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Main/resources/[inventory]/nordi_vending/client/main.lua
2025-06-30 21:34:16 +02:00

238 lines
8.6 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
local inZone = false
local currentMachine = nil
local PlayerData = {}
local function SetupTarget()
if not Config.UseQBTarget then return end
-- Default 24/7 machines
for modelHash, machineData in pairs(Config.DefaultMachines.Models) do
exports['qb-target']:AddTargetModel(modelHash, {
options = {
{
type = 'client',
event = 'vendingmachines:client:openMenu',
icon = 'fas fa-cash-register',
label = 'Use Vending Machine',
machineModel = modelHash,
isPlayerOwned = false
},
Config.EnableRobbery and {
type = 'client',
event = 'vendingmachines:client:startRobbery',
icon = 'fas fa-lock',
label = 'Rob Machine',
item = Config.RobberyItem,
machineModel = modelHash,
isPlayerOwned = false
} or nil
},
distance = Config.TargetOptions.distance
})
end
-- Player owned machines will be added dynamically as they're loaded
end
local function RefreshPlayerMachines()
local playerMachines = QBCore.Functions.TriggerRpc('vendingmachines:server:getPlayerMachines', PlayerData.citizenid)
for _, machine in pairs(playerMachines) do
exports['qb-target']:AddBoxZone('vending_' .. machine.id, json.decode(machine.location), 0.5, 0.5, {
name = 'vending_' .. machine.id,
heading = 0,
debugPoly = false,
minZ = json.decode(machine.location).z - 0.5,
maxZ = json.decode(machine.location).z + 0.5
}, {
options = {
{
type = 'client',
event = 'vendingmachines:client:openMenu',
icon = 'fas fa-cash-register',
label = 'Use Vending Machine',
machineId = machine.id,
isPlayerOwned = true,
machineModel = machine.model_hash
},
Config.EnableRobbery and {
type = 'client',
event = 'vendingmachines:client:startRobbery',
icon = 'fas fa-lock',
label = 'Rob Machine',
item = Config.RobberyItem,
machineId = machine.id,
isPlayerOwned = true
} or nil,
table.contains(Config.PlayerOwnedMachines.AllowedJobs, PlayerData.job.name) and {
type = 'client',
event = 'vendingmachines:client:restockMenu',
icon = 'fas fa-boxes',
label = 'Restock Machine',
machineId = machine.id
} or nil,
table.contains(Config.PlayerOwnedMachines.AllowedJobs, PlayerData.job.name) and {
type = 'client',
event = 'vendingmachines:client:collectEarnings',
icon = 'fas fa-money-bill-wave',
label = 'Collect Earnings',
machineId = machine.id
} or nil
},
distance = Config.TargetOptions.distance
})
end
end
local function OpenVendingMenu(machineInfo)
local menu = {
header = 'Vending Machine',
items = {}
}
if machineInfo.isPlayerOwned then
menu.header = 'Player Vending Machine'
menu.items[#menu.items + 1] = {
title = 'Stock: ' .. (currentMachine and currentMachine.stock or '?'),
description = 'Available items for purchase',
disabled = true
}
else
menu.header = '24/7 Vending Machine'
end
local items = Config.DefaultMachines.Models[machineInfo.machineModel].items
for _, item in pairs(items) do
menu.items[#menu.items + 1] = {
title = item.label,
description = 'Price: $' .. item.price,
onSelect = function()
local input = lib.inputDialog('Purchase Amount', {
{ type = 'number', label = 'Amount', min = 1, max = 10, default = 1 }
})
if input and input[1] then
TriggerServerEvent('vendingmachines:server:processPurchase',
machineInfo.isPlayerOwned,
machineInfo.isPlayerOwned and machineInfo.machineId or machineInfo.machineModel,
item.name,
input[1])
end
end
}
end
lib.registerContext(menu)
lib.showContext('vending_menu')
end
local function StartRobbery(machineInfo)
QBCore.Functions.TriggerCallback('vendingmachines:server:hasItem', function(hasItem)
if hasItem then
local success = lib.skillCheck({ 'easy', 'easy', { areaSize = 60, speedMultiplier = 1 } }, { 'w', 'a', 's', 'd' })
if success then
QBCore.Functions.Progressbar('robbing_machine', 'Robbing vending machine...',
Config.RobberyTime * 1000, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {
animDict = 'mini@safe_cracking',
anim = 'idle_base',
flags = 16,
}, {}, {}, function()
TriggerServerEvent('vendingmachines:server:completeRobbery',
machineInfo.isPlayerOwned,
machineInfo.isPlayerOwned and machineInfo.machineId or nil)
end, function()
TriggerServerEvent('vendingmachines:server:robberyFailed',
machineInfo.isPlayerOwned,
machineInfo.isPlayerOwned and machineInfo.machineId or nil)
end)
else
QBCore.Functions.Notify('Robbery failed', 'error')
end
else
QBCore.Functions.Notify('You don\'t have the required item', 'error')
end
end, Config.RobberyItem)
end
-- Events
RegisterNetEvent('vendingmachines:client:openMenu', function(data)
OpenVendingMenu(data)
end)
RegisterNetEvent('vendingmachines:client:registerMachine', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local obj = GetClosestObjectOfType(coords, 3.0, GetHashKey('prop_vend_soda_01'), false, false, false)
if DoesEntityExist(obj) then
local modelHash = GetEntityModel(obj)
local validModel = false
for _, model in pairs(Config.PlayerOwnedMachines.Models) do
if model == modelHash then
validModel = true
break
end
end
if not validModel then
QBCore.Functions.Notify('This vending machine cannot be owned', 'error')
return
end
local objCoords = GetEntityCoords(obj)
TriggerServerEvent('vendingmachines:server:registerMachine', modelHash, objCoords)
else
QBCore.Functions.Notify('No vending machine nearby', 'error')
end
end)
RegisterNetEvent('vendingmachines:client:startRobbery', function(data)
StartRobbery(data)
end)
RegisterNetEvent('vendingmachines:client:refreshPlayerMachines', function()
RefreshPlayerMachines()
end)
RegisterNetEvent('vendingmachines:client:restockMenu', function(data)
local input = lib.inputDialog('Restock Amount', {
{ type = 'number', label = 'Amount', min = 1, default = 1 }
})
if input and input[1] then
TriggerServerEvent('vendingmachines:server:restockMachine', data.machineId)
end
end)
RegisterNetEvent('vendingmachines:client:collectEarnings', function(data)
TriggerServerEvent('vendingmachines:server:collectEarnings', data.machineId)
end)
-- Initialization
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
PlayerData = QBCore.Functions.GetPlayerData()
SetupTarget()
RefreshPlayerMachines()
end)
AddEventHandler('QBCore:Client:OnJobUpdate', function(job)
PlayerData.job = job
end)
AddEventHandler('onResourceStart', function(resource)
if GetCurrentResourceName() == resource then
PlayerData = QBCore.Functions.GetPlayerData()
SetupTarget()
Citizen.SetTimeout(5000, function()
RefreshPlayerMachines()
end)
end
end)