forked from Simnation/Main
55 lines
2.2 KiB
Text
55 lines
2.2 KiB
Text
<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponAnimationsSets>
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<WeaponAnimationsSets>
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<Item key="Default">
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<WeaponAnimations>
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<Item key="WEAPON_THROWINGSHOEBLACK">
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<CoverMovementClipSetHash/>
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<CoverMovementExtraClipSetHash/>
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<CoverAlternateMovementClipSetHash/>
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<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
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<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash/>
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<MotionStrafingClipSetHash/>
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<MotionStrafingStealthClipSetHash/>
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<MotionStrafingUpperBodyClipSetHash/>
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<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured/>
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<WeaponClipSetHashStealth/>
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<WeaponClipSetHashHiCover/>
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<AlternativeClipSetWhenBlocked/>
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<ScopeWeaponClipSet/>
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<AlternateAimingStandingClipSetHash/>
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<AlternateAimingCrouchingClipSetHash/>
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<FiringVariationsStandingClipSetHash/>
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<FiringVariationsCrouchingClipSetHash/>
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<AimTurnStandingClipSetHash/>
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<AimTurnCrouchingClipSetHash/>
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<MeleeClipSetHash/>
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<MeleeVariationClipSetHash/>
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<MeleeTauntClipSetHash/>
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<MeleeSupportTauntClipSetHash/>
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<MeleeStealthClipSetHash/>
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<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash/>
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<FallUpperbodyClipSetHash/>
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<FromStrafeTransitionUpperBodyClipSetHash/>
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<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
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<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
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<AnimFireRateModifier value="1.000000"/>
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<AnimBlindFireRateModifier value="1.000000"/>
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<AnimWantingToShootFireRateModifier value="-1.000000"/>
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<UseFromStrafeUpperBodyAimNetwork value="false"/>
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<AimingDownTheBarrel value="true"/>
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<WeaponSwapData ref="SWAP_DEFAULT"/>
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<AimGrenadeThrowNormalClipsetHash/>
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<AimGrenadeThrowAlternateClipsetHash/>
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</Item>
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</WeaponAnimations>
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</Item>
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</WeaponAnimationsSets>
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</CWeaponAnimationsSets>
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