forked from Simnation/Main
149 lines
4 KiB
Lua
149 lines
4 KiB
Lua
IsSeatbeltOn = true
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local seatbeltThreadCreated = false
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---Can vehicle class have a seatbelt? Disabled for bikes, motorcycles boats etc by default
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---@param vehicle integer
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---@return boolean canHaveSeatbelt
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local function canVehicleClassHaveSeatbelt(vehicle)
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if not Config.EnableSeatbelt then return false end
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if not vehicle or not DoesEntityExist(vehicle) then
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return false
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end
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local vehicleClass = GetVehicleClass(vehicle)
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local seatbeltCompatibleClasses = {
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[0] = true, -- Compacts
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[1] = true, -- Sedans
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[2] = true, -- SUVs
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[3] = true, -- Coupes
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[4] = true, -- Muscle
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[5] = true, -- Sports Classics
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[6] = true, -- Sports
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[7] = true, -- Super
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[9] = true, -- Off-road
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[10] = true, -- Industrial
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[11] = true, -- Utility
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[12] = true, -- Vans
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[17] = true, -- Service
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[18] = true, -- Emergency
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[19] = true, -- Military
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[20] = true, -- Commercial
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}
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-- Excluded veh classes
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-- [8] = Motorcycles
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-- [13] = Cycles/Bicycles
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-- [14] = Boats
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-- [15] = Helicopters
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-- [16] = Planes
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-- [21] = Trains
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return seatbeltCompatibleClasses[vehicleClass] or false
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end
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---Is a seatbelt allowed in this particular vehicle? Checks emergency vehicles, passenger seats etc
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---@param vehicle integer
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---@return boolean isSeatbeltAllowed
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local function isSeatbeltAllowed(vehicle)
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if not Config.EnableSeatbelt then return false end
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if not vehicle then return false end
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if not canVehicleClassHaveSeatbelt(vehicle) then
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return false
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end
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if Config.DisablePassengerSeatbelts and cache.seat ~= -1 then
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return false
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end
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if Config.DisableSeatbeltInEmergencyVehicles then
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local vehicleClass = GetVehicleClass(vehicle)
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if vehicleClass == 18 then -- Emergency vehicles
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return false
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end
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end
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return true
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end
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---Simple built in seatbelt system using "fly through windscreen" natives
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---@param willBeYeeted boolean
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local function setWhetherPedWillFlyThroughWindscreen(willBeYeeted)
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SetFlyThroughWindscreenParams(
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((not willBeYeeted) and Config.MinSpeedMphEjectionSeatbeltOn or Config.MinSpeedMphEjectionSeatbeltOff) / 2.237,
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1.0, 17.0, 10.0
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)
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SetPedConfigFlag(cache.ped, 32, willBeYeeted)
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end
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---Toggle seatbelt main function
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---@param vehicle integer
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---@param toggle boolean
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function ToggleSeatbelt(vehicle, toggle)
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if not vehicle or not isSeatbeltAllowed(vehicle) then
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return
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end
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IsSeatbeltOn = toggle
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LocalPlayer.state:set("seatbelt", toggle) -- for integrations with other scripts, like jg-stress-addon
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if Config.UseCustomSeatbeltIntegration then
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Framework.Client.ToggleSeatbelt(vehicle, toggle)
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else
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setWhetherPedWillFlyThroughWindscreen(not toggle)
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end
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end
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---Thread to disable exiting vehicle when seatbelt is on
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local function startSeatbeltExitPreventionThread()
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if not Config.PreventExitWhileBuckled then return end
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if seatbeltThreadCreated then return end
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seatbeltThreadCreated = true
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CreateThread(function()
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while cache.vehicle do
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if IsSeatbeltOn then
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DisableControlAction(0, 75, true)
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DisableControlAction(27, 75, true)
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end
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Wait(1)
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end
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seatbeltThreadCreated = false
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end)
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end
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---When entering vehicle
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---@param vehicle integer
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local function onEnterVehicle(vehicle)
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if not isSeatbeltAllowed(vehicle) then
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setWhetherPedWillFlyThroughWindscreen(false)
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IsSeatbeltOn = true
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return
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end
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ToggleSeatbelt(vehicle, false) -- Seatbelt is off when entering vehicle
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startSeatbeltExitPreventionThread()
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end
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if Config.EnableSeatbelt then
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lib.onCache("vehicle", onEnterVehicle)
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CreateThread(function()
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if cache.vehicle then
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onEnterVehicle(cache.vehicle)
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end
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end)
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end
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-- Key mapping
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if Config.EnableSeatbelt and Config.SeatbeltKeybind then
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RegisterCommand("toggle_seatbelt", function()
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ToggleSeatbelt(cache.vehicle, not IsSeatbeltOn)
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end, false)
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RegisterKeyMapping("toggle_seatbelt", "Toggle vehicle seatbelt", "keyboard", Config.SeatbeltKeybind or "B")
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end
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