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Main/resources/[jobs]/[crime]/lation_247robbery/client/functions.lua
2025-07-02 07:48:15 +02:00

310 lines
No EOL
12 KiB
Lua

-- Initialize config(s)
local shared = require 'config.shared'
-- Display a notification
--- @param message string
--- @param type string
function ShowNotification(message, type)
if shared.setup.notify == 'lation_ui' then
exports.lation_ui:notify({ title = 'Convenience Store', message = message, type = type, icon = 'fas fa-store' })
elseif shared.setup.notify == 'ox_lib' then
lib.notify({ description = message, type = type, icon = 'fas fa-store' })
elseif shared.setup.notify == 'esx' then
ESX.ShowNotification(message)
elseif shared.setup.notify == 'qb' then
QBCore.Functions.Notify(message, type)
elseif shared.setup.notify == 'okok' then
exports['okokNotify']:Alert('Convenience Store', message, 5000, type, false)
elseif shared.setup.notify == 'sd-notify' then
exports['sd-notify']:Notify('Convenience Store', message, type)
elseif shared.setup.notify == 'wasabi_notify' then
exports.wasabi_notify:notify('Convenience Store', message, 5000, type, false, 'fas fa-store')
elseif shared.setup.notify == 'custom' then
-- Add custom notification export/event here
end
end
-- Display a notification from server
--- @param message string
--- @param type string
RegisterNetEvent('lation_247robbery:Notify', function(message, type)
ShowNotification(message, type)
end)
-- Display a minigame
--- @param data table
function Minigame(data)
if shared.setup.minigame == 'lation_ui' then
if exports.lation_ui:skillCheck(nil, data.difficulty, data.inputs) then
return true
end
return false
elseif shared.setup.minigame == 'ox_lib' then
if lib.skillCheck(data.difficulty, data.inputs) then
return true
end
return false
elseif shared.setup.minigame == 'custom' then
-- Add your custom minigame here
end
return false
end
-- Display a progress bar
--- @param data table
function ProgressBar(data)
if shared.setup.progress == 'lation_ui' then
if exports.lation_ui:progressBar({
label = data.label,
description = data.description or nil,
icon = data.icon or nil,
duration = data.duration,
useWhileDead = data.useWhileDead,
canCancel = data.canCancel,
disable = data.disable,
anim = {
dict = data.anim.dict or nil,
clip = data.anim.clip or nil,
flag = data.anim.flag or nil
},
prop = {
model = data.prop.model or nil,
bone = data.prop.bone or nil,
pos = data.prop.pos or nil,
rot = data.prop.rot or nil
}
}) then
return true
end
return false
elseif shared.setup.progress == 'ox_lib' then
-- Want to use ox_lib's progress circle instead of bar?
-- Change "progressBar" to "progressCircle" below & done!
if lib.progressBar({
label = data.label,
duration = data.duration,
position = data.position or 'bottom',
useWhileDead = data.useWhileDead,
canCancel = data.canCancel,
disable = data.disable,
anim = {
dict = data.anim.dict or nil,
clip = data.anim.clip or nil,
flag = data.anim.flag or nil
},
prop = {
model = data.prop.model or nil,
bone = data.prop.bone or nil,
pos = data.prop.pos or nil,
rot = data.prop.rot or nil
}
}) then
return true
end
return false
elseif shared.setup.progress == 'qbcore' then
local p = promise.new()
QBCore.Functions.Progressbar(data.label, data.label, data.duration, data.useWhileDead, data.canCancel, {
disableMovement = data.disable.move,
disableCarMovement = data.disable.car,
disableMouse = false,
disableCombat = data.disable.combat
}, {
animDict = data.anim.dict or nil,
anim = data.anim.clip or nil,
flags = data.anim.flag or nil
}, {
model = data.prop.model or nil,
bone = data.prop.bone or nil,
coords = data.prop.pos or nil,
rotation = data.prop.rot or nil
}, {},
function()
p:resolve(true)
end,
function()
p:resolve(false)
end)
return Citizen.Await(p)
else
-- Add 'custom' progress bar here
end
end
-- Display an alert dialog
--- @param data table
function ShowAlert(data)
if shared.setup.dialogs == 'lation_ui' then
return exports.lation_ui:alert(data)
elseif shared.setup.dialogs == 'ox_lib' then
return lib.alertDialog(data)
elseif shared.setup.dialogs == 'custom' then
-- Add your custom alert dialog here
end
end
function ShowInput(data)
if shared.setup.dialogs == 'lation_ui' then
return exports.lation_ui:input({
title = data.title,
subtitle = data.subtitle,
submitText = data.submitText,
cancelText = data.cancelText,
type = data.type,
options = data.options
})
elseif shared.setup.dialogs == 'ox_lib' then
return lib.inputDialog(data.title, data.options)
elseif shared.setup.dialogs == 'custom' then
-- Add your custom input dialog here
end
end
-- Send police dispatch message
--- @param data table data.coords, data.street
function PoliceDispatch(data)
if not data then print('^1[ERROR]: Failed to retrieve dispatch data, cannot proceed^0') return end
if shared.police.dispatch == 'cd_dispatch' then
local playerData = exports['cd_dispatch']:GetPlayerInfo()
if not playerData then
print('^1[ERROR]: cd_dispatch failed to return playerData, cannot proceed^0')
return
end
TriggerServerEvent('cd_dispatch:AddNotification', {
job_table = shared.police.jobs,
coords = playerData.coords,
title = '10-88 - Store Robbery',
message = 'An alarm has been triggered at 24/7 on ' ..playerData.street,
flash = 0,
unique_id = playerData.unique_id,
sound = 1,
blip = {
sprite = 52,
scale = 1.0,
colour = 1,
flashes = false,
text = '10-88 - Store Robbery',
time = 5,
radius = 0,
}
})
elseif shared.police.dispatch == 'ps-dispatch' then
local alert = {
coords = data.coords,
message = 'An alarm has been triggered at 24/7 on ' ..data.street,
dispatchCode = '10-88',
description = 'Store Robbery',
radius = 0,
sprite = 52,
color = 1,
scale = 1.0,
length = 3
}
exports["ps-dispatch"]:CustomAlert(alert)
elseif shared.police.dispatch == 'qs-dispatch' then
local playerData = exports['qs-dispatch']:GetPlayerInfo()
if not playerData then
print('^1[ERROR]: qs-dispatch failed to return playerData, cannot proceed^0')
return
end
exports['qs-dispatch']:getSSURL(function(image)
TriggerServerEvent('qs-dispatch:server:CreateDispatchCall', {
job = shared.police.jobs,
callLocation = playerData.coords,
callCode = { code = '10-88', snippet = 'Store Robbery' },
message = 'An alarm has been triggered at 24/7 on ' ..playerData.street_1,
flashes = false,
image = image or nil,
blip = {
sprite = 52,
scale = 1.0,
colour = 1,
flashes = false,
text = '10-88 - Store Robbery',
time = (30 * 1000),
}
})
end)
elseif shared.police.dispatch == 'core_dispatch' then
local gender = IsPedMale(cache.ped) and 'male' or 'female'
TriggerServerEvent('core_dispatch:addCall', '10-88', 'Potential Store Robbery',
{{icon = 'fa-venus-mars', info = gender}},
{data.coords.x, data.coords.y, data.coords.z},
'police', 30000, 52, 1, false)
elseif shared.police.dispatch == 'rcore_dispatch' then
local playerData = exports['rcore_dispatch']:GetPlayerData()
if not playerData then
print('^1[ERROR]: rcore_dispatch failed to return playerData, cannot proceed^0')
return
end
local alert = {
code = '10-88 - Store Robbery',
default_priority = 'low',
coords = playerData.coords,
job = shared.police.jobs,
text = 'An alarm has been triggered at 24/7 on ' ..playerData.street_1,
type = 'alerts',
blip_time = 30,
blip = {
sprite = 52,
colour = 1,
scale = 1.0,
text = '10-88 - Store Robbery',
flashes = false,
radius = 0,
}
}
TriggerServerEvent('rcore_dispatch:server:sendAlert', alert)
elseif shared.police.dispatch == 'aty_dispatch' then
TriggerEvent('aty_dispatch:SendDispatch', 'Potential Store Robbery', '10-88', 52, shared.police.jobs)
elseif shared.police.dispatch == 'op-dispatch' then
local job = 'police'
local text = 'An alarm has been triggered at 24/7 on ' ..data.street
local coords = data.coords
local id = cache.serverId
local title = '10-88 - Store Robbery'
local panic = false
TriggerServerEvent('Opto_dispatch:Server:SendAlert', job, title, text, coords, panic, id)
elseif shared.police.dispatch == 'origen_police' then
local alert = {
coords = data.coords,
title = '10-88 - Store Robbery',
type = 'GENERAL',
message = 'An alarm has been triggered at 24/7 on ' ..data.street,
job = 'police',
}
TriggerServerEvent("SendAlert:police", alert)
elseif shared.police.dispatch == 'emergencydispatch' then
TriggerServerEvent('emergencydispatch:emergencycall:new', 'police', '10-88 | Potential Store Robbery', data.coords, true)
elseif shared.police.dispatch == 'custom' then
-- Add your custom dispatch system here
else
print('^1[ERROR]: No dispatch system was detected - please visit config/shared.lua "police" section^0')
end
end
-- Add circle target zones
--- @param data table
function AddCircleZone(data)
if shared.setup.interact == 'ox_target' then
exports.ox_target:addSphereZone(data)
elseif shared.setup.interact == 'qb-target' then
exports['qb-target']:AddCircleZone(data.name, data.coords, data.radius, {
name = data.name,
debugPoly = shared.setup.debug}, {
options = data.options,
distance = 2,
})
elseif shared.setup.interact == 'interact' then
exports.interact:AddInteraction({
coords = data.coords,
interactDst = 2.0,
id = data.name,
options = data.options
})
elseif shared.setup.interact == 'custom' then
-- Add support for a custom target system here
else
print('^1[ERROR]: No interaction system was detected - please visit config/shared "setup" section^0')
end
end