forked from Simnation/Main
277 lines
No EOL
9.2 KiB
Lua
277 lines
No EOL
9.2 KiB
Lua
module 'shared/debug'
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module 'shared/resource'
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module 'shared/table'
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module 'shared/player'
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QBCore = nil
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Version = resource.version(Bridge.FrameworkName)
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IsExport, QBCore = pcall(function()
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return exports[Bridge.FrameworkName]:GetCoreObject()
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end)
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if not IsExport then
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TriggerEvent(Bridge.FrameworkEvent, function(obj) QBCore = obj end)
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end
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Bridge.Debug('Framework', 'QBCore', Version)
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RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:UpdateObject', function()
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if source ~= '' then return end
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QBCore = exports[Bridge.FrameworkName]:GetCoreObject()
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for k, v in pairs(QBCore.Shared.Items) do
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local item = {}
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if not v.name then v.name = k end
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item.name = v.name
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item.label = v.label
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item.description = v.description
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item.stack = not v.unique and true
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item.weight = v.weight or 0
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item.close = v.shouldClose == nil and true or v.shouldClose
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item.type = v.type
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Framework.Items[v.name] = item
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end
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end)
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RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnPlayerLoaded', function()
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pcall(Framework.OnPlayerLoaded, source)
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end)
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RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnPlayerUnload', function()
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pcall(Framework.OnPlayerUnload, source)
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end)
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AddEventHandler('playerDropped', function()
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local src = source
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TriggerClientEvent(Bridge.FrameworkPrefix .. ':Client:OnPlayerUnload', src)
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pcall(Framework.OnPlayerUnload, src)
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end)
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RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnJobUpdate', function()
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pcall(Framework.OnJobUpdate, source)
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end)
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RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:SetDuty', function()
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pcall(Framework.OnJobDutyUpdate, source)
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end)
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RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnGangUpdate', function()
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pcall(Framework.OnGangUpdate, source)
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end)
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Framework.CreateCallback = function(name, cb)
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QBCore.Functions.CreateCallback(name, cb)
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end
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Framework.TriggerCallback = function(source, name, cb, ...)
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QBCore.Functions.TriggerClientCallback(name, source, cb, ...)
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end
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Framework.CreateUseableItem = function(name, cb)
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QBCore.Functions.CreateUseableItem(name, function(source, data)
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cb(source, data.name, { weight = data.weight, count = data.amount or data.count, slot = data.slot, name = data.name, metadata = data.info or data.metadata or {}, label = data.label })
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end)
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end
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Framework.GetPlayer = function(source)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return nil end
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---@class PlayerServer
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local self = table.deepclone(Framework.Player)
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self.source = Player.PlayerData.source
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self.Identifier = Player.PlayerData.citizenid
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self.Name = Player.PlayerData.name
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self.Firstname = Player.PlayerData.charinfo.firstname
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self.Lastname = Player.PlayerData.charinfo.lastname
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self.DateOfBirth = Player.PlayerData.charinfo.birthdate or '00-00-0000'
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self.Gender = (Player.PlayerData.charinfo.gender == 0 and 'm' or 'f')
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self.Job.Name = (Player.PlayerData.job.type == "leo" and "police" or Player.PlayerData.job.name)
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self.Job.Label = Player.PlayerData.job.label
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self.Job.Duty = Player.PlayerData.job.onduty
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self.Job.Boss = Player.PlayerData.job.isboss
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self.Job.Grade.Name = Player.PlayerData.job.grade.name
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self.Job.Grade.Level = Player.PlayerData.job.grade.level
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self.Gang.Name = Player.PlayerData.gang.name
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self.Gang.Label = Player.PlayerData.gang.label
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self.Gang.Boss = Player.PlayerData.gang.isboss
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self.Gang.Grade.Name = Player.PlayerData.gang.grade.name
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self.Gang.Grade.Level = Player.PlayerData.gang.grade.level
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self.Metadata = Player.PlayerData.metadata
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self.SetJob = function(job, grade)
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return Player.Functions.SetJob(job, grade)
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end
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self.SetGang = function(gang, grade)
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return Player.Functions.SetGang(gang, grade)
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end
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self.AddMoney = function(type, amount)
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return Player.Functions.AddMoney(type, amount)
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end
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self.RemoveMoney = function(type, amount)
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return Player.Functions.RemoveMoney(type, amount)
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end
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self.GetMoney = function(type)
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return Player.Functions.GetMoney(type)
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end
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self.GetStatus = function(key)
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return Framework.Round(Player.PlayerData.metadata[key], 0)
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end
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self.SetStatus = function(key, value)
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Player.Functions.SetMetaData(key, value)
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end
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self.GetMetaData = function(key)
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if not key then return Player.PlayerData.metadata end
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return Player.Functions.GetMetaData(key)
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end
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self.SetMetaData = function(key, value)
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Player.Functions.SetMetaData(key, value)
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end
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self.HasLicense = function(name)
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return Player.PlayerData.metadata['licences'][name] or false
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end
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self.GetLicenses = function()
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return Player.PlayerData.metadata['licences']
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end
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self.AddLicense = function(name)
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local licences = Player.PlayerData.metadata['licences']
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licences[name] = true
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Player.Functions.SetMetaData("licences", licences)
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end
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self.RemoveLicense = function(name)
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local licences = Player.PlayerData.metadata['licences']
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if licences[name] then
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licences[name] = false
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Player.Functions.SetMetaData("licences", licences)
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end
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end
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return self
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end
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Framework.GetPlayerByIdentifier = function(identifier)
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return Framework.GetPlayer(QBCore.Functions.GetPlayerByCitizenId(identifier)?.PlayerData?.source)
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end
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Framework.DoesJobExist = function(job, grade)
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grade = tostring(grade)
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if job and grade then
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if QBCore.Shared.Jobs[job] and QBCore.Shared.Jobs[job].grades[grade] then
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return true
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else
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return false
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end
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end
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return false
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end
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Framework.DoesGangExist = function(gang, grade)
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grade = tostring(grade)
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if gang and grade then
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if QBCore.Shared.Gangs[gang] and QBCore.Shared.Gangs[gang].grades[grade] then
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return true
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else
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return false
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end
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end
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return false
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end
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Framework.RegisterSociety = function(name, type)
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if not resource.missing('qb-banking') then return end
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if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return end
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if type == 'job' then type = 'boss' end
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local management_funds = Database.scalar('SELECT `job_name` FROM `management_funds` WHERE `job_name` = ?', { name })
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if not management_funds then
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Database.insert('INSERT INTO `management_funds` (`job_name`, `amount`, `type`) VALUES (?, ?, ?)', { name, 0, type })
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end
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end
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Framework.SocietyGetMoney = function(name, type)
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if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return 0 end
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IsQBBanking, QBBanking = pcall(function()
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return exports['qb-banking']:GetAccountBalance(name)
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end)
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if IsQBBanking then return QBBanking end
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if type == "job" then
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return exports['qb-management']:GetAccount(name)
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elseif type == "gang" then
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return exports['qb-management']:GetGangAccount(name)
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end
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return 0
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end
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Framework.SocietyAddMoney = function(name, type, amount)
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if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return false end
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if amount < 0 or amount == 0 then return false end
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IsQBBanking, QBBanking = pcall(function()
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return exports['qb-banking']:AddMoney(name, amount)
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end)
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if IsQBBanking then return QBBanking end
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if type == "job" then
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exports['qb-management']:AddMoney(name, amount)
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return true
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elseif type == "gang" then
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exports['qb-management']:AddGangMoney(name, amount)
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return true
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end
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return false
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end
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Framework.SocietyRemoveMoney = function(name, type, amount)
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if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return false end
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IsQBBanking, QBBanking = pcall(function()
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return exports['qb-banking']:RemoveMoney(name, amount)
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end)
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if IsQBBanking then return QBBanking end
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if type == "job" then
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return exports['qb-management']:RemoveMoney(name, amount)
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elseif type == "gang" then
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return exports['qb-management']:RemoveGangMoney(name, amount)
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end
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return false
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end
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Framework.Notify = function(source, message, type, length)
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if type == "info" then type = 'primary' end
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TriggerClientEvent(Bridge.FrameworkPrefix .. ':Notify', source, message, type, length)
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end
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Framework.IsPlayerDead = function(source)
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local Player = QBCore.Functions.GetPlayer(source)
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return (Player.PlayerData.metadata['isdead'] or Player.PlayerData.metadata['inlaststand'])
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end
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Framework.HasPermission = function(source, permission)
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if type(permission) == "string" then
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return QBCore.Functions.HasPermission(source, permission)
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elseif type(permission) == "table" then
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for _, perm in pairs(permission) do
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if QBCore.Functions.HasPermission(source, perm) then
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return true
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end
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end
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end
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return false
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end |