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Main/resources/[Developer]/[Anna]/ngd-Bridge/framework/qb/server.lua
2025-06-07 08:51:21 +02:00

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9.2 KiB
Lua

module 'shared/debug'
module 'shared/resource'
module 'shared/table'
module 'shared/player'
QBCore = nil
Version = resource.version(Bridge.FrameworkName)
IsExport, QBCore = pcall(function()
return exports[Bridge.FrameworkName]:GetCoreObject()
end)
if not IsExport then
TriggerEvent(Bridge.FrameworkEvent, function(obj) QBCore = obj end)
end
Bridge.Debug('Framework', 'QBCore', Version)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:UpdateObject', function()
if source ~= '' then return end
QBCore = exports[Bridge.FrameworkName]:GetCoreObject()
for k, v in pairs(QBCore.Shared.Items) do
local item = {}
if not v.name then v.name = k end
item.name = v.name
item.label = v.label
item.description = v.description
item.stack = not v.unique and true
item.weight = v.weight or 0
item.close = v.shouldClose == nil and true or v.shouldClose
item.type = v.type
Framework.Items[v.name] = item
end
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnPlayerLoaded', function()
pcall(Framework.OnPlayerLoaded, source)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnPlayerUnload', function()
pcall(Framework.OnPlayerUnload, source)
end)
AddEventHandler('playerDropped', function()
local src = source
TriggerClientEvent(Bridge.FrameworkPrefix .. ':Client:OnPlayerUnload', src)
pcall(Framework.OnPlayerUnload, src)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnJobUpdate', function()
pcall(Framework.OnJobUpdate, source)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:SetDuty', function()
pcall(Framework.OnJobDutyUpdate, source)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnGangUpdate', function()
pcall(Framework.OnGangUpdate, source)
end)
Framework.CreateCallback = function(name, cb)
QBCore.Functions.CreateCallback(name, cb)
end
Framework.TriggerCallback = function(source, name, cb, ...)
QBCore.Functions.TriggerClientCallback(name, source, cb, ...)
end
Framework.CreateUseableItem = function(name, cb)
QBCore.Functions.CreateUseableItem(name, function(source, data)
cb(source, data.name, { weight = data.weight, count = data.amount or data.count, slot = data.slot, name = data.name, metadata = data.info or data.metadata or {}, label = data.label })
end)
end
Framework.GetPlayer = function(source)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return nil end
---@class PlayerServer
local self = table.deepclone(Framework.Player)
self.source = Player.PlayerData.source
self.Identifier = Player.PlayerData.citizenid
self.Name = Player.PlayerData.name
self.Firstname = Player.PlayerData.charinfo.firstname
self.Lastname = Player.PlayerData.charinfo.lastname
self.DateOfBirth = Player.PlayerData.charinfo.birthdate or '00-00-0000'
self.Gender = (Player.PlayerData.charinfo.gender == 0 and 'm' or 'f')
self.Job.Name = (Player.PlayerData.job.type == "leo" and "police" or Player.PlayerData.job.name)
self.Job.Label = Player.PlayerData.job.label
self.Job.Duty = Player.PlayerData.job.onduty
self.Job.Boss = Player.PlayerData.job.isboss
self.Job.Grade.Name = Player.PlayerData.job.grade.name
self.Job.Grade.Level = Player.PlayerData.job.grade.level
self.Gang.Name = Player.PlayerData.gang.name
self.Gang.Label = Player.PlayerData.gang.label
self.Gang.Boss = Player.PlayerData.gang.isboss
self.Gang.Grade.Name = Player.PlayerData.gang.grade.name
self.Gang.Grade.Level = Player.PlayerData.gang.grade.level
self.Metadata = Player.PlayerData.metadata
self.SetJob = function(job, grade)
return Player.Functions.SetJob(job, grade)
end
self.SetGang = function(gang, grade)
return Player.Functions.SetGang(gang, grade)
end
self.AddMoney = function(type, amount)
return Player.Functions.AddMoney(type, amount)
end
self.RemoveMoney = function(type, amount)
return Player.Functions.RemoveMoney(type, amount)
end
self.GetMoney = function(type)
return Player.Functions.GetMoney(type)
end
self.GetStatus = function(key)
return Framework.Round(Player.PlayerData.metadata[key], 0)
end
self.SetStatus = function(key, value)
Player.Functions.SetMetaData(key, value)
end
self.GetMetaData = function(key)
if not key then return Player.PlayerData.metadata end
return Player.Functions.GetMetaData(key)
end
self.SetMetaData = function(key, value)
Player.Functions.SetMetaData(key, value)
end
self.HasLicense = function(name)
return Player.PlayerData.metadata['licences'][name] or false
end
self.GetLicenses = function()
return Player.PlayerData.metadata['licences']
end
self.AddLicense = function(name)
local licences = Player.PlayerData.metadata['licences']
licences[name] = true
Player.Functions.SetMetaData("licences", licences)
end
self.RemoveLicense = function(name)
local licences = Player.PlayerData.metadata['licences']
if licences[name] then
licences[name] = false
Player.Functions.SetMetaData("licences", licences)
end
end
return self
end
Framework.GetPlayerByIdentifier = function(identifier)
return Framework.GetPlayer(QBCore.Functions.GetPlayerByCitizenId(identifier)?.PlayerData?.source)
end
Framework.DoesJobExist = function(job, grade)
grade = tostring(grade)
if job and grade then
if QBCore.Shared.Jobs[job] and QBCore.Shared.Jobs[job].grades[grade] then
return true
else
return false
end
end
return false
end
Framework.DoesGangExist = function(gang, grade)
grade = tostring(grade)
if gang and grade then
if QBCore.Shared.Gangs[gang] and QBCore.Shared.Gangs[gang].grades[grade] then
return true
else
return false
end
end
return false
end
Framework.RegisterSociety = function(name, type)
if not resource.missing('qb-banking') then return end
if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return end
if type == 'job' then type = 'boss' end
local management_funds = Database.scalar('SELECT `job_name` FROM `management_funds` WHERE `job_name` = ?', { name })
if not management_funds then
Database.insert('INSERT INTO `management_funds` (`job_name`, `amount`, `type`) VALUES (?, ?, ?)', { name, 0, type })
end
end
Framework.SocietyGetMoney = function(name, type)
if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return 0 end
IsQBBanking, QBBanking = pcall(function()
return exports['qb-banking']:GetAccountBalance(name)
end)
if IsQBBanking then return QBBanking end
if type == "job" then
return exports['qb-management']:GetAccount(name)
elseif type == "gang" then
return exports['qb-management']:GetGangAccount(name)
end
return 0
end
Framework.SocietyAddMoney = function(name, type, amount)
if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return false end
if amount < 0 or amount == 0 then return false end
IsQBBanking, QBBanking = pcall(function()
return exports['qb-banking']:AddMoney(name, amount)
end)
if IsQBBanking then return QBBanking end
if type == "job" then
exports['qb-management']:AddMoney(name, amount)
return true
elseif type == "gang" then
exports['qb-management']:AddGangMoney(name, amount)
return true
end
return false
end
Framework.SocietyRemoveMoney = function(name, type, amount)
if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return false end
IsQBBanking, QBBanking = pcall(function()
return exports['qb-banking']:RemoveMoney(name, amount)
end)
if IsQBBanking then return QBBanking end
if type == "job" then
return exports['qb-management']:RemoveMoney(name, amount)
elseif type == "gang" then
return exports['qb-management']:RemoveGangMoney(name, amount)
end
return false
end
Framework.Notify = function(source, message, type, length)
if type == "info" then type = 'primary' end
TriggerClientEvent(Bridge.FrameworkPrefix .. ':Notify', source, message, type, length)
end
Framework.IsPlayerDead = function(source)
local Player = QBCore.Functions.GetPlayer(source)
return (Player.PlayerData.metadata['isdead'] or Player.PlayerData.metadata['inlaststand'])
end
Framework.HasPermission = function(source, permission)
if type(permission) == "string" then
return QBCore.Functions.HasPermission(source, permission)
elseif type(permission) == "table" then
for _, perm in pairs(permission) do
if QBCore.Functions.HasPermission(source, perm) then
return true
end
end
end
return false
end