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Main/resources/[carscripts]/nordi_car_admin/server.lua
2025-08-06 12:37:47 +02:00

469 lines
16 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
-- Lade die Garagen aus dem Hauptsystem
Citizen.CreateThread(function()
Wait(1000) -- Warte kurz, damit das Hauptsystem geladen ist
-- Versuche, die Garagen aus dem Hauptsystem zu laden
if _G.Config and _G.Config.Zonen then
Config.Zonen = _G.Config.Zonen
print("[Fahrzeugadmin] Garagen aus dem Hauptsystem geladen: " .. #Config.Zonen .. " Garagen gefunden.")
else
print("[Fahrzeugadmin] Konnte keine Garagen aus dem Hauptsystem laden, verwende Standard-Garagen.")
end
end)
-- Job Permission Check
local function HasPermission(source)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
-- Check if player has admin permission
if QBCore.Functions.HasPermission(source, 'admin') then
return true
end
-- Check if player has allowed job
local playerJob = Player.PlayerData.job.name
return Config.AllowedJobs[playerJob] == true
end
-- Get all players from database
QBCore.Functions.CreateCallback('vehicleadmin:getPlayers', function(source, cb)
if not HasPermission(source) then
cb(false)
return
end
MySQL.Async.fetchAll('SELECT citizenid, charinfo FROM players ORDER BY charinfo', {}, function(result)
if not result then
cb({})
return
end
local players = {}
for i = 1, #result do
local charinfo = json.decode(result[i].charinfo)
if charinfo and charinfo.firstname and charinfo.lastname then
table.insert(players, {
citizenid = result[i].citizenid,
name = charinfo.firstname .. ' ' .. charinfo.lastname
})
end
end
cb(players)
end)
end)
-- Get vehicles for specific player
QBCore.Functions.CreateCallback('vehicleadmin:getPlayerVehicles', function(source, cb, citizenid)
if not HasPermission(source) then
cb(false)
return
end
MySQL.Async.fetchAll('SELECT * FROM player_vehicles WHERE citizenid = ?', {citizenid}, function(result)
if not result then
cb({})
return
end
local vehicles = {}
for i = 1, #result do
local vehicle = result[i]
table.insert(vehicles, {
plate = vehicle.plate or 'UNKNOWN',
vehicle = vehicle.vehicle or 'unknown',
garage = vehicle.garage or 'none',
state = vehicle.garage == "OUT" and 0 or 1, -- Anpassung an euer Garagensystem
fuel = vehicle.fuel or 100,
engine = vehicle.engine or 1000,
body = vehicle.body or 1000,
citizenid = vehicle.citizenid,
name = vehicle.name or "Unbekanntes Fahrzeug",
mods = vehicle.mods or "{}"
})
end
cb(vehicles)
end)
end)
-- Get all garages from your config
QBCore.Functions.CreateCallback('vehicleadmin:getGarages', function(source, cb)
if not HasPermission(source) then
cb(false)
return
end
local garages = {}
-- Verwende die externen Garagen aus dem Garagensystem
if Config.Zonen then
for k, v in pairs(Config.Zonen) do
table.insert(garages, {
name = v.name,
label = v.name -- Ihr könnt hier auch eine Label-Property hinzufügen
})
end
else
-- Fallback auf Standard-Garagen
for garageName, garageData in pairs(Config.DefaultGarages) do
table.insert(garages, {
name = garageName,
label = garageData.label or garageName
})
end
end
-- Sortiere alphabetisch
table.sort(garages, function(a, b)
return a.name < b.name
end)
cb(garages)
end)
-- Check player's job and return permissions
QBCore.Functions.CreateCallback('vehicleadmin:getPlayerJob', function(source, cb)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then
cb(false)
return
end
local hasPermission = HasPermission(source)
local jobName = Player.PlayerData.job.name
local jobLabel = Player.PlayerData.job.label
cb({
hasPermission = hasPermission,
jobName = jobName,
jobLabel = jobLabel
})
end)
-- Move vehicle to garage
RegisterNetEvent('vehicleadmin:moveToGarage', function(plate, garage)
local src = source
if not HasPermission(src) then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Du hast keine Berechtigung für diese Aktion',
type = 'error'
})
return
end
-- Delete vehicle from world if it exists
local vehicles = GetAllVehicles()
for i = 1, #vehicles do
local veh = vehicles[i]
if DoesEntityExist(veh) then
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
break
end
end
end
-- Update database - Anpassung an euer Garagensystem
MySQL.Async.execute('UPDATE player_vehicles SET garage = ? WHERE plate = ?', {garage, plate}, function(affectedRows)
if affectedRows > 0 then
-- Entferne das Fahrzeug aus dem Parking-System, falls vorhanden
MySQL.Async.execute('DELETE FROM vehicle_parking WHERE plate = ?', {plate})
-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
if Player then
print(string.format('[VEHICLE ADMIN] %s (%s) moved vehicle %s to garage %s',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate,
garage
))
-- Log für Discord
if Config.Log and Config.Log.Enabled then
sendToDiscord("Fahrzeugadmin", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.label .. ") hat Fahrzeug " .. plate .. " in Garage " .. garage .. " gestellt.", "blue")
end
end
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde in Garage ' .. garage .. ' gestellt',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fehler beim Verschieben des Fahrzeugs',
type = 'error'
})
end
end)
end)
-- Delete vehicle from map
RegisterNetEvent('vehicleadmin:deleteFromMap', function(plate)
local src = source
if not HasPermission(src) then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Du hast keine Berechtigung für diese Aktion',
type = 'error'
})
return
end
local vehicles = GetAllVehicles()
local deleted = false
for i = 1, #vehicles do
local veh = vehicles[i]
if DoesEntityExist(veh) then
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
deleted = true
break
end
end
end
-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
if Player then
print(string.format('[VEHICLE ADMIN] %s (%s) deleted vehicle %s from map',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate
))
-- Log für Discord
if Config.Log and Config.Log.Enabled then
sendToDiscord("Fahrzeugadmin", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.label .. ") hat Fahrzeug " .. plate .. " von der Map gelöscht.", "orange")
end
end
if deleted then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde von der Map gelöscht',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug nicht auf der Map gefunden',
type = 'info'
})
end
end)
-- Repair vehicle
RegisterNetEvent('vehicleadmin:repairVehicle', function(plate)
local src = source
if not HasPermission(src) then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Du hast keine Berechtigung für diese Aktion',
type = 'error'
})
return
end
-- Get vehicle mods first
MySQL.Async.fetchAll('SELECT mods FROM player_vehicles WHERE plate = ?', {plate}, function(result)
if result and result[1] and result[1].mods then
local mods = json.decode(result[1].mods)
-- Update mods with repaired values
mods.engineHealth = 1000
mods.bodyHealth = 1000
mods.fuelLevel = 100
-- Reset door and window status if they exist
if mods.doorStatus then
mods.doorStatus = {}
end
if mods.windowStatus then
mods.windowStatus = {}
for i = 0, 7 do
mods.windowStatus[tostring(i)] = true
end
end
-- Update database with repaired mods
MySQL.Async.execute('UPDATE player_vehicles SET mods = ? WHERE plate = ?', {json.encode(mods), plate}, function(affectedRows)
-- Also repair if vehicle is on map
local vehicles = GetAllVehicles()
for i = 1, #vehicles do
local veh = vehicles[i]
if DoesEntityExist(veh) then
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
SetVehicleFixed(veh)
SetVehicleDeformationFixed(veh)
SetVehicleUndriveable(veh, false)
SetVehicleEngineOn(veh, true, true)
SetVehicleFuelLevel(veh, 100.0)
exports["lc_fuel"]:SetFuel(veh, 100)
break
end
end
end
-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
if Player then
print(string.format('[VEHICLE ADMIN] %s (%s) repaired vehicle %s',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate
))
-- Log für Discord
if Config.Log and Config.Log.Enabled then
sendToDiscord("Fahrzeugadmin", Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname .. " (" .. Player.PlayerData.job.label .. ") hat Fahrzeug " .. plate .. " repariert.", "green")
end
end
if affectedRows > 0 then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde repariert',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fehler beim Reparieren des Fahrzeugs',
type = 'error'
})
end
end)
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug nicht gefunden',
type = 'error'
})
end
end)
end)
-- Discord Log Funktion
function sendToDiscord(title, message, color)
if not Config.Log or not Config.Log.Enabled or not Config.Log.Webhook then return end
local embed = {
{
["title"] = message,
["type"] = "rich",
["color"] = Config.Log.Colors[color] or Config.Log.Colors.blue,
["footer"] = {
["text"] = Config.Log.SystemName or "Fahrzeugadmin",
},
}
}
PerformHttpRequest(Config.Log.Webhook, function(err, text, headers)
if err and err ~= 204 and err ~= 200 then
print("Fehler beim Discord Webhook [" .. tostring(err) .. "]: " .. tostring(text))
end
end, 'POST', json.encode({
username = title .. " - System",
avatar_url = Config.Log.SystemAvatar,
embeds = embed
}), { ['Content-Type'] = 'application/json' })
end
-- Command to open admin menu
QBCore.Commands.Add('vehicleadmin', 'Öffne Fahrzeug Admin Menu', {}, false, function(source, args)
local src = source
if not HasPermission(src) then
local Player = QBCore.Functions.GetPlayer(src)
local jobName = Player and Player.PlayerData.job.name or 'Unbekannt'
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Dein Job (' .. jobName .. ') hat keine Berechtigung für dieses System',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Alternative command for police
QBCore.Commands.Add('policegarage', 'Öffne Polizei Fahrzeug Menu', {}, false, function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'police' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur Polizisten können diesen Befehl verwenden',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Alternative command for mechanics
QBCore.Commands.Add('mechanicadmin', 'Öffne Mechaniker Fahrzeug Menu', {}, false, function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'mechanic' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur Mechaniker können diesen Befehl verwenden',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Alternative command for ambulance
QBCore.Commands.Add('emsadmin', 'Öffne EMS Fahrzeug Menu', {}, false, function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'ambulance' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur EMS können diesen Befehl verwenden',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Alternative command for cardealer
QBCore.Commands.Add('dealeradmin', 'Öffne Autohändler Fahrzeug Menu', {}, false, function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'cardealer' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur Autohändler können diesen Befehl verwenden',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)