1
0
Fork 0
forked from Simnation/Main
Main/resources/[weapons]/[Addon]/colbaton/weapon_colbaton.meta
2025-07-26 08:56:55 +02:00

363 lines
No EOL
13 KiB
Text

<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="2175"/>
<Entry>SLOT_COLBATON</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<SlotBestOrder>
<WeaponSlots>
<Item>
<OrderNumber value="2075"/>
<Entry>SLOT_COLBATON</Entry>
</Item>
</WeaponSlots>
</SlotBestOrder>
<TintSpecValues>
<Item>
<Name>TINT_COLBATON</Name>
<Tints>
<!-- Base -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Green -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Gold -->
<Item>
<SpecFresnel value="1.000000"/>
<SpecFalloffMult value="115.000000"/>
<SpecIntMult value="1.000000"/>
<Spec2Factor value="40.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000ffba00"/>
</Item>
<!-- Pink -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Army -->
<Item>
<SpecFresnel value="0.800000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.500000"/>
<Spec2Factor value="10.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000dbd5bb"/>
</Item>
<!-- LSPD -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Orange -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000fdfaec"/>
</Item>
<!-- Platinum -->
<Item>
<SpecFresnel value="0.500000"/>
<SpecFalloffMult value="650.000000"/>
<SpecIntMult value="1.000000"/>
<Spec2Factor value="115.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x00000000ffffff"/>
</Item>
<!-- Training Blue -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="50.000000"/>
<SpecIntMult value="0.250000"/>
<Spec2Factor value="30.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x000000006a93b5"/>
</Item>
<!-- Wine -->
<Item>
<SpecFresnel value="0.750000"/>
<SpecFalloffMult value="40.000000"/>
<SpecIntMult value="0.750000"/>
<Spec2Factor value="80.000000"/>
<Spec2ColorInt value="1.000000"/>
<Spec2Color value="0x0000000033162e"/>
</Item>
</Tints>
</Item>
</TintSpecValues>
<FiringPatternAliases/>
<UpperBodyFixupExpressionData/>
<AimingInfos/>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_COLBATON</Name>
<Model>w_me_colbaton</Model>
<Audio>AUDIO_ITEM_MELEE_COLBATON</Audio>
<Slot>SLOT_COLBATON</Slot>
<DamageType>MELEE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>MELEE</FireType>
<WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
<Group>GROUP_MELEE</Group>
<AmmoInfo ref="NULL"/>
<AimingInfo ref="UNARMED_TARGETING_RESTRAINTS"/>
<ClipSize value="0"/>
<AccuracySpread value="0.000000"/>
<AccurateModeAccuracyModifier value="0.500000"/>
<RunAndGunAccuracyModifier value="2.000000"/>
<RunAndGunAccuracyMinOverride value="-1.000000"/>
<RecoilAccuracyMax value="1.000000"/>
<RecoilErrorTime value="0.000000"/>
<RecoilRecoveryRate value="1.000000"/>
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
<MinHeadShotDistanceAI value="1000.000000"/>
<MaxHeadShotDistanceAI value="1000.000000"/>
<HeadShotDamageModifierAI value="1000.000000"/>
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
<MinHeadShotDistancePlayer value="5.000000"/>
<MaxHeadShotDistancePlayer value="40.000000"/>
<HeadShotDamageModifierPlayer value="18.000000"/>
<Damage value="0.000000"/>
<DamageTime value="0.000000"/>
<DamageTimeInVehicle value="0.000000"/>
<DamageTimeInVehicleHeadShot value="0.000000"/>
<HitLimbsDamageModifier value="0.500000"/>
<NetworkHitLimbsDamageModifier value="0.800000"/>
<LightlyArmouredDamageModifier value="0.750000"/>
<Force value="0.000000"/>
<ForceHitPed value="100.000000"/>
<ForceHitVehicle value="0.000000"/>
<ForceHitFlyingHeli value="0.000000"/>
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="65.000000"/>
<ForceBack value="75.500000"/>
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="45.000000"/>
<ForceBack value="45.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
<ForceFront value="75.000000"/>
<ForceBack value="80.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
<ForceFront value="75.000000"/>
<ForceBack value="80.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_SPINE3</BoneTag>
<ForceFront value="60.500000"/>
<ForceBack value="75.000000"/>
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000"/>
<ForceFalloffRangeStart value="0.000000"/>
<ForceFalloffRangeEnd value="50.000000"/>
<ForceFalloffMin value="1.000000"/>
<ProjectileForce value="0.000000"/>
<FragImpulse value="2250.000000"/>
<Penetration value="0.000000"/>
<VerticalLaunchAdjustment value="0.000000"/>
<DropForwardVelocity value="0.000000"/>
<Speed value="2000.000000"/>
<BulletsInBatch value="1"/>
<BatchSpread value="0.000000"/>
<ReloadTimeMP value="-1.000000"/>
<ReloadTimeSP value="-1.000000"/>
<VehicleReloadTime value="-1.000000"/>
<AnimReloadRate value="1.000000"/>
<BulletsPerAnimLoop value="1"/>
<TimeBetweenShots value="0.000000"/>
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
<SpinUpTime value="0.000000"/>
<SpinTime value="0.000000"/>
<SpinDownTime value="0.000000"/>
<AlternateWaitTime value="-1.000000"/>
<BulletBendingNearRadius value="0.000000"/>
<BulletBendingFarRadius value="0.000000"/>
<BulletBendingZoomedRadius value="0.000000"/>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_WOOD</EffectGroup>
<FlashFx/>
<FlashFxAlt/>
<MuzzleSmokeFx/>
<MuzzleSmokeFxMinLevel value="0.000000"/>
<MuzzleSmokeFxIncPerShot value="0.000000"/>
<MuzzleSmokeFxDecPerSec value="0.000000"/>
<ShellFx/>
<TracerFx/>
<PedDamageHash/>
<TracerFxChanceSP value="0.000000"/>
<TracerFxChanceMP value="0.000000"/>
<FlashFxChanceSP value="0.000000"/>
<FlashFxChanceMP value="0.000000"/>
<FlashFxAltChance value="0.000000"/>
<FlashFxScale value="1.000000"/>
<FlashFxLightEnabled value="false"/>
<FlashFxLightCastsShadows value="false"/>
<FlashFxLightOffsetDist value="0.000000"/>
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
<GroundDisturbFxEnabled value="false"/>
<GroundDisturbFxDist value="5.000000"/>
<GroundDisturbFxNameDefault/>
<GroundDisturbFxNameSand/>
<GroundDisturbFxNameDirt/>
<GroundDisturbFxNameWater/>
<GroundDisturbFxNameFoliage/>
</Fx>
<InitialRumbleDuration value="0"/>
<InitialRumbleIntensity value="0.000000"/>
<InitialRumbleIntensityTrigger value="0.000000"/>
<RumbleDuration value="0"/>
<RumbleIntensity value="0.000000"/>
<RumbleIntensityTrigger value="0.000000"/>
<RumbleDamageIntensity value="1.000000"/>
<NetworkPlayerDamageModifier value="1.000000"/>
<NetworkPedDamageModifier value="1.000000"/>
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
<LockOnRange value="10.000000"/>
<WeaponRange value="1.500000"/>
<BulletDirectionOffsetInDegrees value="0.000000"/>
<AiSoundRange value="-1.000000"/>
<AiPotentialBlastEventRange value="-1.000000"/>
<DamageFallOffRangeMin value="1.600000"/>
<DamageFallOffRangeMax value="1.600000"/>
<DamageFallOffModifier value="0.300000"/>
<VehicleWeaponHash/>
<DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash/>
<RunAndGunCameraHash/>
<CinematicShootingCameraHash/>
<AlternativeOrScopedCameraHash/>
<RunAndGunAlternativeOrScopedCameraHash/>
<CinematicShootingAlternativeOrScopedCameraHash/>
<CameraFov value="50.000000"/>
<ZoomFactorForAccurateMode value="1.000000"/>
<RecoilShakeHash/>
<RecoilShakeHashFirstPerson/>
<AccuracyOffsetShakeHash/>
<MinTimeBetweenRecoilShakes value="150"/>
<RecoilShakeAmplitude value="1.000000"/>
<ExplosionShakeAmplitude value="-1.000000"/>
<ReticuleHudPosition x="0.000000" y="0.000000"/>
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000"/>
<AimProbeLengthMin value="0.000000"/>
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000"/>
<AimProbeLengthMax value="0.000000"/>
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
<TorsoAimOffset x="0.000000" y="0.000000"/>
<TorsoCrouchedAimOffset x="0.000000" y="0.000000"/>
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
<ReticuleMinSizeStanding value="1.000000"/>
<ReticuleMinSizeCrouched value="1.000000"/>
<ReticuleScale value="1.000000"/>
<ReticuleStyleHash/>
<FirstPersonReticuleStyleHash/>
<PickupHash>PICKUP_WEAPON_COLBATON</PickupHash>
<MPPickupHash/>
<HumanNameHash>WT_COLBATON</HumanNameHash>
<MovementModeConditionalIdle/>
<StatName>NIGHTSTICK</StatName>
<KnockdownCount value="-1"/>
<KillshotImpulseScale value="1.000000"/>
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>Gun_Main_Bone</AttachBone>
<Components>
<Item>
<Name>COMPONENT_COLBATON_GRIP_01</Name>
<Default value="false"/>
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone/>
<TargetSequenceGroup/>
<WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats NoAmmoDisplay QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseHolsterAnimation</WeaponFlags>
<TintSpecValues ref="TINT_COLBATON"/>
<FiringPatternAliases ref="NULL"/>
<ReloadUpperBodyFixupExpressionData ref="default"/>
<AmmoDiminishingRate value="0"/>
<AimingBreathingAdditiveWeight value="1.000000"/>
<FiringBreathingAdditiveWeight value="1.000000"/>
<StealthAimingBreathingAdditiveWeight value="0.000000"/>
<StealthFiringBreathingAdditiveWeight value="0.000000"/>
<AimingLeanAdditiveWeight value="1.000000"/>
<FiringLeanAdditiveWeight value="1.000000"/>
<StealthAimingLeanAdditiveWeight value="0.000000"/>
<StealthFiringLeanAdditiveWeight value="0.000000"/>
<ExpandPedCapsuleRadius value="0.000000"/>
<AudioCollisionHash/>
<HudDamage value="10"/>
<HudSpeed value="20"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
</Infos>
</Item>
</Infos>
<VehicleWeaponInfos/>
<Name>Telescopic Baton by w/</Name>
</CWeaponInfoBlob>