forked from Simnation/Main
475 lines
No EOL
20 KiB
Text
475 lines
No EOL
20 KiB
Text
<?xml version="1.0" encoding="UTF-8"?>
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<CWeaponInfoBlob>
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<SlotNavigateOrder>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="1865" />
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<Entry>SLOT_POCKETLIGHT</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="2165" />
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<Entry>SLOT_POCKETLIGHT</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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</SlotNavigateOrder>
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<SlotBestOrder>
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<WeaponSlots>
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<Item>
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<OrderNumber value="2065" />
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<Entry>SLOT_POCKETLIGHT</Entry>
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</Item>
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</WeaponSlots>
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</SlotBestOrder>
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<TintSpecValues>
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<Item>
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<Name>TINT_POCKETLIGHT</Name>
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<Tints>
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<!-- Base -->
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<Item>
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<SpecFresnel value="0.750000" />
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<SpecFalloffMult value="40.000000" />
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<SpecIntMult value="0.750000" />
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<Spec2Factor value="80.000000" />
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<Spec2ColorInt value="1.000000" />
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<Spec2Color value="0x00000000fdfaec" />
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</Item>
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<!-- Green -->
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<Item>
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<SpecFresnel value="0.80000" />
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<SpecFalloffMult value="40.000000" />
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<SpecIntMult value="0.500000" />
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<Spec2Factor value="20.000000" />
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<Spec2ColorInt value="1.000000" />
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<Spec2Color value="0x00000000e7e3d1" />
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</Item>
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<!-- Gold -->
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<Item>
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<SpecFresnel value="0.500000" />
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<SpecFalloffMult value="225.000000" />
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<SpecIntMult value="5.000000" />
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<Spec2Factor value="125.000000" />
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<Spec2ColorInt value="10.000000" />
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<Spec2Color value="0x00000000C48227" />
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</Item>
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<!-- Pink -->
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<Item>
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<SpecFresnel value="0.500000" />
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<SpecFalloffMult value="120.000000" />
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<SpecIntMult value="5.000000" />
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<Spec2Factor value="225.000000" />
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<Spec2ColorInt value="10.000000" />
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<Spec2Color value="0x00000000F61E7A" />
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</Item>
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<!-- Army -->
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<Item>
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<SpecFresnel value="0.800000" />
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<SpecFalloffMult value="40.000000" />
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<SpecIntMult value="0.500000" />
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<Spec2Factor value="10.000000" />
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<Spec2ColorInt value="1.000000" />
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<Spec2Color value="0x00000000dbd5bb" />
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</Item>
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<!-- LSPD -->
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<Item>
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<SpecFresnel value="0.750000" />
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<SpecFalloffMult value="60.000000" />
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<SpecIntMult value="0.750000" />
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<Spec2Factor value="20.000000" />
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<Spec2ColorInt value="1.000000" />
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<Spec2Color value="0x00000000cfe7fc" />
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</Item>
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<!-- Orange -->
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<Item>
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<SpecFresnel value="0.750000" />
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<SpecFalloffMult value="60.000000" />
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<SpecIntMult value="0.800000" />
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<Spec2Factor value="20.000000" />
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<Spec2ColorInt value="1.000000" />
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<Spec2Color value="0x00000000fbefde" />
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</Item>
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<!-- Platinum -->
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<Item>
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<SpecFresnel value="0.500000" />
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<SpecFalloffMult value="200.000000" />
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<SpecIntMult value="5.000000" />
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<Spec2Factor value="50.000000" />
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<Spec2ColorInt value="10.000000" />
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<Spec2Color value="0x00000000C2DDF4" />
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</Item>
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<!-- Blue -->
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<Item>
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<SpecFresnel value="0.500000" />
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<SpecFalloffMult value="120.000000" />
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<SpecIntMult value="5.000000" />
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<Spec2Factor value="225.000000" />
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<Spec2ColorInt value="10.000000" />
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<Spec2Color value="0x000000001010A3" />
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</Item>
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<!-- Yellow Utility -->
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<Item>
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<SpecFresnel value="0.750000" />
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<SpecFalloffMult value="40.000000" />
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<SpecIntMult value="0.750000" />
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<Spec2Factor value="80.000000" />
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<Spec2ColorInt value="1.000000" />
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<Spec2Color value="0x00000000fdfaec" />
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</Item>
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</Tints>
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</Item>
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</TintSpecValues>
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<FiringPatternAliases />
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<UpperBodyFixupExpressionData />
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<AimingInfos/>
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<Infos>
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<Item>
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<Infos>
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<Item type="CWeaponInfo">
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<Name>WEAPON_POCKETLIGHT</Name>
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<Model>w_me_pocketlight</Model>
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<Audio />
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<Slot>SLOT_POCKETLIGHT</Slot>
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<DamageType>MELEE</DamageType>
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<Explosion>
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<Default>DONTCARE</Default>
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<HitCar>DONTCARE</HitCar>
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<HitTruck>DONTCARE</HitTruck>
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<HitBike>DONTCARE</HitBike>
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<HitBoat>DONTCARE</HitBoat>
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<HitPlane>DONTCARE</HitPlane>
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</Explosion>
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<FireType>MELEE</FireType>
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<WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
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<Group>GROUP_MELEE</Group>
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<AmmoInfo ref="NULL" />
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<AimingInfo ref="FLASHLIGHT_TARGETING_RESTRAINTS" />
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<ClipSize value="0" />
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<AccuracySpread value="0.000000" />
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<AccurateModeAccuracyModifier value="0.500000" />
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<RunAndGunAccuracyModifier value="2.000000" />
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<RunAndGunAccuracyMinOverride value="-1.000000" />
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<RecoilAccuracyMax value="1.000000" />
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<RecoilErrorTime value="0.000000" />
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<RecoilRecoveryRate value="1.000000" />
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<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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<MinHeadShotDistanceAI value="1000.000000" />
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<MaxHeadShotDistanceAI value="1000.000000" />
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<HeadShotDamageModifierAI value="1000.000000" />
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<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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<MinHeadShotDistancePlayer value="5.000000" />
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<MaxHeadShotDistancePlayer value="40.000000" />
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<HeadShotDamageModifierPlayer value="18.000000" />
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<Damage value="0.000000" />
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<DamageTime value="0.000000" />
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<DamageTimeInVehicle value="0.000000" />
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<DamageTimeInVehicleHeadShot value="0.000000" />
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<HitLimbsDamageModifier value="0.500000" />
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<NetworkHitLimbsDamageModifier value="0.800000" />
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<LightlyArmouredDamageModifier value="0.750000" />
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<VehicleDamageModifier value="1.000000" />
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<Force value="0.000000" />
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<ForceHitPed value="30.000000" />
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<ForceHitVehicle value="0.000000" />
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<ForceHitFlyingHeli value="0.000000" />
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<OverrideForces>
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<Item>
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<BoneTag>BONETAG_HEAD</BoneTag>
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<ForceFront value="40.000000" />
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<ForceBack value="32.500000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_NECK</BoneTag>
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<ForceFront value="45.000000" />
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<ForceBack value="40.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
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<ForceFront value="45.000000" />
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<ForceBack value="50.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
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<ForceFront value="45.000000" />
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<ForceBack value="50.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_SPINE3</BoneTag>
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<ForceFront value="40.000000" />
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<ForceBack value="35.000000" />
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</Item>
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</OverrideForces>
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<ForceMaxStrengthMult value="1.000000" />
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<ForceFalloffRangeStart value="0.000000" />
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<ForceFalloffRangeEnd value="50.000000" />
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<ForceFalloffMin value="1.000000" />
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<ProjectileForce value="0.000000" />
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<FragImpulse value="2250.000000" />
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<Penetration value="0.000000" />
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<VerticalLaunchAdjustment value="0.000000" />
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<DropForwardVelocity value="0.000000" />
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<Speed value="2000.000000" />
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<BulletsInBatch value="1" />
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<BatchSpread value="0.000000" />
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<ReloadTimeMP value="-1.000000" />
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<ReloadTimeSP value="-1.000000" />
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<VehicleReloadTime value="-1.000000" />
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<AnimReloadRate value="1.000000" />
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<BulletsPerAnimLoop value="1" />
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<TimeBetweenShots value="0.000000" />
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<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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<SpinUpTime value="0.000000" />
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<SpinTime value="0.000000" />
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<SpinDownTime value="0.000000" />
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<AlternateWaitTime value="-1.000000" />
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<BulletBendingNearRadius value="0.000000" />
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<BulletBendingFarRadius value="0.000000" />
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<BulletBendingZoomedRadius value="0.000000" />
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<FirstPersonBulletBendingNearRadius value="0.000000" />
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<FirstPersonBulletBendingFarRadius value="0.000000" />
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<FirstPersonBulletBendingZoomedRadius value="0.000000" />
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<Fx>
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<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_WOOD</EffectGroup>
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<FlashFx />
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<FlashFxAlt />
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<FlashFxFP />
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<FlashFxFPAlt />
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<MuzzleSmokeFx />
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<MuzzleSmokeFxFP />
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<MuzzleSmokeFxMinLevel value="0.000000" />
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<MuzzleSmokeFxIncPerShot value="0.000000" />
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<MuzzleSmokeFxDecPerSec value="0.000000" />
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<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
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<ShellFx />
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<ShellFxFP />
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<TracerFx />
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<PedDamageHash />
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<TracerFxChanceSP value="0.000000" />
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<TracerFxChanceMP value="0.000000" />
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<FlashFxChanceSP value="0.000000" />
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<FlashFxChanceMP value="0.000000" />
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<FlashFxAltChance value="0.000000" />
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<FlashFxScale value="1.000000" />
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<FlashFxLightEnabled value="false" />
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<FlashFxLightCastsShadows value="false" />
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<FlashFxLightOffsetDist value="0.000000" />
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<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
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<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
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<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
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<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
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<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
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<GroundDisturbFxEnabled value="false" />
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<GroundDisturbFxDist value="5.000000" />
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<GroundDisturbFxNameDefault />
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<GroundDisturbFxNameSand />
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<GroundDisturbFxNameDirt />
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<GroundDisturbFxNameWater />
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<GroundDisturbFxNameFoliage />
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</Fx>
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<InitialRumbleDuration value="0" />
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<InitialRumbleIntensity value="0.000000" />
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<InitialRumbleIntensityTrigger value="0.000000" />
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<RumbleDuration value="0" />
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<RumbleIntensity value="0.000000" />
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<RumbleIntensityTrigger value="0.000000" />
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<RumbleDamageIntensity value="1.000000" />
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<InitialRumbleDurationFps value="0" />
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<InitialRumbleIntensityFps value="0.000000" />
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<RumbleDurationFps value="0" />
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<RumbleIntensityFps value="0.000000" />
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<NetworkPlayerDamageModifier value="1.000000" />
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<NetworkPedDamageModifier value="1.000000" />
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<NetworkHeadShotPlayerDamageModifier value="1.000000" />
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<LockOnRange value="10.000000" />
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<WeaponRange value="10.000000" />
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<BulletDirectionOffsetInDegrees value="0.000000" />
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<AiSoundRange value="-1.000000" />
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<AiPotentialBlastEventRange value="-1.000000" />
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<DamageFallOffRangeMin value="10.000000" />
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<DamageFallOffRangeMax value="10.000000" />
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<DamageFallOffModifier value="1.000000" />
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<VehicleWeaponHash />
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<DefaultCameraHash>FLASHLIGHT_AIM_CAMERA</DefaultCameraHash>
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<AimCameraHash />
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<FireCameraHash />
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<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
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<CoverReadyToFireCameraHash />
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<RunAndGunCameraHash>FLASHLIGHT_AIM_CAMERA</RunAndGunCameraHash>
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<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
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<AlternativeOrScopedCameraHash />
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<RunAndGunAlternativeOrScopedCameraHash />
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<CinematicShootingAlternativeOrScopedCameraHash />
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<CameraFov value="45.000000" />
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<FirstPersonAimFovMin value="42.000000" />
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<FirstPersonAimFovMax value="47.000000" />
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<FirstPersonScopeFov value="0.000000" />
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<FirstPersonScopeAttachmentFov value="0.000000" />
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<FirstPersonRNGOffset x="0.000000" y="-0.010000" z="-0.0035000" />
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<FirstPersonRNGRotationOffset x="3.000000" y="0.000000" z="0.000000" />
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<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonLTRotationOffset x="2.000000" y="0.000000" z="0.000000" />
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<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
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<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
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<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
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<ZoomFactorForAccurateMode value="1.000000" />
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<RecoilShakeHash />
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<RecoilShakeHashFirstPerson />
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<AccuracyOffsetShakeHash />
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<MinTimeBetweenRecoilShakes value="150" />
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<RecoilShakeAmplitude value="1.000000" />
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<ExplosionShakeAmplitude value="-1.000000" />
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<IkRecoilDisplacement value="0.000000" />
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<IkRecoilDisplacementScope value="0.000000" />
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<IkRecoilDisplacementScaleBackward value="1.000000" />
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<IkRecoilDisplacementScaleVertical value="0.400000" />
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<ReticuleHudPosition x="0.000000" y="0.000000" />
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<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
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<AimProbeLengthMin value="0.000000" />
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<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
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<AimProbeLengthMax value="0.000000" />
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<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
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<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
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<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
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<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
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<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
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<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
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<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
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<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
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<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
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<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
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<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
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<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
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<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
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<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
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<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
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<AimProbeRadiusOverrideFPSIdle value="0.000000" />
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<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
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<AimProbeRadiusOverrideFPSLT value="0.000000" />
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<AimProbeRadiusOverrideFPSRNG value="0.000000" />
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<AimProbeRadiusOverrideFPSScope value="0.000000" />
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<TorsoAimOffset x="0.000000" y="0.000000" />
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<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
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<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
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<ReticuleMinSizeStanding value="1.000000" />
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<ReticuleMinSizeCrouched value="1.000000" />
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<ReticuleScale value="1.000000" />
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<ReticuleStyleHash />
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<FirstPersonReticuleStyleHash />
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<PickupHash>PICKUP_WEAPON_POCKETLIGHT</PickupHash>
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<MPPickupHash />
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<HumanNameHash>WT_POCKETLIGHT</HumanNameHash>
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<MovementModeConditionalIdle />
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<StatName>FLASHLIGHT</StatName>
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<KnockdownCount value="-1" />
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<KillshotImpulseScale value="1.000000" />
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<NmShotTuningSet>normal</NmShotTuningSet>
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<AttachPoints>
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<Item>
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<AttachBone>WAPFlsh</AttachBone>
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<Components>
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<Item>
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<Name>COMPONENT_PLIGHT_W</Name>
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<Default value="true" />
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</Item>
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<Item>
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<Name>COMPONENT_PLIGHT_UV</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_PLIGHT_RED</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_PLIGHT_WAND_W</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_PLIGHT_WAND_R</Name>
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|
<Default value="false" />
|
|
</Item>
|
|
<Item>
|
|
<Name>COMPONENT_PLIGHT_WAND_A</Name>
|
|
<Default value="false" />
|
|
</Item>
|
|
<Item>
|
|
<Name>COMPONENT_PLIGHT_WAND_G</Name>
|
|
<Default value="false" />
|
|
</Item>
|
|
<Item>
|
|
<Name>COMPONENT_PLIGHT_PS</Name>
|
|
<Default value="false" />
|
|
</Item>
|
|
</Components>
|
|
</Item>
|
|
<Item>
|
|
<AttachBone>gun_root</AttachBone>
|
|
<Components>
|
|
<Item>
|
|
<Name>COMPONENT_PLIGHT_CAMO_01</Name>
|
|
<Default value="false" />
|
|
</Item>
|
|
<Item>
|
|
<Name>COMPONENT_PLIGHT_CAMO_02</Name>
|
|
<Default value="false" />
|
|
</Item>
|
|
<Item>
|
|
<Name>COMPONENT_PLIGHT_CAMO_03</Name>
|
|
<Default value="false" />
|
|
</Item>
|
|
<Item>
|
|
<Name>COMPONENT_PLIGHT_CAMO_04</Name>
|
|
<Default value="false" />
|
|
</Item>
|
|
</Components>
|
|
</Item>
|
|
</AttachPoints>
|
|
<GunFeedBone />
|
|
<TargetSequenceGroup />
|
|
<WeaponFlags>CarriedInHand MeleeBlade CanFreeAim UsableOnFoot UsableClimbing UsableInCover UsableUnderwater DoesRevivableDamage NonViolent AllowCloseQuarterKills HasLowCoverSwaps DisableCombatRoll NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK AllowMeleeBlock CanBeAimedLikeGunWithoutFiring HideReticule</WeaponFlags>
|
|
<TintSpecValues ref="TINT_POCKETLIGHT" />
|
|
<FiringPatternAliases ref="NULL" />
|
|
<ReloadUpperBodyFixupExpressionData ref="default" />
|
|
<AmmoDiminishingRate value="0" />
|
|
<AimingBreathingAdditiveWeight value="1.000000" />
|
|
<FiringBreathingAdditiveWeight value="1.000000" />
|
|
<StealthAimingBreathingAdditiveWeight value="1.000000" />
|
|
<StealthFiringBreathingAdditiveWeight value="0.000000" />
|
|
<AimingLeanAdditiveWeight value="1.000000" />
|
|
<FiringLeanAdditiveWeight value="1.000000" />
|
|
<StealthAimingLeanAdditiveWeight value="0.000000" />
|
|
<StealthFiringLeanAdditiveWeight value="0.000000" />
|
|
<ExpandPedCapsuleRadius value="0.000000" />
|
|
<AudioCollisionHash />
|
|
<HudDamage value="10" />
|
|
<HudSpeed value="15" />
|
|
<HudCapacity value="0" />
|
|
<HudAccuracy value="0" />
|
|
<HudRange value="2" />
|
|
<VehicleAttackAngle value="25.000000" />
|
|
<TorsoIKAngleLimit value="-1.000000" />
|
|
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
|
|
<AirborneAircraftLockOnMultiplier value="1.000000" />
|
|
<CamoDiffuseTexIdxs />
|
|
<RotateBarrelBone />
|
|
<RotateBarrelBone2 />
|
|
</Item>
|
|
</Infos>
|
|
</Item>
|
|
</Infos>
|
|
<VehicleWeaponInfos />
|
|
<Name>Pocket Flashlight by w/</Name>
|
|
</CWeaponInfoBlob> |