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Main/resources/[test]/qs-weed/client/custom/framework/standalone.lua
2025-06-09 23:59:42 +02:00

183 lines
5.3 KiB
Lua

if Config.Framework ~= 'standalone' then return end
PlayerJob = 'unemployed'
local RequestId = 0
local serverRequests = {}
local clientCallbacks = {}
---@param eventName string
---@param callback function
---@param ... any
TriggerServerCallback = function(eventName, callback, ...)
serverRequests[RequestId] = callback
TriggerServerEvent('weed:triggerServerCallback', eventName, RequestId, GetInvokingResource() or 'unknown', ...)
RequestId = RequestId + 1
end
exports('TriggerServerCallback', TriggerServerCallback)
RegisterNetEvent('weed:serverCallback', function(requestId, invoker, ...)
if not serverRequests[requestId] then
return print(('[^1ERROR^7] Server Callback with requestId ^5%s^7 Was Called by ^5%s^7 but does not exist.'):format(requestId, invoker))
end
serverRequests[requestId](...)
serverRequests[requestId] = nil
end)
---@param eventName string
---@param callback function
_RegisterClientCallback = function(eventName, callback)
clientCallbacks[eventName] = callback
end
RegisterNetEvent('weed:triggerClientCallback', function(eventName, requestId, invoker, ...)
if not clientCallbacks[eventName] then
return print(('[^1ERROR^7] Client Callback not registered, name: ^5%s^7, invoker resource: ^5%s^7'):format(eventName, invoker))
end
clientCallbacks[eventName](function(...)
TriggerServerEvent('weed:clientCallback', requestId, invoker, ...)
end, ...)
end)
function GetPlayerData()
ImplementError('You need to implement GetPlayerData()')
return {}
end
function GetJobName()
Error('GetJobName is used with standalone')
return Config.PoliceJobs
end
local texts = {}
if GetResourceState('qs-textui') == 'started' then
function DrawText3D(x, y, z, text, id, key)
local _id = id
if not texts[_id] then
CreateThread(function()
texts[_id] = 5
while texts[_id] > 0 do
texts[_id] = texts[_id] - 1
Wait(0)
end
texts[_id] = nil
exports['qs-textui']:DeleteDrawText3D(id)
Debug('Deleted text', id)
end)
TriggerEvent('textui:DrawText3D', x, y, z, text, id, key)
end
texts[_id] = 5
end
else
function DrawText3D(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry('STRING')
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x, y, z, 0)
DrawText(0.0, 0.0)
local factor = text:len() / 370
DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
end
function DrawText3Ds(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry('STRING')
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x, y, z, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
function ProgressBar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
if GetResourceState('qs-interface') == 'started' then
local success = exports['qs-interface']:ProgressBar({
duration = duration,
label = label,
position = 'bottom',
useWhileDead = useWhileDead,
canCancel = canCancel,
disable = disableControls,
anim = {
dict = animation.animDict,
clip = animation.anim,
flag = animation?.flags
},
prop = prop
})
if success then
onFinish()
else
onCancel()
end
return
end
if lib.progressCircle({
duration = duration,
label = label,
position = 'bottom',
useWhileDead = useWhileDead,
canCancel = canCancel,
disable = disableControls,
anim = {
dict = animation.animDict,
clip = animation.anim,
flag = animation?.flags
},
prop = prop
}) then
onFinish()
else
onCancel()
end
end
function SendTextMessage(msg, type)
if GetResourceState('qs-interface') == 'started' then
if type == 'inform' then
exports['qs-interface']:AddNotify(msg, 'Inform', 2500, 'fas fa-file')
elseif type == 'error' then
exports['qs-interface']:AddNotify(msg, 'Error', 2500, 'fas fa-bug')
elseif type == 'success' then
exports['qs-interface']:AddNotify(msg, 'Success', 2500, 'fas fa-thumbs-up')
end
return
end
if type == 'inform' then
lib.notify({
title = 'Weed',
description = msg,
type = 'inform'
})
elseif type == 'error' then
lib.notify({
title = 'Weed',
description = msg,
type = 'error'
})
elseif type == 'success' then
lib.notify({
title = 'Weed',
description = msg,
type = 'success'
})
end
end