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Main/resources/[inventory]/nordi_schredder/client.lua
2025-07-28 01:57:56 +02:00

249 lines
7.6 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
-- List of prop models that should be targetable as shredders
local shredderPropModels = {
'p_secret_weapon_02',
'prop_bin_08a'
}
-- Variable to store the current entity being interacted with
local currentEntity = nil
-- Add QB-Target to all matching props in the world
Citizen.CreateThread(function()
-- Add target to shredder props
exports['qb-target']:AddTargetModel(shredderPropModels, {
options = {
{
type = "client",
event = "disposal:openInventory",
icon = "fas fa-dumpster",
label = "Müllschredder öffnen",
action = function(entity)
currentEntity = entity
TriggerEvent('disposal:openInventory')
end,
canInteract = function()
return true
end,
},
{
type = "client",
event = "disposal:openMenu",
icon = "fas fa-fire",
label = "Items vernichten",
action = function(entity)
currentEntity = entity
TriggerEvent('disposal:openMenu')
end,
canInteract = function()
return true
end,
}
},
distance = 2.0
})
print("^2[DISPOSAL]^7 Added QB-Target to " .. #shredderPropModels .. " shredder models")
end)
-- Function to get container ID from entity
function GetContainerIDFromEntity(entity)
if not entity or not DoesEntityExist(entity) then return nil end
local model = GetEntityModel(entity)
local entityCoords = GetEntityCoords(entity)
return "shredder" .. "_" .. model .. "_" .. math.floor(entityCoords.x) .. "_" .. math.floor(entityCoords.y) .. "_" .. math.floor(entityCoords.z)
end
-- Open container inventory
RegisterNetEvent('disposal:openInventory', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if not currentEntity or not DoesEntityExist(currentEntity) then
lib.notify({
title = 'Müllschredder',
description = 'Kein Schredder gefunden!',
type = 'error'
})
return
end
-- Get container ID
local containerID = GetContainerIDFromEntity(currentEntity)
if not containerID then return end
-- Open inventory with this unique ID
TriggerServerEvent('disposal:server:openInventory', containerID)
end)
-- Open disposal menu
RegisterNetEvent('disposal:openMenu', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if not currentEntity or not DoesEntityExist(currentEntity) then
lib.notify({
title = 'Müllschredder',
description = 'Kein Schredder gefunden!',
type = 'error'
})
return
end
-- Get container ID
local containerID = GetContainerIDFromEntity(currentEntity)
if not containerID then return end
-- Get items in this container
TriggerServerEvent('disposal:server:getItems', containerID)
end)
-- Show menu with items
RegisterNetEvent('disposal:client:showMenu', function(items, containerID)
-- Make sure items is a table
items = items or {}
-- Check if items is empty
if next(items) == nil then
lib.notify({
title = 'Müllschredder',
description = 'Der Schredder ist leer!',
type = 'error'
})
return
end
local menuOptions = {}
-- All items action option
table.insert(menuOptions, {
title = '🔥 ALLE ITEMS VERNICHTEN',
description = 'Vernichtet alle Items im Schredder permanent!',
icon = 'fire',
onSelect = function()
confirmDestroyAll(containerID)
end
})
table.insert(menuOptions, {
title = '─────────────────',
description = 'Einzelne Items:',
disabled = true
})
-- Add individual items to menu
local hasItems = false
for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then
hasItems = true
table.insert(menuOptions, {
title = (item.label or item.name),
description = 'Anzahl: ' .. item.amount .. ' | Slot: ' .. slot,
icon = 'trash',
onSelect = function()
confirmDestroySingle(item.name, item.amount, slot, containerID)
end
})
end
end
if not hasItems then
lib.notify({
title = 'Müllschredder',
description = 'Der Schredder ist leer!',
type = 'error'
})
return
end
lib.registerContext({
id = 'disposal_menu',
title = '🗑️ Müllschredder Verwaltung',
options = menuOptions
})
lib.showContext('disposal_menu')
end)
-- Confirm single item disposal
function confirmDestroySingle(itemName, amount, slot, containerID)
lib.registerContext({
id = 'dispose_single_confirm',
title = '⚠️ Item vernichten?',
options = {
{
title = '🔥 Ja, vernichten',
description = itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!',
icon = 'check',
onSelect = function()
TriggerServerEvent('disposal:server:disposeSingle', itemName, amount, slot, containerID)
end
},
{
title = '❌ Abbrechen',
description = 'Zurück zum Hauptmenü',
icon = 'times',
onSelect = function()
TriggerServerEvent('disposal:server:getItems', containerID)
end
}
}
})
lib.showContext('dispose_single_confirm')
end
-- Confirm all items disposal
function confirmDestroyAll(containerID)
lib.registerContext({
id = 'dispose_all_confirm',
title = '⚠️ WARNUNG ⚠️',
options = {
{
title = '🔥 JA, ALLES VERNICHTEN',
description = 'ALLE Items im Schredder werden permanent gelöscht!',
icon = 'fire',
onSelect = function()
TriggerServerEvent('disposal:server:disposeAll', containerID)
end
},
{
title = '❌ Abbrechen',
description = 'Zurück zum Hauptmenü',
icon = 'times',
onSelect = function()
TriggerServerEvent('disposal:server:getItems', containerID)
end
}
}
})
lib.showContext('dispose_all_confirm')
end
-- Success notification with effect
RegisterNetEvent('disposal:client:itemDisposed', function(message)
lib.notify({
title = 'Müllschredder',
description = message,
type = 'success',
duration = 4000
})
-- Particle effect
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
RequestNamedPtfxAsset("core")
while not HasNamedPtfxAssetLoaded("core") do
Wait(1)
end
UseParticleFxAssetNextCall("core")
-- Intense effect for shredder
StartParticleFxNonLoopedAtCoord("ent_sht_flame", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 1.0, false, false, false)
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
end)