forked from Simnation/Main
891 lines
31 KiB
Lua
891 lines
31 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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local nearbyMachine = nil
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local machineData = {}
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local isInteracting = false
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-- Function to draw 3D text in the world
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function DrawText3D(x, y, z, text)
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-- Calculate distance to reduce computation when far away
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local playerCoords = GetEntityCoords(PlayerPedId())
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local dist = #(vector3(x, y, z) - playerCoords)
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if dist > 5.0 then return end
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-- Set text properties
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SetTextScale(0.35, 0.35)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextOutline()
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SetTextEntry("STRING")
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SetTextCentre(1)
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AddTextComponentString(text)
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SetDrawOrigin(x, y, z, 0)
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DrawText(0.0, 0.0)
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local factor = (string.len(text)) / 370
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DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75)
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ClearDrawOrigin()
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end
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-- Get machine data with optimized callback handling
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function GetMachineData(entity)
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local coords = GetEntityCoords(entity)
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local entityId = tostring(coords.x) .. tostring(coords.y) .. tostring(coords.z)
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-- Return cached data if available and not expired
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local currentTime = GetGameTimer()
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if machineData[entityId] and (currentTime - machineData[entityId].lastCheck < 10000) then
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return machineData[entityId]
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end
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-- Initialize with default values
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if not machineData[entityId] then
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machineData[entityId] = {
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isRegistered = false,
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canManage = false,
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lastCheck = currentTime,
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checking = true
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}
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else
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machineData[entityId].checking = true
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machineData[entityId].lastCheck = currentTime
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end
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-- Single callback to get all machine data at once (more efficient)
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QBCore.Functions.TriggerCallback('vending:server:getMachineStatus', function(status)
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if status then
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machineData[entityId].isRegistered = status.exists
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machineData[entityId].canManage = status.canManage
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else
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machineData[entityId].isRegistered = false
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machineData[entityId].canManage = false
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end
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machineData[entityId].checking = false
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end, coords)
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-- Short wait for callback to complete
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local timeout = 0
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while machineData[entityId].checking and timeout < 20 do -- Reduced timeout
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Wait(5) -- Shorter wait
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timeout = timeout + 1
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end
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-- If timeout reached, set checking to false to avoid deadlock
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if timeout >= 20 then
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machineData[entityId].checking = false
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end
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return machineData[entityId]
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end
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-- Clear cache periodically
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CreateThread(function()
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while true do
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Wait(60000) -- Clear cache every minute
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local currentTime = GetGameTimer()
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for entityId, data in pairs(machineData) do
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if currentTime - data.lastCheck > 60000 then
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machineData[entityId] = nil
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end
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end
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end
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end)
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-- Main thread to detect nearby vending machines
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CreateThread(function()
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while true do
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local wait = 1000
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local foundMachine = false
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-- Check for nearby vending machines
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for _, propName in ipairs(Config.VendingProps) do
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local hash = GetHashKey(propName)
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local objects = GetGamePool('CObject')
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for _, obj in ipairs(objects) do
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if GetEntityModel(obj) == hash then
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local objCoords = GetEntityCoords(obj)
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local dist = #(playerCoords - objCoords)
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if dist < 2.0 then
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wait = 0
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foundMachine = true
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nearbyMachine = obj
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-- Get machine data
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local data = GetMachineData(obj)
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-- Display appropriate text based on machine status
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local z = objCoords.z + 1.0
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if data.isRegistered then
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if data.canManage then
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DrawText3D(objCoords.x, objCoords.y, z, "[E] Kaufen | [G] Verwalten")
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-- Handle key presses for management
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if IsControlJustPressed(0, 38) and not isInteracting then -- E key
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isInteracting = true
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TriggerEvent('vending:client:openBuyMenu', {entity = obj})
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Wait(500) -- Prevent multiple triggers
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isInteracting = false
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elseif IsControlJustPressed(0, 47) and not isInteracting then -- G key
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isInteracting = true
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TriggerEvent('vending:client:openOwnerMenu', {entity = obj})
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Wait(500) -- Prevent multiple triggers
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isInteracting = false
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end
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else
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DrawText3D(objCoords.x, objCoords.y, z, "[E] Kaufen | [G] Aufbrechen")
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-- Handle key presses for buying/robbery
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if IsControlJustPressed(0, 38) and not isInteracting then -- E key
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isInteracting = true
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TriggerEvent('vending:client:openBuyMenu', {entity = obj})
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Wait(500) -- Prevent multiple triggers
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isInteracting = false
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elseif IsControlJustPressed(0, 47) and not isInteracting then -- G key
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isInteracting = true
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TriggerEvent('vending:client:startRobbery', {entity = obj})
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Wait(500) -- Prevent multiple triggers
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isInteracting = false
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end
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end
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else
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DrawText3D(objCoords.x, objCoords.y, z, "[E] Automaten kaufen ($" .. Config.VendingMachinePrice .. ")")
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-- Handle key press for buying machine
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if IsControlJustPressed(0, 38) and not isInteracting then -- E key
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isInteracting = true
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TriggerEvent('vending:client:buyMachine', {entity = obj})
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Wait(500) -- Prevent multiple triggers
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isInteracting = false
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end
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end
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break
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end
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end
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end
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if foundMachine then break end
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end
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Wait(wait)
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end
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end)
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-- Event to refresh machine data when a new machine is registered
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RegisterNetEvent('vending:client:refreshTargets', function()
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-- Clear cached data
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machineData = {}
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end)
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-- Buy vending machine
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RegisterNetEvent('vending:client:buyMachine', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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local model = GetEntityModel(entity)
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local prop = nil
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-- Find prop name
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for i = 1, #Config.VendingProps do
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if GetHashKey(Config.VendingProps[i]) == model then
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prop = Config.VendingProps[i]
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break
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end
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end
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if not prop then return end
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lib.registerContext({
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id = 'vending_buy_confirm',
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title = 'Verkaufsautomat kaufen',
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options = {
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{
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title = 'Bestätigen',
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description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen',
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icon = 'fas fa-check',
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onSelect = function()
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TriggerServerEvent('vending:server:registerMachine', coords, prop)
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-- Clear cache for this machine
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local entityId = tostring(coords.x) .. tostring(coords.y) .. tostring(coords.z)
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machineData[entityId] = nil
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end
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},
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{
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title = 'Abbrechen',
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description = 'Kauf abbrechen',
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icon = 'fas fa-times'
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}
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}
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})
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lib.showContext('vending_buy_confirm')
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end)
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-- Open buy menu with quantity selection
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RegisterNetEvent('vending:client:openBuyMenu', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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-- Fast check using cached data
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local entityId = tostring(coords.x) .. tostring(coords.y) .. tostring(coords.z)
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if machineData[entityId] and not machineData[entityId].isRegistered then
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QBCore.Functions.Notify('Dieser Automat ist nicht registriert!', 'error')
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return
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end
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
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if #items == 0 then
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QBCore.Functions.Notify('Dieser Automat ist leer!', 'error')
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return
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end
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local options = {}
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for i = 1, #items do
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local item = items[i]
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if item.amount > 0 then
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local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
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table.insert(options, {
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title = itemLabel,
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description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
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icon = 'fas fa-shopping-cart',
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onSelect = function()
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openQuantityDialog(coords, item.name, item.price, item.amount, itemLabel)
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end
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})
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end
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end
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if #options == 0 then
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QBCore.Functions.Notify('Keine Artikel verfügbar!', 'error')
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return
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end
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lib.registerContext({
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id = 'vending_buy_menu',
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title = 'Verkaufsautomat',
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options = options
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})
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lib.showContext('vending_buy_menu')
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end, coords)
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end)
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-- Open quantity dialog for buying items
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function openQuantityDialog(coords, itemName, price, maxAmount, itemLabel)
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local input = lib.inputDialog('Menge auswählen', {
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{
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type = 'number',
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label = itemLabel .. ' - $' .. price .. ' pro Stück',
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description = 'Wie viele möchtest du kaufen? (Max: ' .. maxAmount .. ')',
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required = true,
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min = 1,
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max = maxAmount,
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default = 1
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}
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})
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if input and input[1] then
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local amount = tonumber(input[1])
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if amount > 0 and amount <= maxAmount then
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TriggerServerEvent('vending:server:buyItem', coords, itemName, amount)
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else
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QBCore.Functions.Notify('Ungültige Menge!', 'error')
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end
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end
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end
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-- Open owner menu
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RegisterNetEvent('vending:client:openOwnerMenu', function(data)
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local entity = data.entity
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local coords = GetEntityCoords(entity)
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-- Fast check using cached data
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local entityId = tostring(coords.x) .. tostring(coords.y) .. tostring(coords.z)
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if machineData[entityId] and not machineData[entityId].canManage then
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QBCore.Functions.Notify('Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
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return
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end
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QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
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if not machine then
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QBCore.Functions.Notify('Automat nicht gefunden!', 'error')
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return
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end
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local options = {
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{
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title = 'Inventar verwalten',
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description = 'Items hinzufügen/entfernen',
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icon = 'fas fa-box',
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onSelect = function()
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TriggerServerEvent('vending:server:openStash', coords)
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end
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},
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{
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title = 'Preise festlegen',
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description = 'Verkaufspreise für Items setzen',
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icon = 'fas fa-tags',
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onSelect = function()
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openPriceMenu(coords)
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end
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},
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{
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title = 'Geld abheben',
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description = 'Verfügbar: $' .. machine.money,
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icon = 'fas fa-money-bill',
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onSelect = function()
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openWithdrawMenu(coords, machine.money)
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end
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},
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{
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title = 'Statistiken',
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description = 'Verkaufsstatistiken anzeigen',
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icon = 'fas fa-chart-bar',
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onSelect = function()
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openStatsMenu(machine)
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end
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}
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}
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-- Add manager options only for owner
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if machine.isOwner then
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table.insert(options, {
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title = 'Verwalter',
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description = 'Verwalter hinzufügen/entfernen',
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icon = 'fas fa-users-cog',
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onSelect = function()
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openManagersMenu(coords)
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end
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})
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-- Add sell option only for owner
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table.insert(options, {
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title = 'Automaten verkaufen',
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description = 'Verkaufe den Automaten für ' .. math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100) .. '$',
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icon = 'fas fa-dollar-sign',
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onSelect = function()
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sellVendingMachine(coords, machine.id)
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end
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})
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end
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lib.registerContext({
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id = 'vending_owner_menu',
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title = 'Verkaufsautomat Verwaltung',
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options = options
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})
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lib.showContext('vending_owner_menu')
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end, coords)
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end)
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-- Function to sell the vending machine
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function sellVendingMachine(coords, machineId)
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local input = lib.inputDialog('Automaten verkaufen', {
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{
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type = 'checkbox',
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label = 'Bestätigen',
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description = 'Du erhältst ' .. math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100) .. '$ zurück. Diese Aktion kann nicht rückgängig gemacht werden!',
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required = true
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}
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:sellMachine', coords, machineId)
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-- Clear cache for this machine
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local entityId = tostring(coords.x) .. tostring(coords.y) .. tostring(coords.z)
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machineData[entityId] = nil
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end
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end
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-- Open price menu
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function openPriceMenu(coords)
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-- Fast check using cached data
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local entityId = tostring(coords.x) .. tostring(coords.y) .. tostring(coords.z)
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if machineData[entityId] and not machineData[entityId].canManage then
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QBCore.Functions.Notify('Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
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return
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end
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QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
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if #items == 0 then
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QBCore.Functions.Notify('Keine Items im Automaten!', 'error')
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return
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end
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local options = {}
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for i = 1, #items do
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local item = items[i]
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local itemLabel = QBCore.Shared.Items[item.name] and QBCore.Shared.Items[item.name].label or item.name
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table.insert(options, {
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title = itemLabel,
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description = 'Aktueller Preis: $' .. item.price,
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icon = 'fas fa-tag',
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onSelect = function()
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setPriceForItem(coords, item.name, itemLabel)
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end
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})
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end
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lib.registerContext({
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id = 'vending_price_menu',
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title = 'Preise festlegen',
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menu = 'vending_owner_menu',
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options = options
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})
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lib.showContext('vending_price_menu')
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end, coords)
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end
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-- Set price for specific item
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function setPriceForItem(coords, itemName, itemLabel)
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local input = lib.inputDialog('Preis festlegen', {
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{
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type = 'number',
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label = 'Preis für ' .. itemLabel,
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description = 'Neuen Verkaufspreis eingeben',
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required = true,
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min = 1,
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max = 10000
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}
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:setItemPrice', coords, itemName, tonumber(input[1]))
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end
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end
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-- Open withdraw menu
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function openWithdrawMenu(coords, availableMoney)
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-- Fast check using cached data
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local entityId = tostring(coords.x) .. tostring(coords.y) .. tostring(coords.z)
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if machineData[entityId] and not machineData[entityId].canManage then
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QBCore.Functions.Notify('Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
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return
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end
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if availableMoney <= 0 then
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QBCore.Functions.Notify('Kein Geld im Automaten!', 'error')
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return
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end
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local input = lib.inputDialog('Geld abheben', {
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{
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type = 'number',
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label = 'Betrag (Verfügbar: $' .. availableMoney .. ')',
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description = 'Wie viel möchtest du abheben?',
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required = true,
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min = 1,
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max = availableMoney
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}
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})
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if input and input[1] then
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TriggerServerEvent('vending:server:withdrawMoney', coords, tonumber(input[1]))
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end
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end
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-- Open stats menu
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function openStatsMenu(machine)
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lib.registerContext({
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id = 'vending_stats_menu',
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title = 'Verkaufsstatistiken',
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menu = 'vending_owner_menu',
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options = {
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{
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title = 'Gesamteinnahmen',
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description = '$' .. machine.money,
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icon = 'fas fa-dollar-sign'
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},
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{
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title = 'Automat ID',
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description = '#' .. machine.id,
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icon = 'fas fa-hashtag'
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},
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{
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title = 'Standort',
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description = 'X: ' .. math.floor(machine.coords.x) .. ' Y: ' .. math.floor(machine.coords.y),
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icon = 'fas fa-map-marker-alt'
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}
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}
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})
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lib.showContext('vending_stats_menu')
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end
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-- Open managers menu
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function openManagersMenu(coords)
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-- Fast check for owner status
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QBCore.Functions.TriggerCallback('vending:server:isOwner', function(isOwner)
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if not isOwner then
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QBCore.Functions.Notify('Nur der Besitzer kann Verwalter verwalten!', 'error')
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return
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end
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-- Get current managers
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QBCore.Functions.TriggerCallback('vending:server:getManagers', function(managers)
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local options = {
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{
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title = 'Verwalter hinzufügen',
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description = 'Neuen Verwalter hinzufügen',
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icon = 'fas fa-user-plus',
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onSelect = function()
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openAddManagerMenu(coords)
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|
end
|
|
}
|
|
}
|
|
|
|
-- Add existing managers with remove option
|
|
if #managers > 0 then
|
|
for i = 1, #managers do
|
|
local manager = managers[i]
|
|
table.insert(options, {
|
|
title = manager.name,
|
|
description = manager.online and 'Online' or 'Offline',
|
|
icon = manager.online and 'fas fa-circle text-success' or 'fas fa-circle text-danger',
|
|
onSelect = function()
|
|
lib.registerContext({
|
|
id = 'manager_options',
|
|
title = 'Verwalter: ' .. manager.name,
|
|
menu = 'managers_menu',
|
|
options = {
|
|
{
|
|
title = 'Entfernen',
|
|
description = 'Verwalter entfernen',
|
|
icon = 'fas fa-user-minus',
|
|
onSelect = function()
|
|
TriggerServerEvent('vending:server:removeManager', coords, manager.citizenid)
|
|
Wait(500)
|
|
openManagersMenu(coords) -- Refresh the menu
|
|
end
|
|
}
|
|
}
|
|
})
|
|
lib.showContext('manager_options')
|
|
end
|
|
})
|
|
end
|
|
else
|
|
table.insert(options, {
|
|
title = 'Keine Verwalter',
|
|
description = 'Es sind keine Verwalter vorhanden',
|
|
icon = 'fas fa-info-circle',
|
|
disabled = true
|
|
})
|
|
end
|
|
|
|
lib.registerContext({
|
|
id = 'managers_menu',
|
|
title = 'Verwalter verwalten',
|
|
menu = 'vending_owner_menu',
|
|
options = options
|
|
})
|
|
|
|
lib.showContext('managers_menu')
|
|
end, coords)
|
|
end, coords)
|
|
end
|
|
|
|
-- Open add manager menu
|
|
function openAddManagerMenu(coords)
|
|
-- Fast check for owner status
|
|
QBCore.Functions.TriggerCallback('vending:server:isOwner', function(isOwner)
|
|
if not isOwner then
|
|
QBCore.Functions.Notify('Nur der Besitzer kann Verwalter hinzufügen!', 'error')
|
|
return
|
|
end
|
|
|
|
QBCore.Functions.TriggerCallback('vending:server:getOnlinePlayers', function(players)
|
|
if #players == 0 then
|
|
QBCore.Functions.Notify('Keine Spieler online!', 'error')
|
|
return
|
|
end
|
|
|
|
local options = {}
|
|
|
|
for i = 1, #players do
|
|
local player = players[i]
|
|
table.insert(options, {
|
|
title = player.name,
|
|
description = 'ID: ' .. player.id,
|
|
icon = 'fas fa-user',
|
|
onSelect = function()
|
|
TriggerServerEvent('vending:server:addManager', coords, player.id)
|
|
Wait(500)
|
|
openManagersMenu(coords) -- Refresh the menu
|
|
end
|
|
})
|
|
end
|
|
|
|
lib.registerContext({
|
|
id = 'add_manager_menu',
|
|
title = 'Verwalter hinzufügen',
|
|
menu = 'managers_menu',
|
|
options = options
|
|
})
|
|
|
|
lib.showContext('add_manager_menu')
|
|
end)
|
|
end, coords)
|
|
end
|
|
|
|
-- Robbery menu
|
|
RegisterNetEvent('vending:client:startRobbery', function(data)
|
|
local entity = data.entity
|
|
local coords = GetEntityCoords(entity)
|
|
|
|
-- Fast check using cached data
|
|
local entityId = tostring(coords.x) .. tostring(coords.y) .. tostring(coords.z)
|
|
if machineData[entityId] then
|
|
if not machineData[entityId].isRegistered then
|
|
QBCore.Functions.Notify('Dieser Automat ist nicht registriert!', 'error')
|
|
return
|
|
elseif machineData[entityId].canManage then
|
|
QBCore.Functions.Notify('Du kannst deinen eigenen Automaten nicht aufbrechen!', 'error')
|
|
return
|
|
end
|
|
end
|
|
|
|
lib.registerContext({
|
|
id = 'vending_robbery_confirm',
|
|
title = 'Verkaufsautomat aufbrechen',
|
|
options = {
|
|
{
|
|
title = 'Aufbrechen',
|
|
description = 'Versuche den Automaten aufzubrechen',
|
|
icon = 'fas fa-mask',
|
|
onSelect = function()
|
|
TriggerServerEvent('vending:server:startRobbery', coords)
|
|
end
|
|
},
|
|
{
|
|
title = 'Abbrechen',
|
|
description = 'Aufbruch abbrechen',
|
|
icon = 'fas fa-times'
|
|
}
|
|
}
|
|
})
|
|
|
|
lib.showContext('vending_robbery_confirm')
|
|
end)
|
|
|
|
-- Start robbery animation and progress
|
|
RegisterNetEvent('vending:client:startRobbery', function(coords)
|
|
local playerPed = PlayerPedId()
|
|
local robberyTime = 10000 -- 10 seconds
|
|
|
|
-- Animation
|
|
RequestAnimDict('anim@heists@fleeca_bank@drilling')
|
|
while not HasAnimDictLoaded('anim@heists@fleeca_bank@drilling') do
|
|
Wait(100)
|
|
end
|
|
|
|
TaskPlayAnim(playerPed, 'anim@heists@fleeca_bank@drilling', 'drill_straight_idle', 8.0, -8.0, -1, 1, 0, false, false, false)
|
|
|
|
-- Progress bar
|
|
if lib.progressBar then
|
|
local success = lib.progressBar({
|
|
duration = robberyTime,
|
|
label = 'Automat aufbrechen...',
|
|
useWhileDead = false,
|
|
canCancel = true,
|
|
disable = {
|
|
car = true,
|
|
move = true,
|
|
combat = true
|
|
}
|
|
})
|
|
|
|
ClearPedTasks(playerPed)
|
|
TriggerServerEvent('vending:server:completeRobbery', coords, success)
|
|
else
|
|
-- Fallback without progress bar
|
|
Wait(robberyTime)
|
|
ClearPedTasks(playerPed)
|
|
TriggerServerEvent('vending:server:completeRobbery', coords, true)
|
|
end
|
|
end)
|
|
|
|
-- Police alert with ox_lib notification and blinking blip
|
|
RegisterNetEvent('vending:client:policeAlert', function(alertData)
|
|
-- Extract data
|
|
local coords = alertData.coords
|
|
local locationName = alertData.locationName
|
|
|
|
-- Create a blinking blip
|
|
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
|
|
SetBlipSprite(blip, 161) -- Robbery icon
|
|
SetBlipColour(blip, 1) -- Red color
|
|
SetBlipScale(blip, 1.2)
|
|
SetBlipAsShortRange(blip, false)
|
|
|
|
-- Make the blip flash
|
|
SetBlipFlashes(blip, true)
|
|
SetBlipFlashInterval(blip, 200) -- Flash interval in milliseconds
|
|
|
|
-- Set blip name
|
|
BeginTextCommandSetBlipName("STRING")
|
|
AddTextComponentString("Verkaufsautomat Aufbruch")
|
|
EndTextCommandSetBlipName(blip)
|
|
|
|
-- Create route to the robbery
|
|
SetBlipRoute(blip, true)
|
|
SetBlipRouteColour(blip, 1) -- Red route
|
|
|
|
-- Show ox_lib notification
|
|
if lib and lib.notify then
|
|
lib.notify({
|
|
title = 'Verkaufsautomat Aufbruch',
|
|
description = 'Ein Verkaufsautomat wird aufgebrochen bei ' .. locationName,
|
|
type = 'error',
|
|
icon = 'fas fa-mask',
|
|
position = 'top-right',
|
|
duration = 8000
|
|
})
|
|
else
|
|
-- Fallback to QBCore notification if ox_lib is not available
|
|
QBCore.Functions.Notify('Verkaufsautomat Aufbruch gemeldet: ' .. locationName, 'error', 8000)
|
|
end
|
|
|
|
-- Play alert sound
|
|
PlaySound(-1, "Lose_1st", "GTAO_FM_Events_Soundset", 0, 0, 1)
|
|
|
|
-- Remove blip after 5 minutes
|
|
SetTimeout(300000, function()
|
|
RemoveBlip(blip)
|
|
end)
|
|
end)
|
|
|
|
|
|
-- Management menu (alternative opening method)
|
|
RegisterNetEvent('vending:client:openManagement', function(machine)
|
|
-- Fast check for management permissions
|
|
QBCore.Functions.TriggerCallback('vending:server:canManage', function(canManage)
|
|
if not canManage then
|
|
QBCore.Functions.Notify('Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
|
|
return
|
|
end
|
|
|
|
lib.registerContext({
|
|
id = 'vending_management',
|
|
title = 'Verkaufsautomat #' .. machine.id,
|
|
options = {
|
|
{
|
|
title = 'Inventar öffnen',
|
|
description = 'Items hinzufügen oder entfernen',
|
|
icon = 'fas fa-box',
|
|
onSelect = function()
|
|
TriggerServerEvent('vending:server:openStash', machine.coords)
|
|
end
|
|
},
|
|
{
|
|
title = 'Einnahmen: $' .. machine.money,
|
|
description = 'Geld abheben',
|
|
icon = 'fas fa-money-bill',
|
|
onSelect = function()
|
|
openWithdrawMenu(machine.coords, machine.money)
|
|
end
|
|
}
|
|
}
|
|
})
|
|
|
|
lib.showContext('vending_management')
|
|
end, machine.coords)
|
|
end)
|
|
|
|
-- Debug command to check props
|
|
RegisterCommand('checkvendingprops', function()
|
|
local playerPed = PlayerPedId()
|
|
local playerCoords = GetEntityCoords(playerPed)
|
|
local foundProps = 0
|
|
|
|
for _, propName in ipairs(Config.VendingProps) do
|
|
local hash = GetHashKey(propName)
|
|
local objects = GetGamePool('CObject')
|
|
|
|
print("Checking for prop: " .. propName .. " (Hash: " .. hash .. ")")
|
|
|
|
for _, obj in ipairs(objects) do
|
|
if GetEntityModel(obj) == hash then
|
|
local objCoords = GetEntityCoords(obj)
|
|
local dist = #(playerCoords - objCoords)
|
|
|
|
if dist < 30.0 then
|
|
foundProps = foundProps + 1
|
|
print("Found " .. propName .. " at distance: " .. dist)
|
|
|
|
-- Add a temporary blip
|
|
local blip = AddBlipForEntity(obj)
|
|
SetBlipSprite(blip, 1)
|
|
SetBlipColour(blip, 2)
|
|
SetBlipScale(blip, 0.8)
|
|
BeginTextCommandSetBlipName("STRING")
|
|
AddTextComponentString(propName)
|
|
EndTextCommandSetBlipName(blip)
|
|
|
|
-- Remove blip after 10 seconds
|
|
SetTimeout(10000, function()
|
|
RemoveBlip(blip)
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
QBCore.Functions.Notify('Found ' .. foundProps .. ' vending machines nearby', 'primary')
|
|
end, false)
|
|
|
|
-- Debug commands
|
|
RegisterCommand('vendingdebug', function()
|
|
local playerPed = PlayerPedId()
|
|
local coords = GetEntityCoords(playerPed)
|
|
|
|
QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
|
|
if machine then
|
|
print('Machine found:', json.encode(machine))
|
|
QBCore.Functions.Notify('Machine data logged to console', 'primary')
|
|
else
|
|
print('No machine found at current location')
|
|
QBCore.Functions.Notify('No machine found here', 'error')
|
|
end
|
|
end, coords)
|
|
end, false)
|
|
|
|
-- Clear cache command for debugging
|
|
RegisterCommand('clearvendingcache', function()
|
|
machineData = {}
|
|
QBCore.Functions.Notify('Vending machine cache cleared', 'success')
|
|
end, false)
|
|
|
|
-- Event handler for when player loads
|
|
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
|
|
-- Clear cache when player loads
|
|
machineData = {}
|
|
end)
|
|
|
|
-- Event handler for when player unloads
|
|
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
|
|
-- Clear cache when player unloads
|
|
machineData = {}
|
|
end)
|
|
|
|
-- Event handler for resource start
|
|
AddEventHandler('onResourceStart', function(resourceName)
|
|
if resourceName == GetCurrentResourceName() then
|
|
-- Clear cache when resource starts
|
|
machineData = {}
|
|
end
|
|
end)
|
|
|
|
-- Event handler for resource stop
|
|
AddEventHandler('onResourceStop', function(resourceName)
|
|
if resourceName == GetCurrentResourceName() then
|
|
-- Nothing to do here, but good to have for completeness
|
|
end
|
|
end)
|