forked from Simnation/Main
126 lines
4.6 KiB
Lua
126 lines
4.6 KiB
Lua
-- modules/pfandsystem/server.lua (vereinfacht mit QBCore)
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Pfand einlösen
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RegisterNetEvent('pickle_consumables:server:redeemPfand', function(selectedItems)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local totalPfand = 0
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local totalItems = 0
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local canRedeem = true
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-- Prüfe ob alle Items verfügbar sind
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for itemName, quantity in pairs(selectedItems) do
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if Config.PfandItems[itemName] then
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local item = Player.Functions.GetItemByName(itemName)
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if not item or item.amount < quantity then
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canRedeem = false
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TriggerClientEvent('QBCore:Notify', src, 'Du hast nicht genug ' .. (Config.PfandItems[itemName].label or itemName), "error")
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return
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end
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end
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end
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if canRedeem then
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-- Entferne Items und berechne Pfand
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for itemName, quantity in pairs(selectedItems) do
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if Config.PfandItems[itemName] then
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local removed = Player.Functions.RemoveItem(itemName, quantity)
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if removed then
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], "remove", quantity)
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local pfandWert = Config.PfandItems[itemName].pfandwert * quantity
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totalPfand = totalPfand + pfandWert
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totalItems = totalItems + quantity
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end
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end
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end
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if totalPfand > 0 then
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-- Gebe Geld
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if Config.PfandSystem.currency == 'cash' then
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Player.Functions.AddMoney('cash', totalPfand)
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else
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Player.Functions.AddMoney('bank', totalPfand)
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end
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-- Formatiere Geld für Anzeige
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local moneyString = string.format("€%.2f", totalPfand / 100)
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TriggerClientEvent('QBCore:Notify', src, string.format(_L('pfand_success'), moneyString, totalItems), "success")
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end
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end
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end)
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-- Hole verfügbare Pfand Items des Spielers
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lib.callback.register('pickle_consumables:server:getPfandItems', function(source)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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local pfandItems = {}
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if not Player then return pfandItems end
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for itemName, itemConfig in pairs(Config.PfandItems) do
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local item = Player.Functions.GetItemByName(itemName)
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if item and item.amount > 0 then
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pfandItems[itemName] = {
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count = item.amount,
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label = itemConfig.label,
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pfandwert = itemConfig.pfandwert,
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totalWert = itemConfig.pfandwert * item.amount
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}
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end
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end
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return pfandItems
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end)
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-- Füge einen direkten Event-Handler für die Item-Nutzung hinzu
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RegisterNetEvent('pickle_consumables:server:useItem')
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AddEventHandler('pickle_consumables:server:useItem', function(itemName)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Prüfe ob das Item ein Pfand-Item generiert
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local itemConfig = Config.Items[itemName]
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if itemConfig and itemConfig.pfandItem and Config.PfandItems[itemConfig.pfandItem] then
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-- Warte kurz, damit das Item erst konsumiert wird
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Wait(500)
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-- Gebe Pfand-Item
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Player.Functions.AddItem(itemConfig.pfandItem, 1)
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemConfig.pfandItem], "add", 1)
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if Config.PfandSystem.showNotification then
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local pfandLabel = Config.PfandItems[itemConfig.pfandItem].label
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TriggerClientEvent('QBCore:Notify', src, string.format(_L('pfand_received'), pfandLabel), "success")
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end
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end
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end)
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-- Überwache alle möglichen Events für Item-Nutzung
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RegisterNetEvent('QBCore:Server:UseItem')
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AddEventHandler('QBCore:Server:UseItem', function(item)
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local src = source
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local itemName = type(item) == "table" and item.name or item
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TriggerEvent('pickle_consumables:server:useItem', itemName)
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end)
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RegisterNetEvent('inventory:server:UseItem')
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AddEventHandler('inventory:server:UseItem', function(source, item)
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local itemName = type(item) == "table" and item.name or item
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TriggerEvent('pickle_consumables:server:useItem', itemName)
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end)
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-- Hook für Pickle Consumables Item-Nutzung
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AddEventHandler('pickle_consumables:itemUsed', function(source, itemName, itemData, slot)
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TriggerEvent('pickle_consumables:server:useItem', itemName)
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end)
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