forked from Simnation/Main
38 lines
No EOL
1.5 KiB
Lua
38 lines
No EOL
1.5 KiB
Lua
local isPlacing = false
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RegisterCommand('startplacer', function(source, args, rawCommand)
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if Bridge.PlaceableObject.IsPlacing() then
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print("Already placing an object.")
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return
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end
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local model = args[1] or 'prop_barrel_01a' -- Default model if none provided
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local position = GetEntityCoords(PlayerPedId())
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local result = Bridge.PlaceableObject.Create(model, {
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allowMovement = true, -- Enable movement mode
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allowNormal = true, -- Enable normal mode
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allowVertical = false, -- Allow vertical movement in normal mode
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startMode = 'normal', -- Start in normal mode
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depthMin = 2.0,
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depthMax = 15.0,
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heightStep = 0.2, -- Height adjustment step
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boundary = {min = vector3(position.x - 5, position.y - 5, position.z - 1.5), max = vector3(position.x + 5, position.y + 5, position.z + 10)},
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showInstructionalButtons = true, -- Show instructional buttons
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})
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if result then
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print("Object placed!")
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print("Position:", result.position)
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print("Heading:", result.heading)
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else
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print("Placement cancelled")
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end
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end)
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RegisterCommand("startplacerold", function(source, args, rawCommand)
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local model = args[1] or 'prop_barrel_01a' -- Default model if none provided
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local distance = tonumber(args[2]) or 5.0 -- Default distance if not provided
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local snapToGround = true
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local offset = vector3(0.0, 0.0, 0.0) -- No offset
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local obj = Bridge.Placeable.PlaceObject(model, distance, snapToGround, {}, offset)
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end) |