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Main/resources/[housing]/bob74_ipl/dlc_casino/arcade_basement.lua
2025-06-10 17:37:12 +02:00

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3.7 KiB
Lua

-- Arcade basement: 2710.0, -360.780, -56.0
exports('GetDiamondArcadeBasementObject', function()
return DiamondArcadeBasement
end)
DiamondArcadeBasement = {
interiorId = 278529,
Style = {
derelict = "set_plan_pre_setup",
normal = {
"set_plan_setup",
"set_plan_scribbles"
},
Set = function(style, refresh)
DiamondArcadeBasement.Style.Clear(false)
SetIplPropState(DiamondArcadeBasement.interiorId, style, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcadeBasement.interiorId, {
DiamondArcadeBasement.Style.derelict,
DiamondArcadeBasement.Style.normal
}, false, refresh)
end
},
Garage = {
garage = "set_plan_garage",
wall = "set_plan_wall",
Set = function(garage, refresh)
DiamondArcadeBasement.Garage.Clear(false)
SetIplPropState(DiamondArcadeBasement.interiorId, garage, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcadeBasement.interiorId, {
DiamondArcadeBasement.Garage.garage,
DiamondArcadeBasement.Garage.wall
}, false, refresh)
end
},
Bed = {
bed = "set_plan_bed",
trash = "set_plan_no_bed",
Set = function(bed, refresh)
DiamondArcadeBasement.Bed.Clear(false)
SetIplPropState(DiamondArcadeBasement.interiorId, bed, true, refresh)
end,
Clear = function(refresh)
SetIplPropState(DiamondArcadeBasement.interiorId, {
DiamondArcadeBasement.Bed.bed,
DiamondArcadeBasement.Bed.trash
}, false, refresh)
end
},
Details = {
computer = "set_plan_computer",
cabinets = "set_plan_arcade_x4",
plans = "set_plan_plans",
casino = "set_plan_casino",
keypad = "set_plan_keypad",
vault = "set_plan_vault",
mechanic = "set_plan_mechanic",
hacker = "set_plan_hacker",
weapons = "set_plan_weapons",
vaultLaser = "set_plan_vault_laser",
vaultDrill = "set_plan_vault_drill",
drill = "set_plan_electric_drill",
explosives = "set_plan_plastic_explosives",
dongle = "set_plan_hacking_device",
cockroaches = "set_plan_cockroaches",
stealthOutfits = "set_plan_stealth_outfits",
securityOutfits = "set_plan_gruppe_sechs_outfits",
helmet = "set_plan_fireman_helmet",
drone = "set_plan_drone_parts",
keycards = "set_plan_vault_keycard_01a",
keycard1 = "set_plan_swipe_card_01a",
keycard2 = "set_plan_swipe_card_01b",
vaultLaser2 = "set_plan_vault_laser_alt",
vaultDrill2 = "set_plan_vault_drill_alt",
Enable = function(details, state, refresh)
SetIplPropState(DiamondArcadeBasement.interiorId, details, state, refresh)
end
},
LoadDefault = function()
DiamondArcadeBasement.Style.Set(DiamondArcadeBasement.Style.normal, false)
DiamondArcadeBasement.Garage.Set(DiamondArcadeBasement.Garage.garage, false)
DiamondArcadeBasement.Bed.Set(DiamondArcadeBasement.Bed.bed, false)
DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.computer, true, false)
DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.plans, true, false)
DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.mechanic, true, false)
DiamondArcadeBasement.Details.Enable(DiamondArcadeBasement.Details.cockroaches, true, false)
RefreshInterior(DiamondArcadeBasement.interiorId)
end
}