forked from Simnation/Main
47 lines
1.1 KiB
Lua
47 lines
1.1 KiB
Lua
if Config.Framework ~= 'qb' then
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return
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end
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QBCore = exports['qb-core']:GetCoreObject()
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RegisterNetEvent('QBCore:Server:OnPlayerLoaded', function()
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local src = source
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CreateQuests(src)
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end)
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CreateThread(function()
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for k, v in pairs(QBCore.Functions.GetPlayers()) do
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if v then
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Debug('Loaded player:', v)
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CreateQuests(v)
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end
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end
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end)
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function RegisterServerCallback(name, cb)
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QBCore.Functions.CreateCallback(name, cb)
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end
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function RegisterUsableItem(name, cb)
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QBCore.Functions.CreateUseableItem(name, cb)
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end
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function GetPlayerFromId(source)
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return QBCore.Functions.GetPlayer(source)
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end
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function GetItem(player, item)
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local data = player.Functions.GetItemByName(item)
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data.count = data.amount
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return data
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end
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function AddItem(source, item, count)
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local player = GetPlayerFromId(source)
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return player.Functions.AddItem(item, count)
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end
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function RemoveItem(source, item, count, slot)
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local player = GetPlayerFromId(source)
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player.Functions.RemoveItem(item, count, slot)
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end
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