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Main/resources/[tools]/bl_bridge/server/inventory/qb.lua
2025-08-04 04:28:47 +02:00

118 lines
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3.8 KiB
Lua

local utils = require 'utils'
local retreiveExportsData = utils.retreiveExportsData
local overrideFunction = {}
local registeredInventories = {}
local inventoryName = GetFramework('inventory')
local inventory = exports[inventoryName]
overrideFunction.methods = retreiveExportsData(inventory, {
addItem = {
originalMethod = 'AddItem',
modifier = {
passSource = true,
effect = function(originalFun, src, name, amount, metadata, slot)
TriggerClientEvent('inventory:client:ItemBox', src, name, "add", amount)
TriggerClientEvent('qb-inventory:client:ItemBox', src, name, "add", amount)
return originalFun(src, name, amount, slot, metadata)
end
}
},
removeItem = {
originalMethod = 'RemoveItem',
modifier = {
passSource = true,
effect = function(originalFun, src, name, amount, slot)
TriggerClientEvent('inventory:client:ItemBox', src, name, "remove", amount)
TriggerClientEvent('qb-inventory:client:ItemBox', src, name, "remove", amount)
return originalFun(src, name, amount, slot)
end
}
},
setMetaData = {
originalMethod = 'SetItemData',
modifier = {
passSource = true,
effect = function(originalFun, src, slot, data)
local item = inventory:GetItemBySlot(src, slot)
if not item then return end
if type(data) ~= 'table' then return end
originalFun(src, item.name, 'info', data)
end
}
},
canCarryItem = {
originalMethod = inventoryName == 'qb-inventory' and inventory.CanAddItem and 'CanAddItem' or 'HasItem',
modifier = {
passSource = true,
}
},
getItem = {
originalMethod = 'GetItemByName',
modifier = {
passSource = true,
effect = function(originalFun, src, itemName)
local data = originalFun(src, itemName)
if not data then
return false, 'Item not exist or you don\'t have it'
end
return {
label = data.label,
name = data.name,
weight = data.weight,
slot = data.slot,
close = data.shouldClose,
stack = not data.unique,
metadata = data.info ~= '' and data.info or {},
count = data.amount or 1
}
end
}
},
})
function overrideFunction.registerInventory(id, data)
local type, name, items, slots, maxWeight in data
for k,v in ipairs(items or {}) do
v.amount = v.amount or 1
v.slot = k
end
registeredInventories[('%s-%s'):format(type, id)] = {
label = name,
items = items,
slots = slots or #items,
maxweight = maxWeight
}
if type == 'shop' and inventory.CreateShop then
inventory:CreateShop({
name = name,
label = name,
slots = slots or #items,
items = items
})
end
end
utils.register('bl_bridge:validInventory', function(src, invType, invId)
local inventoryData = registeredInventories[('%s-%s'):format(invType, invId)]
if not inventoryData then return end
local isShop = invType == 'shop'
if isShop and inventory.OpenShop then
return inventory:OpenShop(src, inventoryData.label)
elseif not isShop and inventory.OpenInventory then
return inventory:OpenInventory(src, inventoryData.label, {
label = inventoryData.label,
slots = inventoryData.slots,
maxweight = inventoryData.maxweight,
})
end
return inventoryData
end)
return overrideFunction