMenu = {
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Command = 'emsjobmenu',
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Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
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Suggestion = 'Open Job Menu'
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},
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MedicerMenu = {
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Command = 'medicmenu',
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Suggestion = 'Open Medicer Menu'
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},
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MDT = {
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Use = true, -- if false here you can add your custom MDT >> cl_utils
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Command = 'emsmdt',
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Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
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Suggestion = 'Open MDT Menu'
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},
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MedicCall = {
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Command = 'mediccall',
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Suggestion = 'To get Medic help',
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},
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Bed = {
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Use = true,
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Command = 'bed',
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Suggestion = 'To use the closest Bed',
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Objects = {'v_med_bed2', 'v_med_bed1', 'v_med_emptybed', -1519439119, -289946279}
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}
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},
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AdminCommands = {
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Revive = {Use = true, Command = 'revive', Suggestion = 'To revive a player', AdminGroups = {'superadmin', 'admin', 'mod', 'god'}}, -- /revive [me / all / PlayerID]
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Heal = {Use = false, Command = 'heal', Suggestion = 'To heal a player', AdminGroups = {'superadmin', 'admin', 'mod', 'god'}}, -- /heal [me / PlayerID]
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Kill = {Use = false, Command = 'kill', Suggestion = 'To kill a player', AdminGroups = {'superadmin', 'admin', 'mod', 'god'}}, -- /kill [me / PlayerID]
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},
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-----------------------------------------------------------
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-----------------------| TRANSLATE |-----------------------
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-----------------------------------------------------------
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MoneyForm = '$', -- Money form
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Locales = {
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CloakRoom = 'Cloak Room',
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GarageMenu = 'Garage Menu',
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Animations = 'Animations',
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Carry = 'Carry',
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Wheelchair = 'Wheelchair',
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Ecg = 'Ecg',
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Bag = 'Bag',
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Stretcher = 'Stretcher',
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Spawn = 'Spawn & Delete',
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PutOn = 'Put on/down',
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Bed = 'Put in/off Bed',
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Push = 'Push & Release',
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PutIn = 'Put in/out',
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MDT = 'MDT',
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MedicerMenu = 'Medic Menu',
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Colleague = 'Colleague',
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Hardmeele = 'Killed by hard meele',
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Bullet = 'Killed by a bullet',
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Knifes = 'Stabed to death',
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Bitten = 'Bitten by an animal',
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Fall = 'Fall from a high place',
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Explosive = 'Die in explosives',
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Gas = 'Gas',
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Fire = 'Burn in fire',
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Drown = 'Drown in water',
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Caraccident = 'Died in a car accident',
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Unknown = 'The source of death is unknown',
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BlipName = 'Call #',
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},
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Progressbar = {
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DutyOFF = 'Duty OFF...',
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DutyON = 'Duty ON...',
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},
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Texts = {
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[1] = {'[E] - To open the dress menu', 38, 'Open the dress menu', 'fa-solid fa-person-half-dress'},
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[2] = {'[E] - To open the armory menu', 38, 'Open the armory menu', 'fa-solid fa-shield-halved'},
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[3] = {'[E] - To open the garage menu', 38, 'Open the garage menu', 'fa-solid fa-warehouse'},
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[4] = {'[E] - To deposit the vehicle', 38, 'Deposit the vehicle', 'fa-solid fa-car'},
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[5] = {'[E] - To open the boss menu', 38, 'Open the boss menu', 'fa-solid fa-users-gear'},
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[6] = {'[E] - To use the Elevator', 38, 'Use the Elevator', 'fa-solid fa-elevator'},
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[7] = {'[E] - To Duty ON', '[E] - To Duty OFF', 38, 'To Duty', 'fa-solid fa-newspaper'},
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[8] = {'[E] - To use the Bed', 38, 'Use the Bed', 'fa-solid fa-bed-pulse'},
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[9] = {'[X] - To leave the Bed', 73, 'Leave the Bed', 'fa-solid fa-person'},
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[10] = {'[E] - To get Medical treatment', 38, 'Medical treatment', 'fa-solid fa-kit-medical'},
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},
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-- Notify function EDITABLE >> cl_utils.lua
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Notify = {
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[1] = {"Ambulance Job", "You don't have permission!", 5000, "error"},
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[2] = {"Ambulance Job", "No vehicle available for your rank.", 5000, "error"},
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[3] = {"Ambulance Job", "Something is in the way!", 5000, "error"},
|
|
[4] = {"Ambulance Job", "Invalid ID!", 5000, "error"},
|
|
[5] = {"Ambulance Job", "Duty: <b>ON", 5000, "info"},
|
|
[6] = {"Ambulance Job", "Duty: <b>OFF", 5000, "info"},
|
|
[7] = {"Ambulance Job", "Citizen Call <br>Street: ", 6000, "info"},
|
|
[8] = {"Ambulance Job", "You have successfully submitted!", 6000, "success"},
|
|
[9] = {"Ambulance Job", "Please DO NOT SPAM!", 8000, "error"},
|
|
[10] = {"Ambulance Job", "You must be on duty!", 8000, "error"},
|
|
[11] = {"Ambulance Job", "You have successfully created a fine!", 6000, "success"},
|
|
[12] = {"Ambulance Job", "You don't have enough money!", 5000, "error"},
|
|
[13] = {"Ambulance Job", "You don't have the item!", 5000, "error"},
|
|
[14] = {"Ambulance Job", "No one is near.", 5000, "error"},
|
|
[15] = {"Ambulance Job", "No bed near you!", 5000, "error"},
|
|
[16] = {"Ambulance Job", "You have successfully used the Heal Item!", 5000, "success"},
|
|
[17] = {"Ambulance Job", "You do not need it!", 5000, "info"},
|
|
[18] = {"Ambulance Job", "Somebody is already pushing the Stretcher!", 5000, "error"},
|
|
[19] = {"Ambulance Job", "You paid for medical treatment:", 5000, "info"},
|
|
[20] = {"Ambulance Job", "There isn't any stretcher near you!", 5000, "error"},
|
|
[21] = {"Ambulance Job", "The vehicle is too far from you!", 5000, "error"},
|
|
[22] = {"Ambulance Job", "The stretcher is in the vehicle!", 5000, "error"},
|
|
[23] = {"Ambulance Job", "There is available medicer(s)!", 5000, "error"},
|
|
[24] = {"Ambulance Job", "Revive Reward:", 5000, "success"},
|
|
[25] = {"Ambulance Job", "This vehicle is not usable.", 5000, "error"},
|
|
[26] = {"Ambulance Job", "The stretcher is not free!", 5000, "error"},
|
|
[27] = {"Ambulance Job", "The bed is not free!", 5000, "error"},
|
|
[28] = {"Ambulance Job", "<br>You spent:<b>", 5000, "info"},
|
|
[29] = {"Ambulance Job", "You got: ", 5000, "info"},
|
|
[30] = {"Ambulance Job", "You have to wait to heal again!", 5000, "error"},
|
|
[31] = {"Ambulance Job", "You started bleeding! Use a bandage and see a doctor!", 6000, "info"},
|
|
[32] = {"Ambulance Job", "The closest player is alive!", 6000, "error"},
|
|
},
|
|
|
|
Webhooks = {
|
|
Use = true, -- Use webhooks? true / false
|
|
Locale = {
|
|
['ItemBought'] = 'Item Bought',
|
|
['CallOpen'] = 'Call - Open',
|
|
['CallClose'] = 'Call - Close',
|
|
['InvoiceCreated'] = 'Invoice Created',
|
|
['AdminCommand'] = 'Admin Command',
|
|
|
|
['PlayerName'] = 'Player Name',
|
|
['AdminName'] = 'Admin Name',
|
|
['Identifier'] = 'Identifier',
|
|
['Items'] = 'Items',
|
|
['Text'] = 'Text',
|
|
['Callid'] = 'Call ID',
|
|
['Coords'] = 'Coords',
|
|
['Assistant'] = 'Assistant',
|
|
['CloseReason'] = 'Close Reason',
|
|
['Receiver'] = 'Receiver',
|
|
['Amount'] = 'Amount',
|
|
['Job'] = 'Job',
|
|
['Reason'] = 'Reason',
|
|
['Street'] = 'Street',
|
|
['Coords'] = 'Coords',
|
|
['Command'] = 'Command',
|
|
|
|
['Time'] = 'Time ⏲️'
|
|
},
|
|
|
|
-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
|
|
Colors = {
|
|
['ItemBought'] = 10155240,
|
|
['CallOpen'] = 3145631,
|
|
['CallClose'] = 16711680,
|
|
['InvoiceCreated'] = 10155240,
|
|
['AdminCommand'] = 10155240,
|
|
}
|
|
},
|
|
|
|
-----------------------------------------------------------
|
|
-----------------------| UNIFORMS |------------------------
|
|
-----------------------------------------------------------
|
|
|
|
CitizenWear = {label = "Citizen Wear"},
|
|
|
|
Uniforms = {
|
|
{
|
|
label = 'Ambulance Dress', -- Uniform Label
|
|
jobs = {
|
|
-- Job = job name, grades = grades
|
|
{job = 'ambulance', grades = {0,1,2,3}},
|
|
-- More jobs
|
|
},
|
|
male = {
|
|
['t-shirt'] = {item = 15, texture = 0},
|
|
['torso2'] = {item = 13, texture = 3},
|
|
['arms'] = {item = 92, texture = 0},
|
|
['pants'] = {item = 24, texture = 5},
|
|
['shoes'] = {item = 9, texture = 0},
|
|
['hat'] = {item = 8, texture = 0},
|
|
['accessory'] = {item = 0, texture = 0},
|
|
['ear'] = {item = -1, texture = 0},
|
|
['decals'] = {item = 0, texture = 0},
|
|
['mask'] = {item = 0, texture = 0}
|
|
},
|
|
female = {
|
|
['t-shirt'] = {item = 75, texture = 3},
|
|
['torso2'] = {item = 73, texture = 0},
|
|
['arms'] = {item = 14, texture = 0},
|
|
['pants'] = {item = 37, texture = 5},
|
|
['shoes'] = {item = 1, texture = 0},
|
|
['hat'] = {item = -1, texture = 0},
|
|
['accessory'] = {item = 0, texture = 0},
|
|
['ear'] = {item = -1, texture = 0},
|
|
['decals'] = {item = 0, texture = 0},
|
|
['mask'] = {item = 0, texture = 0}
|
|
},
|
|
},
|
|
|
|
{
|
|
label = 'Ambulance Dress', -- Uniform Label
|
|
jobs = {
|
|
-- Job = job name, grades = grades
|
|
{job = 'ambulance2', grades = {0,1,2,3}},
|
|
-- More jobs
|
|
},
|
|
male = {
|
|
['t-shirt'] = {item = 15, texture = 0},
|
|
['torso2'] = {item = 13, texture = 3},
|
|
['arms'] = {item = 92, texture = 0},
|
|
['pants'] = {item = 24, texture = 5},
|
|
['shoes'] = {item = 9, texture = 0},
|
|
['hat'] = {item = 8, texture = 0},
|
|
['accessory'] = {item = 0, texture = 0},
|
|
['ear'] = {item = -1, texture = 0},
|
|
['decals'] = {item = 0, texture = 0},
|
|
['mask'] = {item = 0, texture = 0}
|
|
},
|
|
female = {
|
|
['t-shirt'] = {item = 75, texture = 3},
|
|
['torso2'] = {item = 73, texture = 0},
|
|
['arms'] = {item = 14, texture = 0},
|
|
['pants'] = {item = 37, texture = 5},
|
|
['shoes'] = {item = 1, texture = 0},
|
|
['hat'] = {item = -1, texture = 0},
|
|
['accessory'] = {item = 0, texture = 0},
|
|
['ear'] = {item = -1, texture = 0},
|
|
['decals'] = {item = 0, texture = 0},
|
|
['mask'] = {item = 0, texture = 0}
|
|
},
|
|
},
|
|
},
|
|
} |