forked from Simnation/Main
249 lines
7.6 KiB
Lua
249 lines
7.6 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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-- List of prop models that should be targetable as shredders
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local shredderPropModels = {
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'm23_1_prop_m31_generator_01a',
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}
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-- Variable to store the current entity being interacted with
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local currentEntity = nil
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-- Add QB-Target to all matching props in the world
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Citizen.CreateThread(function()
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-- Add target to shredder props
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exports['qb-target']:AddTargetModel(shredderPropModels, {
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options = {
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{
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type = "client",
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event = "disposal:openInventory",
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icon = "fas fa-dumpster",
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label = "Müllschredder öffnen",
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action = function(entity)
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currentEntity = entity
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TriggerEvent('disposal:openInventory')
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end,
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canInteract = function()
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return true
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end,
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},
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{
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type = "client",
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event = "disposal:openMenu",
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icon = "fas fa-fire",
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label = "Items vernichten",
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action = function(entity)
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currentEntity = entity
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TriggerEvent('disposal:openMenu')
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end,
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canInteract = function()
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return true
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end,
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}
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},
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distance = 2.0
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})
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print("^2[DISPOSAL]^7 Added QB-Target to " .. #shredderPropModels .. " shredder models")
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end)
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-- Function to get container ID from entity
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function GetContainerIDFromEntity(entity)
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if not entity or not DoesEntityExist(entity) then return nil end
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local model = GetEntityModel(entity)
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local entityCoords = GetEntityCoords(entity)
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return "shredder" .. "_" .. model .. "_" .. math.floor(entityCoords.x) .. "_" .. math.floor(entityCoords.y) .. "_" .. math.floor(entityCoords.z)
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end
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-- Open container inventory
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RegisterNetEvent('disposal:openInventory', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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if not currentEntity or not DoesEntityExist(currentEntity) then
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lib.notify({
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title = 'Müllschredder',
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description = 'Kein Schredder gefunden!',
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type = 'error'
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})
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return
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end
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-- Get container ID
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local containerID = GetContainerIDFromEntity(currentEntity)
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if not containerID then return end
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-- Open inventory with this unique ID
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TriggerServerEvent('disposal:server:openInventory', containerID)
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end)
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-- Open disposal menu
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RegisterNetEvent('disposal:openMenu', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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if not currentEntity or not DoesEntityExist(currentEntity) then
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lib.notify({
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title = 'Müllschredder',
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description = 'Kein Schredder gefunden!',
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type = 'error'
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})
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return
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end
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-- Get container ID
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local containerID = GetContainerIDFromEntity(currentEntity)
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if not containerID then return end
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-- Get items in this container
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TriggerServerEvent('disposal:server:getItems', containerID)
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end)
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-- Show menu with items
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RegisterNetEvent('disposal:client:showMenu', function(items, containerID)
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-- Make sure items is a table
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items = items or {}
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-- Check if items is empty
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if next(items) == nil then
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lib.notify({
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title = 'Müllschredder',
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description = 'Der Schredder ist leer!',
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type = 'error'
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})
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return
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end
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local menuOptions = {}
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-- All items action option
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table.insert(menuOptions, {
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title = '🔥 ALLE ITEMS VERNICHTEN',
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description = 'Vernichtet alle Items im Schredder permanent!',
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icon = 'fire',
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onSelect = function()
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confirmDestroyAll(containerID)
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end
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})
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table.insert(menuOptions, {
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title = '─────────────────',
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description = 'Einzelne Items:',
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disabled = true
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})
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-- Add individual items to menu
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local hasItems = false
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for slot, item in pairs(items) do
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if item and item.amount and item.amount > 0 then
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hasItems = true
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table.insert(menuOptions, {
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title = (item.label or item.name),
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description = 'Anzahl: ' .. item.amount .. ' | Slot: ' .. slot,
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icon = 'trash',
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onSelect = function()
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confirmDestroySingle(item.name, item.amount, slot, containerID)
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end
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})
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end
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end
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if not hasItems then
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lib.notify({
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title = 'Müllschredder',
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description = 'Der Schredder ist leer!',
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type = 'error'
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})
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return
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end
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lib.registerContext({
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id = 'disposal_menu',
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title = '🗑️ Müllschredder Verwaltung',
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options = menuOptions
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})
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lib.showContext('disposal_menu')
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end)
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-- Confirm single item disposal
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function confirmDestroySingle(itemName, amount, slot, containerID)
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lib.registerContext({
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id = 'dispose_single_confirm',
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title = '⚠️ Item vernichten?',
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options = {
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{
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title = '🔥 Ja, vernichten',
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description = itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!',
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icon = 'check',
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onSelect = function()
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TriggerServerEvent('disposal:server:disposeSingle', itemName, amount, slot, containerID)
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end
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},
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{
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title = '❌ Abbrechen',
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description = 'Zurück zum Hauptmenü',
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icon = 'times',
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onSelect = function()
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TriggerServerEvent('disposal:server:getItems', containerID)
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end
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}
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}
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})
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lib.showContext('dispose_single_confirm')
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end
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-- Confirm all items disposal
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function confirmDestroyAll(containerID)
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lib.registerContext({
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id = 'dispose_all_confirm',
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title = '⚠️ WARNUNG ⚠️',
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options = {
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{
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title = '🔥 JA, ALLES VERNICHTEN',
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description = 'ALLE Items im Schredder werden permanent gelöscht!',
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icon = 'fire',
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onSelect = function()
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TriggerServerEvent('disposal:server:disposeAll', containerID)
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end
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},
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{
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title = '❌ Abbrechen',
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description = 'Zurück zum Hauptmenü',
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icon = 'times',
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onSelect = function()
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TriggerServerEvent('disposal:server:getItems', containerID)
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end
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}
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}
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})
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lib.showContext('dispose_all_confirm')
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end
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-- Success notification with effect
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RegisterNetEvent('disposal:client:itemDisposed', function(message)
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lib.notify({
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title = 'Müllschredder',
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description = message,
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type = 'success',
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duration = 4000
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})
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-- Particle effect
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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RequestNamedPtfxAsset("core")
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while not HasNamedPtfxAssetLoaded("core") do
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Wait(1)
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end
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UseParticleFxAssetNextCall("core")
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-- Intense effect for shredder
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StartParticleFxNonLoopedAtCoord("ent_sht_flame", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 1.0, false, false, false)
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PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
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end)
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