forked from Simnation/Main
363 lines
No EOL
13 KiB
Text
363 lines
No EOL
13 KiB
Text
<?xml version="1.0" encoding="UTF-8"?>
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<CWeaponInfoBlob>
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<SlotNavigateOrder>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="2175"/>
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<Entry>SLOT_COLBATON</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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</SlotNavigateOrder>
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<SlotBestOrder>
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<WeaponSlots>
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<Item>
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<OrderNumber value="2075"/>
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<Entry>SLOT_COLBATON</Entry>
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</Item>
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</WeaponSlots>
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</SlotBestOrder>
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<TintSpecValues>
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<Item>
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<Name>TINT_COLBATON</Name>
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<Tints>
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<!-- Base -->
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<Item>
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<SpecFresnel value="0.750000"/>
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<SpecFalloffMult value="40.000000"/>
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<SpecIntMult value="0.750000"/>
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<Spec2Factor value="80.000000"/>
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<Spec2ColorInt value="1.000000"/>
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<Spec2Color value="0x00000000fdfaec"/>
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</Item>
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<!-- Green -->
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<Item>
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<SpecFresnel value="0.750000"/>
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<SpecFalloffMult value="40.000000"/>
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<SpecIntMult value="0.750000"/>
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<Spec2Factor value="80.000000"/>
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<Spec2ColorInt value="1.000000"/>
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<Spec2Color value="0x00000000fdfaec"/>
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</Item>
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<!-- Gold -->
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<Item>
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<SpecFresnel value="1.000000"/>
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<SpecFalloffMult value="115.000000"/>
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<SpecIntMult value="1.000000"/>
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<Spec2Factor value="40.000000"/>
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<Spec2ColorInt value="1.000000"/>
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<Spec2Color value="0x00000000ffba00"/>
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</Item>
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<!-- Pink -->
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<Item>
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<SpecFresnel value="0.750000"/>
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<SpecFalloffMult value="40.000000"/>
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<SpecIntMult value="0.750000"/>
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<Spec2Factor value="80.000000"/>
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<Spec2ColorInt value="1.000000"/>
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<Spec2Color value="0x00000000fdfaec"/>
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</Item>
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<!-- Army -->
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<Item>
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<SpecFresnel value="0.800000"/>
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<SpecFalloffMult value="40.000000"/>
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<SpecIntMult value="0.500000"/>
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<Spec2Factor value="10.000000"/>
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<Spec2ColorInt value="1.000000"/>
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<Spec2Color value="0x00000000dbd5bb"/>
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</Item>
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<!-- LSPD -->
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<Item>
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<SpecFresnel value="0.750000"/>
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<SpecFalloffMult value="40.000000"/>
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<SpecIntMult value="0.750000"/>
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<Spec2Factor value="80.000000"/>
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<Spec2ColorInt value="1.000000"/>
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<Spec2Color value="0x00000000fdfaec"/>
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</Item>
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<!-- Orange -->
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<Item>
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<SpecFresnel value="0.750000"/>
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<SpecFalloffMult value="40.000000"/>
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<SpecIntMult value="0.750000"/>
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<Spec2Factor value="80.000000"/>
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<Spec2ColorInt value="1.000000"/>
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<Spec2Color value="0x00000000fdfaec"/>
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</Item>
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<!-- Platinum -->
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<Item>
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<SpecFresnel value="0.500000"/>
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<SpecFalloffMult value="650.000000"/>
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<SpecIntMult value="1.000000"/>
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<Spec2Factor value="115.000000"/>
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<Spec2ColorInt value="1.000000"/>
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<Spec2Color value="0x00000000ffffff"/>
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</Item>
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<!-- Training Blue -->
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<Item>
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<SpecFresnel value="0.750000"/>
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<SpecFalloffMult value="50.000000"/>
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<SpecIntMult value="0.250000"/>
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<Spec2Factor value="30.000000"/>
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<Spec2ColorInt value="1.000000"/>
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<Spec2Color value="0x000000006a93b5"/>
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</Item>
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<!-- Wine -->
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<Item>
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<SpecFresnel value="0.750000"/>
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<SpecFalloffMult value="40.000000"/>
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<SpecIntMult value="0.750000"/>
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<Spec2Factor value="80.000000"/>
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<Spec2ColorInt value="1.000000"/>
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<Spec2Color value="0x0000000033162e"/>
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</Item>
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</Tints>
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</Item>
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</TintSpecValues>
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<FiringPatternAliases/>
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<UpperBodyFixupExpressionData/>
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<AimingInfos/>
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<Infos>
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<Item>
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<Infos>
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<Item type="CWeaponInfo">
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<Name>WEAPON_COLBATON</Name>
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<Model>w_me_colbaton</Model>
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<Audio>AUDIO_ITEM_MELEE_COLBATON</Audio>
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<Slot>SLOT_COLBATON</Slot>
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<DamageType>MELEE</DamageType>
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<Explosion>
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<Default>DONTCARE</Default>
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<HitCar>DONTCARE</HitCar>
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<HitTruck>DONTCARE</HitTruck>
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<HitBike>DONTCARE</HitBike>
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<HitBoat>DONTCARE</HitBoat>
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<HitPlane>DONTCARE</HitPlane>
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</Explosion>
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<FireType>MELEE</FireType>
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<WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
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<Group>GROUP_MELEE</Group>
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<AmmoInfo ref="NULL"/>
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<AimingInfo ref="UNARMED_TARGETING_RESTRAINTS"/>
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<ClipSize value="0"/>
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<AccuracySpread value="0.000000"/>
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<AccurateModeAccuracyModifier value="0.500000"/>
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<RunAndGunAccuracyModifier value="2.000000"/>
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<RunAndGunAccuracyMinOverride value="-1.000000"/>
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<RecoilAccuracyMax value="1.000000"/>
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<RecoilErrorTime value="0.000000"/>
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<RecoilRecoveryRate value="1.000000"/>
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<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
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<MinHeadShotDistanceAI value="1000.000000"/>
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<MaxHeadShotDistanceAI value="1000.000000"/>
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<HeadShotDamageModifierAI value="1000.000000"/>
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<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
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<MinHeadShotDistancePlayer value="5.000000"/>
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<MaxHeadShotDistancePlayer value="40.000000"/>
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<HeadShotDamageModifierPlayer value="18.000000"/>
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<Damage value="0.000000"/>
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<DamageTime value="0.000000"/>
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<DamageTimeInVehicle value="0.000000"/>
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<DamageTimeInVehicleHeadShot value="0.000000"/>
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<HitLimbsDamageModifier value="0.500000"/>
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<NetworkHitLimbsDamageModifier value="0.800000"/>
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<LightlyArmouredDamageModifier value="0.750000"/>
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<Force value="0.000000"/>
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<ForceHitPed value="100.000000"/>
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<ForceHitVehicle value="0.000000"/>
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<ForceHitFlyingHeli value="0.000000"/>
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<OverrideForces>
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<Item>
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<BoneTag>BONETAG_HEAD</BoneTag>
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<ForceFront value="65.000000"/>
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<ForceBack value="75.500000"/>
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</Item>
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<Item>
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<BoneTag>BONETAG_NECK</BoneTag>
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<ForceFront value="45.000000"/>
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<ForceBack value="45.000000"/>
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</Item>
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<Item>
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<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
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<ForceFront value="75.000000"/>
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<ForceBack value="80.000000"/>
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</Item>
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<Item>
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<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
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<ForceFront value="75.000000"/>
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<ForceBack value="80.000000"/>
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</Item>
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<Item>
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<BoneTag>BONETAG_SPINE3</BoneTag>
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<ForceFront value="60.500000"/>
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<ForceBack value="75.000000"/>
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</Item>
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</OverrideForces>
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<ForceMaxStrengthMult value="1.000000"/>
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<ForceFalloffRangeStart value="0.000000"/>
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<ForceFalloffRangeEnd value="50.000000"/>
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<ForceFalloffMin value="1.000000"/>
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<ProjectileForce value="0.000000"/>
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<FragImpulse value="2250.000000"/>
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<Penetration value="0.000000"/>
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<VerticalLaunchAdjustment value="0.000000"/>
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<DropForwardVelocity value="0.000000"/>
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<Speed value="2000.000000"/>
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<BulletsInBatch value="1"/>
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<BatchSpread value="0.000000"/>
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<ReloadTimeMP value="-1.000000"/>
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<ReloadTimeSP value="-1.000000"/>
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<VehicleReloadTime value="-1.000000"/>
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<AnimReloadRate value="1.000000"/>
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<BulletsPerAnimLoop value="1"/>
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<TimeBetweenShots value="0.000000"/>
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<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
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<SpinUpTime value="0.000000"/>
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<SpinTime value="0.000000"/>
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<SpinDownTime value="0.000000"/>
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<AlternateWaitTime value="-1.000000"/>
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<BulletBendingNearRadius value="0.000000"/>
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<BulletBendingFarRadius value="0.000000"/>
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<BulletBendingZoomedRadius value="0.000000"/>
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<Fx>
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<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_WOOD</EffectGroup>
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<FlashFx/>
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<FlashFxAlt/>
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<MuzzleSmokeFx/>
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<MuzzleSmokeFxMinLevel value="0.000000"/>
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<MuzzleSmokeFxIncPerShot value="0.000000"/>
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<MuzzleSmokeFxDecPerSec value="0.000000"/>
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<ShellFx/>
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<TracerFx/>
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<PedDamageHash/>
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<TracerFxChanceSP value="0.000000"/>
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<TracerFxChanceMP value="0.000000"/>
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<FlashFxChanceSP value="0.000000"/>
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<FlashFxChanceMP value="0.000000"/>
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<FlashFxAltChance value="0.000000"/>
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<FlashFxScale value="1.000000"/>
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<FlashFxLightEnabled value="false"/>
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<FlashFxLightCastsShadows value="false"/>
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<FlashFxLightOffsetDist value="0.000000"/>
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<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
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<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
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<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
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<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
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<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
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<GroundDisturbFxEnabled value="false"/>
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<GroundDisturbFxDist value="5.000000"/>
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<GroundDisturbFxNameDefault/>
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<GroundDisturbFxNameSand/>
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<GroundDisturbFxNameDirt/>
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<GroundDisturbFxNameWater/>
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<GroundDisturbFxNameFoliage/>
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</Fx>
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<InitialRumbleDuration value="0"/>
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<InitialRumbleIntensity value="0.000000"/>
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<InitialRumbleIntensityTrigger value="0.000000"/>
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<RumbleDuration value="0"/>
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<RumbleIntensity value="0.000000"/>
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<RumbleIntensityTrigger value="0.000000"/>
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<RumbleDamageIntensity value="1.000000"/>
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<NetworkPlayerDamageModifier value="1.000000"/>
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<NetworkPedDamageModifier value="1.000000"/>
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<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
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<LockOnRange value="10.000000"/>
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<WeaponRange value="1.500000"/>
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<BulletDirectionOffsetInDegrees value="0.000000"/>
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<AiSoundRange value="-1.000000"/>
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<AiPotentialBlastEventRange value="-1.000000"/>
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<DamageFallOffRangeMin value="1.600000"/>
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<DamageFallOffRangeMax value="1.600000"/>
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<DamageFallOffModifier value="0.300000"/>
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<VehicleWeaponHash/>
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<DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
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<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
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<CoverReadyToFireCameraHash/>
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<RunAndGunCameraHash/>
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<CinematicShootingCameraHash/>
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<AlternativeOrScopedCameraHash/>
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<RunAndGunAlternativeOrScopedCameraHash/>
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<CinematicShootingAlternativeOrScopedCameraHash/>
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<CameraFov value="50.000000"/>
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<ZoomFactorForAccurateMode value="1.000000"/>
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<RecoilShakeHash/>
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<RecoilShakeHashFirstPerson/>
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<AccuracyOffsetShakeHash/>
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<MinTimeBetweenRecoilShakes value="150"/>
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<RecoilShakeAmplitude value="1.000000"/>
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<ExplosionShakeAmplitude value="-1.000000"/>
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<ReticuleHudPosition x="0.000000" y="0.000000"/>
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<AimOffsetMin x="0.000000" y="0.000000" z="0.000000"/>
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<AimProbeLengthMin value="0.000000"/>
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<AimOffsetMax x="0.000000" y="0.000000" z="0.000000"/>
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<AimProbeLengthMax value="0.000000"/>
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<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
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<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
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<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
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<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
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<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
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<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
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<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
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<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
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<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
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<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
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<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
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<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
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<TorsoAimOffset x="0.000000" y="0.000000"/>
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<TorsoCrouchedAimOffset x="0.000000" y="0.000000"/>
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<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
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<ReticuleMinSizeStanding value="1.000000"/>
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<ReticuleMinSizeCrouched value="1.000000"/>
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<ReticuleScale value="1.000000"/>
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<ReticuleStyleHash/>
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<FirstPersonReticuleStyleHash/>
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<PickupHash>PICKUP_WEAPON_COLBATON</PickupHash>
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<MPPickupHash/>
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<HumanNameHash>WT_COLBATON</HumanNameHash>
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<MovementModeConditionalIdle/>
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<StatName>NIGHTSTICK</StatName>
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<KnockdownCount value="-1"/>
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<KillshotImpulseScale value="1.000000"/>
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<NmShotTuningSet>Normal</NmShotTuningSet>
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<AttachPoints>
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<Item>
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<AttachBone>Gun_Main_Bone</AttachBone>
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<Components>
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<Item>
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<Name>COMPONENT_COLBATON_GRIP_01</Name>
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<Default value="false"/>
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</Item>
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</Components>
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</Item>
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</AttachPoints>
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<GunFeedBone/>
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<TargetSequenceGroup/>
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<WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats NoAmmoDisplay QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK UseFPSSecondaryMotion UseHolsterAnimation</WeaponFlags>
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<TintSpecValues ref="TINT_COLBATON"/>
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<FiringPatternAliases ref="NULL"/>
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<ReloadUpperBodyFixupExpressionData ref="default"/>
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<AmmoDiminishingRate value="0"/>
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<AimingBreathingAdditiveWeight value="1.000000"/>
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<FiringBreathingAdditiveWeight value="1.000000"/>
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<StealthAimingBreathingAdditiveWeight value="0.000000"/>
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<StealthFiringBreathingAdditiveWeight value="0.000000"/>
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<AimingLeanAdditiveWeight value="1.000000"/>
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<FiringLeanAdditiveWeight value="1.000000"/>
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<StealthAimingLeanAdditiveWeight value="0.000000"/>
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<StealthFiringLeanAdditiveWeight value="0.000000"/>
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<ExpandPedCapsuleRadius value="0.000000"/>
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<AudioCollisionHash/>
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<HudDamage value="10"/>
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<HudSpeed value="20"/>
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<HudCapacity value="0"/>
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<HudAccuracy value="0"/>
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<HudRange value="0"/>
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</Item>
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</Infos>
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</Item>
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</Infos>
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<VehicleWeaponInfos/>
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<Name>Telescopic Baton by w/</Name>
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</CWeaponInfoBlob> |