forked from Simnation/Main
721 lines
26 KiB
Lua
721 lines
26 KiB
Lua
QBCore.Functions = {}
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QBCore.Player_Buckets = {}
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QBCore.Entity_Buckets = {}
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QBCore.UsableItems = {}
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-- Getters
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-- Get your player first and then trigger a function on them
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-- ex: local player = QBCore.Functions.GetPlayer(source)
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-- ex: local example = player.Functions.functionname(parameter)
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---Gets the coordinates of an entity
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---@param entity number
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---@return vector4
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function QBCore.Functions.GetCoords(entity)
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local coords = GetEntityCoords(entity, false)
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local heading = GetEntityHeading(entity)
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return vector4(coords.x, coords.y, coords.z, heading)
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end
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---Gets player identifier of the given type
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---@param source any
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---@param idtype string
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---@return string?
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function QBCore.Functions.GetIdentifier(source, idtype)
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if GetConvarInt('sv_fxdkMode', 0) == 1 then return 'license:fxdk' end
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return GetPlayerIdentifierByType(source, idtype or 'license')
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end
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---Gets a players server id (source). Returns 0 if no player is found.
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---@param identifier string
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---@return number
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function QBCore.Functions.GetSource(identifier)
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for src, _ in pairs(QBCore.Players) do
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local idens = GetPlayerIdentifiers(src)
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for _, id in pairs(idens) do
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if identifier == id then
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return src
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end
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end
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end
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return 0
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end
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---Get player with given server id (source)
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---@param source any
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---@return table
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function QBCore.Functions.GetPlayer(source)
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if tonumber(source) ~= nil then -- If a number is a string ("1"), this will still correctly identify the index to use.
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return QBCore.Players[tonumber(source)]
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else
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return QBCore.Players[QBCore.Functions.GetSource(source)]
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end
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end
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---Get player by citizen id
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---@param citizenid string
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---@return table?
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function QBCore.Functions.GetPlayerByCitizenId(citizenid)
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for src in pairs(QBCore.Players) do
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if QBCore.Players[src].PlayerData.citizenid == citizenid then
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return QBCore.Players[src]
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end
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end
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return nil
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end
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---Get offline player by citizen id
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---@param citizenid string
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---@return table?
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function QBCore.Functions.GetOfflinePlayerByCitizenId(citizenid)
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return QBCore.Player.GetOfflinePlayer(citizenid)
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end
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---Get player by license
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---@param license string
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---@return table?
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function QBCore.Functions.GetPlayerByLicense(license)
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return QBCore.Player.GetPlayerByLicense(license)
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end
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---Get player by phone number
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---@param number number
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---@return table?
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function QBCore.Functions.GetPlayerByPhone(number)
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for src in pairs(QBCore.Players) do
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if QBCore.Players[src].PlayerData.charinfo.phone == number then
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return QBCore.Players[src]
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end
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end
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return nil
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end
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---Get player by account id
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---@param account string
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---@return table?
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function QBCore.Functions.GetPlayerByAccount(account)
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for src in pairs(QBCore.Players) do
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if QBCore.Players[src].PlayerData.charinfo.account == account then
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return QBCore.Players[src]
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end
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end
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return nil
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end
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---Get player passing property and value to check exists
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---@param property string
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---@param value string
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---@return table?
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function QBCore.Functions.GetPlayerByCharInfo(property, value)
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for src in pairs(QBCore.Players) do
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local charinfo = QBCore.Players[src].PlayerData.charinfo
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if charinfo[property] ~= nil and charinfo[property] == value then
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return QBCore.Players[src]
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end
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end
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return nil
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end
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---Get all players. Returns the server ids of all players.
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---@return table
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function QBCore.Functions.GetPlayers()
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local sources = {}
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for k in pairs(QBCore.Players) do
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sources[#sources + 1] = k
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end
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return sources
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end
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---Will return an array of QB Player class instances
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---unlike the GetPlayers() wrapper which only returns IDs
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---@return table
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function QBCore.Functions.GetQBPlayers()
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return QBCore.Players
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end
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---Gets a list of all on duty players of a specified job and the number
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---@param job string
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---@return table, number
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function QBCore.Functions.GetPlayersOnDuty(job)
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local players = {}
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local count = 0
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for src, Player in pairs(QBCore.Players) do
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if Player.PlayerData.job.name == job then
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if Player.PlayerData.job.onduty then
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players[#players + 1] = src
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count += 1
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end
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end
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end
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return players, count
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end
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---Returns only the amount of players on duty for the specified job
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---@param job string
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---@return number
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function QBCore.Functions.GetDutyCount(job)
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local count = 0
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for _, Player in pairs(QBCore.Players) do
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if Player.PlayerData.job.name == job then
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if Player.PlayerData.job.onduty then
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count += 1
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end
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end
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end
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return count
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end
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--- @param source number source player's server ID.
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--- @param coords vector The coordinates to calculate the distance from. Can be a table with x, y, z fields or a vector3. If not provided, the source player's Ped's coordinates are used.
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--- @return string closestPlayer - The Player that is closest to the source player (or the provided coordinates). Returns -1 if no Players are found.
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--- @return number closestDistance - The distance to the closest Player. Returns -1 if no Players are found.
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function QBCore.Functions.GetClosestPlayer(source, coords)
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local ped = GetPlayerPed(source)
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local players = GetPlayers()
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local closestDistance, closestPlayer = -1, -1
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if coords then coords = type(coords) == 'table' and vector3(coords.x, coords.y, coords.z) or coords end
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if not coords then coords = GetEntityCoords(ped) end
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for i = 1, #players do
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local playerId = players[i]
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local playerPed = GetPlayerPed(playerId)
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if playerPed ~= ped then
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local playerCoords = GetEntityCoords(playerPed)
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local distance = #(playerCoords - coords)
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if closestDistance == -1 or distance < closestDistance then
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closestPlayer = playerId
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closestDistance = distance
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end
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end
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end
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return closestPlayer, closestDistance
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end
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--- @param source number source player's server ID.
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--- @param coords vector The coordinates to calculate the distance from. Can be a table with x, y, z fields or a vector3. If not provided, the source player's Ped's coordinates are used.
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--- @return number closestObject - The Object that is closest to the source player (or the provided coordinates). Returns -1 if no Objects are found.
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--- @return number closestDistance - The distance to the closest Object. Returns -1 if no Objects are found.
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function QBCore.Functions.GetClosestObject(source, coords)
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local ped = GetPlayerPed(source)
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local objects = GetAllObjects()
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local closestDistance, closestObject = -1, -1
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if coords then coords = type(coords) == 'table' and vector3(coords.x, coords.y, coords.z) or coords end
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if not coords then coords = GetEntityCoords(ped) end
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for i = 1, #objects do
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local objectCoords = GetEntityCoords(objects[i])
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local distance = #(objectCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestObject = objects[i]
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closestDistance = distance
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end
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end
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return closestObject, closestDistance
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end
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--- @param source number source player's server ID.
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--- @param coords vector The coordinates to calculate the distance from. Can be a table with x, y, z fields or a vector3. If not provided, the source player's Ped's coordinates are used.
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--- @return number closestVehicle - The Vehicle that is closest to the source player (or the provided coordinates). Returns -1 if no Vehicles are found.
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--- @return number closestDistance - The distance to the closest Vehicle. Returns -1 if no Vehicles are found.
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function QBCore.Functions.GetClosestVehicle(source, coords)
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local ped = GetPlayerPed(source)
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local vehicles = GetAllVehicles()
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local closestDistance, closestVehicle = -1, -1
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if coords then coords = type(coords) == 'table' and vector3(coords.x, coords.y, coords.z) or coords end
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if not coords then coords = GetEntityCoords(ped) end
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for i = 1, #vehicles do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestVehicle = vehicles[i]
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closestDistance = distance
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end
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end
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return closestVehicle, closestDistance
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end
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--- @param source number source player's server ID.
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--- @param coords vector The coordinates to calculate the distance from. Can be a table with x, y, z fields or a vector3. If not provided, the source player's Ped's coordinates are used.
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--- @return number closestPed - The Ped that is closest to the source player (or the provided coordinates). Returns -1 if no Peds are found.
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--- @return number closestDistance - The distance to the closest Ped. Returns -1 if no Peds are found.
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function QBCore.Functions.GetClosestPed(source, coords)
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local ped = GetPlayerPed(source)
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local peds = GetAllPeds()
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local closestDistance, closestPed = -1, -1
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if coords then coords = type(coords) == 'table' and vector3(coords.x, coords.y, coords.z) or coords end
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if not coords then coords = GetEntityCoords(ped) end
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for i = 1, #peds do
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if peds[i] ~= ped then
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local pedCoords = GetEntityCoords(peds[i])
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local distance = #(pedCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestPed = peds[i]
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closestDistance = distance
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end
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end
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end
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return closestPed, closestDistance
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end
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-- Routing buckets (Only touch if you know what you are doing)
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---Returns the objects related to buckets, first returned value is the player buckets, second one is entity buckets
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---@return table, table
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function QBCore.Functions.GetBucketObjects()
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return QBCore.Player_Buckets, QBCore.Entity_Buckets
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end
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---Will set the provided player id / source into the provided bucket id
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---@param source any
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---@param bucket any
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---@return boolean
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function QBCore.Functions.SetPlayerBucket(source, bucket)
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if source and bucket then
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local plicense = QBCore.Functions.GetIdentifier(source, 'license')
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Player(source).state:set('instance', bucket, true)
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SetPlayerRoutingBucket(source, bucket)
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QBCore.Player_Buckets[plicense] = { id = source, bucket = bucket }
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return true
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else
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return false
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end
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end
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---Will set any entity into the provided bucket, for example peds / vehicles / props / etc.
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---@param entity number
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---@param bucket number
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---@return boolean
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function QBCore.Functions.SetEntityBucket(entity, bucket)
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if entity and bucket then
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SetEntityRoutingBucket(entity, bucket)
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QBCore.Entity_Buckets[entity] = { id = entity, bucket = bucket }
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return true
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else
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return false
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end
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end
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---Will return an array of all the player ids inside the current bucket
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---@param bucket number
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---@return table|boolean
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function QBCore.Functions.GetPlayersInBucket(bucket)
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local curr_bucket_pool = {}
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if QBCore.Player_Buckets and next(QBCore.Player_Buckets) then
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for _, v in pairs(QBCore.Player_Buckets) do
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if v.bucket == bucket then
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curr_bucket_pool[#curr_bucket_pool + 1] = v.id
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end
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end
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return curr_bucket_pool
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else
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return false
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end
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end
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---Will return an array of all the entities inside the current bucket
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---(not for player entities, use GetPlayersInBucket for that)
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---@param bucket number
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---@return table|boolean
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function QBCore.Functions.GetEntitiesInBucket(bucket)
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local curr_bucket_pool = {}
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if QBCore.Entity_Buckets and next(QBCore.Entity_Buckets) then
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for _, v in pairs(QBCore.Entity_Buckets) do
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if v.bucket == bucket then
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curr_bucket_pool[#curr_bucket_pool + 1] = v.id
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end
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end
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return curr_bucket_pool
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else
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return false
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end
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end
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---Server side vehicle creation with optional callback
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---the CreateVehicle RPC still uses the client for creation so players must be near
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---@param source any
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---@param model any
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---@param coords vector
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---@param warp boolean
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---@return number
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function QBCore.Functions.SpawnVehicle(source, model, coords, warp)
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local ped = GetPlayerPed(source)
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model = type(model) == 'string' and joaat(model) or model
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if not coords then coords = GetEntityCoords(ped) end
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local heading = coords.w and coords.w or 0.0
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local veh = CreateVehicle(model, coords.x, coords.y, coords.z, heading, true, true)
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while not DoesEntityExist(veh) do Wait(0) end
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if warp then
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while GetVehiclePedIsIn(ped) ~= veh do
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Wait(0)
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TaskWarpPedIntoVehicle(ped, veh, -1)
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end
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end
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while NetworkGetEntityOwner(veh) ~= source do Wait(0) end
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return veh
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end
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---Server side vehicle creation with optional callback
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---the CreateAutomobile native is still experimental but doesn't use client for creation
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---doesn't work for all vehicles!
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---comment
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---@param source any
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---@param model any
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---@param coords vector
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---@param warp boolean
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---@return number
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function QBCore.Functions.CreateAutomobile(source, model, coords, warp)
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model = type(model) == 'string' and joaat(model) or model
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if not coords then coords = GetEntityCoords(GetPlayerPed(source)) end
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local heading = coords.w and coords.w or 0.0
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local CreateAutomobile = `CREATE_AUTOMOBILE`
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local veh = Citizen.InvokeNative(CreateAutomobile, model, coords, heading, true, true)
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while not DoesEntityExist(veh) do Wait(0) end
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if warp then TaskWarpPedIntoVehicle(GetPlayerPed(source), veh, -1) end
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return veh
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end
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--- New & more reliable server side native for creating vehicles
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---comment
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---@param source any
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---@param model any
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---@param vehtype any
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-- The appropriate vehicle type for the model info.
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-- Can be one of automobile, bike, boat, heli, plane, submarine, trailer, and (potentially), train.
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-- This should be the same type as the type field in vehicles.meta.
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---@param coords vector
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---@param warp boolean
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---@return number
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function QBCore.Functions.CreateVehicle(source, model, vehtype, coords, warp)
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model = type(model) == 'string' and joaat(model) or model
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vehtype = type(vehtype) == 'string' and tostring(vehtype) or vehtype
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if not coords then coords = GetEntityCoords(GetPlayerPed(source)) end
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local heading = coords.w and coords.w or 0.0
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local veh = CreateVehicleServerSetter(model, vehtype, coords, heading)
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while not DoesEntityExist(veh) do Wait(0) end
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if warp then TaskWarpPedIntoVehicle(GetPlayerPed(source), veh, -1) end
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return veh
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end
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function PaycheckInterval()
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if next(QBCore.Players) then
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for _, Player in pairs(QBCore.Players) do
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if Player then
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local payment = Player.PlayerData.job.payment
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if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
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if QBCore.Config.Money.PayCheckSociety then
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local account = exports['qb-management']:GetAccount(Player.PlayerData.job.name)
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if account ~= 0 then -- Checks if player is employed by a society
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if account < payment then -- Checks if company has enough money to pay society
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
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else
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Player.Functions.AddMoney('bank', payment)
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exports['qb-management']:RemoveMoney(Player.PlayerData.job.name, payment)
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
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TriggerEvent('okokBanking:AddTransferTransactionFromSocietyToP', payment, "salary", "Salary", Player.PlayerData.citizenid, Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname)
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end
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else
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Player.Functions.AddMoney('bank', payment)
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
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TriggerEvent('okokBanking:AddTransferTransactionFromSocietyToP', payment, "salary", "Salary", Player.PlayerData.citizenid, Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname)
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end
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else
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Player.Functions.AddMoney('bank', payment)
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
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TriggerEvent('okokBanking:AddTransferTransactionFromSocietyToP', payment, "salary", "Salary", Player.PlayerData.citizenid, Player.PlayerData.charinfo.firstname..' '..Player.PlayerData.charinfo.lastname)
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end
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end
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end
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end
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end
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SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckInterval)
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end
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-- Callback Functions --
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---Trigger Client Callback
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---@param name string
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---@param source any
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---@param cb function
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---@param ... any
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function QBCore.Functions.TriggerClientCallback(name, source, ...)
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local cb = nil
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local args = { ... }
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if QBCore.Shared.IsFunction(args[1]) then
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cb = args[1]
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table.remove(args, 1)
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end
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QBCore.ClientCallbacks[name] = {
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callback = cb,
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promise = promise.new()
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}
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TriggerClientEvent('QBCore:Client:TriggerClientCallback', source, name, table.unpack(args))
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if cb == nil then
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Citizen.Await(QBCore.ClientCallbacks[name].promise)
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return QBCore.ClientCallbacks[name].promise.value
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end
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end
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---Create Server Callback
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---@param name string
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---@param cb function
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function QBCore.Functions.CreateCallback(name, cb)
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QBCore.ServerCallbacks[name] = cb
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end
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-- Items
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---Create a usable item
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---@param item string
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---@param data function
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function QBCore.Functions.CreateUseableItem(item, data)
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QBCore.UsableItems[item] = data
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end
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---Checks if the given item is usable
|
|
---@param item string
|
|
---@return any
|
|
function QBCore.Functions.CanUseItem(item)
|
|
return QBCore.UsableItems[item]
|
|
end
|
|
|
|
---Use item
|
|
---@param source any
|
|
---@param item string
|
|
function QBCore.Functions.UseItem(source, item)
|
|
if GetResourceState('qs-inventory') == 'missing' then return end
|
|
exports['qs-inventory']:UseItem(source, item)
|
|
end
|
|
|
|
---Kick Player
|
|
---@param source any
|
|
---@param reason string
|
|
---@param setKickReason boolean
|
|
---@param deferrals boolean
|
|
function QBCore.Functions.Kick(source, reason, setKickReason, deferrals)
|
|
reason = '\n' .. reason .. '\n🔸 Check our Discord for further information: ' .. QBCore.Config.Server.Discord
|
|
if setKickReason then
|
|
setKickReason(reason)
|
|
end
|
|
CreateThread(function()
|
|
if deferrals then
|
|
deferrals.update(reason)
|
|
Wait(2500)
|
|
end
|
|
if source then
|
|
DropPlayer(source, reason)
|
|
end
|
|
for _ = 0, 4 do
|
|
while true do
|
|
if source then
|
|
if GetPlayerPing(source) >= 0 then
|
|
break
|
|
end
|
|
Wait(100)
|
|
CreateThread(function()
|
|
DropPlayer(source, reason)
|
|
end)
|
|
end
|
|
end
|
|
Wait(5000)
|
|
end
|
|
end)
|
|
end
|
|
|
|
---Check if player is whitelisted, kept like this for backwards compatibility or future plans
|
|
---@param source any
|
|
---@return boolean
|
|
function QBCore.Functions.IsWhitelisted(source)
|
|
if not QBCore.Config.Server.Whitelist then return true end
|
|
if QBCore.Functions.HasPermission(source, QBCore.Config.Server.WhitelistPermission) then return true end
|
|
return false
|
|
end
|
|
|
|
-- Setting & Removing Permissions
|
|
|
|
---Add permission for player
|
|
---@param source any
|
|
---@param permission string
|
|
function QBCore.Functions.AddPermission(source, permission)
|
|
if not IsPlayerAceAllowed(source, permission) then
|
|
ExecuteCommand(('add_principal player.%s qbcore.%s'):format(source, permission))
|
|
QBCore.Commands.Refresh(source)
|
|
end
|
|
end
|
|
|
|
---Remove permission from player
|
|
---@param source any
|
|
---@param permission string
|
|
function QBCore.Functions.RemovePermission(source, permission)
|
|
if permission then
|
|
if IsPlayerAceAllowed(source, permission) then
|
|
ExecuteCommand(('remove_principal player.%s qbcore.%s'):format(source, permission))
|
|
QBCore.Commands.Refresh(source)
|
|
end
|
|
else
|
|
for _, v in pairs(QBCore.Config.Server.Permissions) do
|
|
if IsPlayerAceAllowed(source, v) then
|
|
ExecuteCommand(('remove_principal player.%s qbcore.%s'):format(source, v))
|
|
QBCore.Commands.Refresh(source)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Checking for Permission Level
|
|
|
|
---Check if player has permission
|
|
---@param source any
|
|
---@param permission string
|
|
---@return boolean
|
|
function QBCore.Functions.HasPermission(source, permission)
|
|
if type(permission) == 'string' then
|
|
if IsPlayerAceAllowed(source, permission) then return true end
|
|
elseif type(permission) == 'table' then
|
|
for _, permLevel in pairs(permission) do
|
|
if IsPlayerAceAllowed(source, permLevel) then return true end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
---Get the players permissions
|
|
---@param source any
|
|
---@return table
|
|
function QBCore.Functions.GetPermission(source)
|
|
local src = source
|
|
local perms = {}
|
|
for _, v in pairs(QBCore.Config.Server.Permissions) do
|
|
if IsPlayerAceAllowed(src, v) then
|
|
perms[v] = true
|
|
end
|
|
end
|
|
return perms
|
|
end
|
|
|
|
---Get admin messages opt-in state for player
|
|
---@param source any
|
|
---@return boolean
|
|
function QBCore.Functions.IsOptin(source)
|
|
local license = QBCore.Functions.GetIdentifier(source, 'license')
|
|
if not license or not QBCore.Functions.HasPermission(source, 'admin') then return false end
|
|
local Player = QBCore.Functions.GetPlayer(source)
|
|
return Player.PlayerData.optin
|
|
end
|
|
|
|
---Toggle opt-in to admin messages
|
|
---@param source any
|
|
function QBCore.Functions.ToggleOptin(source)
|
|
local license = QBCore.Functions.GetIdentifier(source, 'license')
|
|
if not license or not QBCore.Functions.HasPermission(source, 'admin') then return end
|
|
local Player = QBCore.Functions.GetPlayer(source)
|
|
Player.PlayerData.optin = not Player.PlayerData.optin
|
|
Player.Functions.SetPlayerData('optin', Player.PlayerData.optin)
|
|
end
|
|
|
|
---Check if player is banned
|
|
---@param source any
|
|
---@return boolean, string?
|
|
function QBCore.Functions.IsPlayerBanned(source)
|
|
local plicense = QBCore.Functions.GetIdentifier(source, 'license')
|
|
local result = MySQL.single.await('SELECT id, reason, expire FROM bans WHERE license = ?', { plicense })
|
|
if not result then return false end
|
|
if os.time() < result.expire then
|
|
local timeTable = os.date('*t', tonumber(result.expire))
|
|
return true, 'You have been banned from the server:\n' .. result.reason .. '\nYour ban expires ' .. timeTable.day .. '/' .. timeTable.month .. '/' .. timeTable.year .. ' ' .. timeTable.hour .. ':' .. timeTable.min .. '\n'
|
|
else
|
|
MySQL.query('DELETE FROM bans WHERE id = ?', { result.id })
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Retrieves information about the database connection.
|
|
--- @return table; A table containing the database information.
|
|
function QBCore.Functions.GetDatabaseInfo()
|
|
local details = {
|
|
exists = false,
|
|
database = '',
|
|
}
|
|
local connectionString = GetConvar('mysql_connection_string', '')
|
|
|
|
if connectionString == '' then
|
|
return details
|
|
elseif connectionString:find('mysql://') then
|
|
connectionString = connectionString:sub(9, -1)
|
|
details.database = connectionString:sub(connectionString:find('/') + 1, -1):gsub('[%?]+[%w%p]*$', '')
|
|
details.exists = true
|
|
return details
|
|
else
|
|
connectionString = { string.strsplit(';', connectionString) }
|
|
|
|
for i = 1, #connectionString do
|
|
local v = connectionString[i]
|
|
if v:match('database') then
|
|
details.database = v:sub(10, #v)
|
|
details.exists = true
|
|
return details
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
---Check for duplicate license
|
|
---@param license any
|
|
---@return boolean
|
|
function QBCore.Functions.IsLicenseInUse(license)
|
|
local players = GetPlayers()
|
|
for _, player in pairs(players) do
|
|
local playerLicense = QBCore.Functions.GetIdentifier(player, 'license')
|
|
if playerLicense == license then return true end
|
|
end
|
|
return false
|
|
end
|
|
|
|
-- Utility functions
|
|
|
|
---Check if a player has an item [deprecated]
|
|
---@param source any
|
|
---@param items table|string
|
|
---@param amount number
|
|
---@return boolean
|
|
function QBCore.Functions.HasItem(source, items, amount)
|
|
if GetResourceState('qs-inventory') == 'missing' then return end
|
|
return exports['qs-inventory']:HasItem(source, items, amount)
|
|
end
|
|
|
|
---Notify
|
|
---@param source any
|
|
---@param text string
|
|
---@param type string
|
|
---@param length number
|
|
function QBCore.Functions.Notify(source, text, type, length)
|
|
TriggerClientEvent('QBCore:Notify', source, text, type, length)
|
|
end
|
|
|
|
---???? ... ok
|
|
---@param source any
|
|
---@param data any
|
|
---@param pattern any
|
|
---@return boolean
|
|
function QBCore.Functions.PrepForSQL(source, data, pattern)
|
|
data = tostring(data)
|
|
local src = source
|
|
local player = QBCore.Functions.GetPlayer(src)
|
|
local result = string.match(data, pattern)
|
|
if not result or string.len(result) ~= string.len(data) then
|
|
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'SQL Exploit Attempted', 'red', string.format('%s attempted to exploit SQL!', player.PlayerData.license))
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
for functionName, func in pairs(QBCore.Functions) do
|
|
if type(func) == 'function' then
|
|
exports(functionName, func)
|
|
end
|
|
end
|
|
|
|
-- Access a specific function directly:
|
|
-- exports['qb-core']:Notify(source, 'Hello Player!')
|