forked from Simnation/Main
690 lines
29 KiB
Lua
690 lines
29 KiB
Lua
QBCore.Players = {}
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QBCore.Player = {}
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-- On player login get their data or set defaults
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-- Don't touch any of this unless you know what you are doing
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-- Will cause major issues!
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local resourceName = GetCurrentResourceName()
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function QBCore.Player.Login(source, citizenid, newData)
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if source and source ~= '' then
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if citizenid then
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local license = QBCore.Functions.GetIdentifier(source, 'license')
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local PlayerData = MySQL.prepare.await('SELECT * FROM players where citizenid = ?', { citizenid })
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if PlayerData and license == PlayerData.license then
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PlayerData.money = json.decode(PlayerData.money)
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PlayerData.job = json.decode(PlayerData.job)
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PlayerData.gang = json.decode(PlayerData.gang)
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PlayerData.position = json.decode(PlayerData.position)
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PlayerData.metadata = json.decode(PlayerData.metadata)
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PlayerData.charinfo = json.decode(PlayerData.charinfo)
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QBCore.Player.CheckPlayerData(source, PlayerData)
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else
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DropPlayer(source, Lang:t('info.exploit_dropped'))
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TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(source) .. ' Has Been Dropped For Character Joining Exploit', false)
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end
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else
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QBCore.Player.CheckPlayerData(source, newData)
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end
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return true
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else
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QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.LOGIN - NO SOURCE GIVEN!')
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return false
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end
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end
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function QBCore.Player.GetOfflinePlayer(citizenid)
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if citizenid then
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local PlayerData = MySQL.prepare.await('SELECT * FROM players where citizenid = ?', { citizenid })
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if PlayerData then
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PlayerData.money = json.decode(PlayerData.money)
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PlayerData.job = json.decode(PlayerData.job)
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PlayerData.gang = json.decode(PlayerData.gang)
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PlayerData.position = json.decode(PlayerData.position)
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PlayerData.metadata = json.decode(PlayerData.metadata)
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PlayerData.charinfo = json.decode(PlayerData.charinfo)
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return QBCore.Player.CheckPlayerData(nil, PlayerData)
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end
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end
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return nil
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end
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function QBCore.Player.GetPlayerByLicense(license)
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if license then
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local source = QBCore.Functions.GetSource(license)
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if source > 0 then
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return QBCore.Players[source]
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else
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return QBCore.Player.GetOfflinePlayerByLicense(license)
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end
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end
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return nil
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end
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function QBCore.Player.GetOfflinePlayerByLicense(license)
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if license then
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local PlayerData = MySQL.prepare.await('SELECT * FROM players where license = ?', { license })
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if PlayerData then
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PlayerData.money = json.decode(PlayerData.money)
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PlayerData.job = json.decode(PlayerData.job)
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PlayerData.gang = json.decode(PlayerData.gang)
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PlayerData.position = json.decode(PlayerData.position)
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PlayerData.metadata = json.decode(PlayerData.metadata)
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PlayerData.charinfo = json.decode(PlayerData.charinfo)
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return QBCore.Player.CheckPlayerData(nil, PlayerData)
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end
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end
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return nil
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end
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local function applyDefaults(playerData, defaults)
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for key, value in pairs(defaults) do
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if type(value) == 'function' then
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playerData[key] = playerData[key] or value()
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elseif type(value) == 'table' then
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playerData[key] = playerData[key] or {}
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applyDefaults(playerData[key], value)
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else
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playerData[key] = playerData[key] or value
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end
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end
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end
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function QBCore.Player.CheckPlayerData(source, PlayerData)
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PlayerData = PlayerData or {}
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local Offline = not source
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if source then
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PlayerData.source = source
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PlayerData.license = PlayerData.license or QBCore.Functions.GetIdentifier(source, 'license')
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PlayerData.name = GetPlayerName(source)
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end
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local validatedJob = false
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if PlayerData.job and PlayerData.job.name ~= nil and PlayerData.job.grade and PlayerData.job.grade.level ~= nil then
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local jobInfo = QBCore.Shared.Jobs[PlayerData.job.name]
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if jobInfo then
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local jobGradeInfo = jobInfo.grades[tostring(PlayerData.job.grade.level)]
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if jobGradeInfo then
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PlayerData.job.label = jobInfo.label
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PlayerData.job.grade.name = jobGradeInfo.name
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PlayerData.job.payment = jobGradeInfo.payment
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PlayerData.job.grade.isboss = jobGradeInfo.isboss or false
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PlayerData.job.isboss = jobGradeInfo.isboss or false
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validatedJob = true
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end
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end
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end
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if validatedJob == false then
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-- set to nil, as the default job (unemployed) will be added by `applyDefaults`
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PlayerData.job = nil
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end
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local validatedGang = false
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if PlayerData.gang and PlayerData.gang.name ~= nil and PlayerData.gang.grade and PlayerData.gang.grade.level ~= nil then
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local gangInfo = QBCore.Shared.Gangs[PlayerData.gang.name]
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if gangInfo then
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local gangGradeInfo = gangInfo.grades[tostring(PlayerData.gang.grade.level)]
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if gangGradeInfo then
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PlayerData.gang.label = gangInfo.label
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PlayerData.gang.grade.name = gangGradeInfo.name
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PlayerData.gang.payment = gangGradeInfo.payment
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PlayerData.gang.grade.isboss = gangGradeInfo.isboss or false
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PlayerData.gang.isboss = gangGradeInfo.isboss or false
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validatedGang = true
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end
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end
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end
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if validatedGang == false then
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-- set to nil, as the default gang (unemployed) will be added by `applyDefaults`
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PlayerData.gang = nil
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end
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applyDefaults(PlayerData, QBCore.Config.Player.PlayerDefaults)
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if GetResourceState('qs-inventory') ~= 'missing' then
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PlayerData.items = exports['qs-inventory']:LoadInventory(PlayerData.source, PlayerData.citizenid)
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end
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return QBCore.Player.CreatePlayer(PlayerData, Offline)
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end
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-- On player logout
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function QBCore.Player.Logout(source)
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TriggerClientEvent('QBCore:Client:OnPlayerUnload', source)
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TriggerEvent('QBCore:Server:OnPlayerUnload', source)
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TriggerClientEvent('QBCore:Player:UpdatePlayerData', source)
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Wait(200)
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QBCore.Players[source] = nil
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end
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-- Create a new character
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-- Don't touch any of this unless you know what you are doing
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-- Will cause major issues!
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function QBCore.Player.CreatePlayer(PlayerData, Offline)
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local self = {}
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self.Functions = {}
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self.PlayerData = PlayerData
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self.Offline = Offline
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function self.Functions.UpdatePlayerData()
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if self.Offline then return end
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TriggerEvent('QBCore:Player:SetPlayerData', self.PlayerData)
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TriggerClientEvent('QBCore:Player:SetPlayerData', self.PlayerData.source, self.PlayerData)
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end
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function self.Functions.SetJob(job, grade)
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job = job:lower()
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grade = grade or '0'
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if not QBCore.Shared.Jobs[job] then return false end
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self.PlayerData.job = {
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name = job,
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label = QBCore.Shared.Jobs[job].label,
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onduty = QBCore.Shared.Jobs[job].defaultDuty,
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type = QBCore.Shared.Jobs[job].type or 'none',
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grade = {
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name = 'No Grades',
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level = 0,
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payment = 30,
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isboss = false
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}
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}
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local gradeKey = tostring(grade)
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local jobGradeInfo = QBCore.Shared.Jobs[job].grades[gradeKey]
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if jobGradeInfo then
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self.PlayerData.job.grade.name = jobGradeInfo.name
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self.PlayerData.job.grade.level = tonumber(gradeKey)
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self.PlayerData.job.grade.payment = jobGradeInfo.payment
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self.PlayerData.job.grade.isboss = jobGradeInfo.isboss or false
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self.PlayerData.job.isboss = jobGradeInfo.isboss or false
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end
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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end
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return true
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end
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function self.Functions.SetGang(gang, grade)
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gang = gang:lower()
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grade = grade or '0'
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if not QBCore.Shared.Gangs[gang] then return false end
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self.PlayerData.gang = {
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name = gang,
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label = QBCore.Shared.Gangs[gang].label,
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grade = {
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name = 'No Grades',
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level = 0,
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isboss = false
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}
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}
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local gradeKey = tostring(grade)
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local gangGradeInfo = QBCore.Shared.Gangs[gang].grades[gradeKey]
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if gangGradeInfo then
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self.PlayerData.gang.grade.name = gangGradeInfo.name
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self.PlayerData.gang.grade.level = tonumber(gradeKey)
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self.PlayerData.gang.grade.isboss = gangGradeInfo.isboss or false
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self.PlayerData.gang.isboss = gangGradeInfo.isboss or false
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end
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('QBCore:Server:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
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TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
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end
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return true
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end
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function self.Functions.Notify(text, type, length)
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TriggerClientEvent('QBCore:Notify', self.PlayerData.source, text, type, length)
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end
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function self.Functions.HasItem(items, amount)
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return QBCore.Functions.HasItem(self.PlayerData.source, items, amount)
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end
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function self.Functions.GetName()
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local charinfo = self.PlayerData.charinfo
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return charinfo.firstname .. ' ' .. charinfo.lastname
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end
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function self.Functions.SetJobDuty(onDuty)
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self.PlayerData.job.onduty = not not onDuty
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TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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self.Functions.UpdatePlayerData()
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end
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function self.Functions.SetPlayerData(key, val)
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if not key or type(key) ~= 'string' then return end
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self.PlayerData[key] = val
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self.Functions.UpdatePlayerData()
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end
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function self.Functions.SetMetaData(meta, val)
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if not meta or type(meta) ~= 'string' then return end
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if meta == 'hunger' or meta == 'thirst' then
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val = val > 100 and 100 or val
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end
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self.PlayerData.metadata[meta] = val
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self.Functions.UpdatePlayerData()
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end
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function self.Functions.GetMetaData(meta)
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if not meta or type(meta) ~= 'string' then return end
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return self.PlayerData.metadata[meta]
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end
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function self.Functions.AddRep(rep, amount)
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if not rep or not amount then return end
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local addAmount = tonumber(amount)
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local currentRep = self.PlayerData.metadata['rep'][rep] or 0
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self.PlayerData.metadata['rep'][rep] = currentRep + addAmount
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self.Functions.UpdatePlayerData()
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end
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function self.Functions.RemoveRep(rep, amount)
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if not rep or not amount then return end
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local removeAmount = tonumber(amount)
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local currentRep = self.PlayerData.metadata['rep'][rep] or 0
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if currentRep - removeAmount < 0 then
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self.PlayerData.metadata['rep'][rep] = 0
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else
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self.PlayerData.metadata['rep'][rep] = currentRep - removeAmount
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end
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self.Functions.UpdatePlayerData()
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end
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function self.Functions.GetRep(rep)
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if not rep then return end
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return self.PlayerData.metadata['rep'][rep] or 0
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end
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function self.Functions.AddMoney(moneytype, amount, reason)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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amount = tonumber(amount)
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if amount < 0 then return end
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if not self.PlayerData.money[moneytype] then return false end
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
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local isMoneyItem, moneyItemName = exports["tgiann-inventory"]:IsMoneyItem(moneytype)
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if isMoneyItem then
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exports["tgiann-inventory"]:SetItem(self.PlayerData.source, moneyItemName, self.PlayerData.money[moneytype])
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end
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
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TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
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TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
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end
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return true
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end
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function self.Functions.RemoveMoney(moneytype, amount, reason)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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amount = tonumber(amount)
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if amount < 0 then return end
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if not self.PlayerData.money[moneytype] then return false end
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for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
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if mtype == moneytype then
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if (self.PlayerData.money[moneytype] - amount) < 0 then
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return false
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end
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end
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end
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
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local isMoneyItem, moneyItemName = exports["tgiann-inventory"]:IsMoneyItem(moneytype)
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if isMoneyItem then
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exports["tgiann-inventory"]:SetItem(self.PlayerData.source, moneyItemName, self.PlayerData.money[moneytype])
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end
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
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if moneytype == 'bank' then
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TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
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end
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TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
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TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
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end
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return true
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end
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function self.Functions.SetMoney(moneytype, amount, reason, forInventory)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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amount = tonumber(amount)
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if amount < 0 then return false end
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if not self.PlayerData.money[moneytype] then return false end
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local difference = amount - self.PlayerData.money[moneytype]
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self.PlayerData.money[moneytype] = amount
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if not forInventory then
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local isMoneyItem, moneyItemName = exports["tgiann-inventory"]:IsMoneyItem(moneytype)
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if isMoneyItem then
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exports["tgiann-inventory"]:SetItem(self.PlayerData.source, moneyItemName, amount)
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end
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end
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, math.abs(difference), difference < 0)
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TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
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TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
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end
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return true
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end
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function self.Functions.GetMoney(moneytype)
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if not moneytype then return false end
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moneytype = moneytype:lower()
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return self.PlayerData.money[moneytype]
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end
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function self.Functions.Save()
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if self.Offline then
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QBCore.Player.SaveOffline(self.PlayerData)
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else
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QBCore.Player.Save(self.PlayerData.source)
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end
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end
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function self.Functions.Logout()
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if self.Offline then return end
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QBCore.Player.Logout(self.PlayerData.source)
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end
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function self.Functions.AddMethod(methodName, handler)
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self.Functions[methodName] = handler
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end
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function self.Functions.AddField(fieldName, data)
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self[fieldName] = data
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end
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if self.Offline then
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return self
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else
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QBCore.Players[self.PlayerData.source] = self
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QBCore.Player.Save(self.PlayerData.source)
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TriggerEvent('QBCore:Server:PlayerLoaded', self)
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self.Functions.UpdatePlayerData()
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end
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end
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-- Add a new function to the Functions table of the player class
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-- Use-case:
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--[[
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AddEventHandler('QBCore:Server:PlayerLoaded', function(Player)
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QBCore.Functions.AddPlayerMethod(Player.PlayerData.source, "functionName", function(oneArg, orMore)
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-- do something here
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end)
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end)
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]]
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function QBCore.Functions.AddPlayerMethod(ids, methodName, handler)
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local idType = type(ids)
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if idType == 'number' then
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if ids == -1 then
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for _, v in pairs(QBCore.Players) do
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v.Functions.AddMethod(methodName, handler)
|
|
end
|
|
else
|
|
if not QBCore.Players[ids] then return end
|
|
|
|
QBCore.Players[ids].Functions.AddMethod(methodName, handler)
|
|
end
|
|
elseif idType == 'table' and table.type(ids) == 'array' then
|
|
for i = 1, #ids do
|
|
QBCore.Functions.AddPlayerMethod(ids[i], methodName, handler)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Add a new field table of the player class
|
|
-- Use-case:
|
|
--[[
|
|
AddEventHandler('QBCore:Server:PlayerLoaded', function(Player)
|
|
QBCore.Functions.AddPlayerField(Player.PlayerData.source, "fieldName", "fieldData")
|
|
end)
|
|
]]
|
|
|
|
function QBCore.Functions.AddPlayerField(ids, fieldName, data)
|
|
local idType = type(ids)
|
|
if idType == 'number' then
|
|
if ids == -1 then
|
|
for _, v in pairs(QBCore.Players) do
|
|
v.Functions.AddField(fieldName, data)
|
|
end
|
|
else
|
|
if not QBCore.Players[ids] then return end
|
|
|
|
QBCore.Players[ids].Functions.AddField(fieldName, data)
|
|
end
|
|
elseif idType == 'table' and table.type(ids) == 'array' then
|
|
for i = 1, #ids do
|
|
QBCore.Functions.AddPlayerField(ids[i], fieldName, data)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Save player info to database (make sure citizenid is the primary key in your database)
|
|
|
|
function QBCore.Player.Save(source)
|
|
local ped = GetPlayerPed(source)
|
|
local pcoords = GetEntityCoords(ped)
|
|
local PlayerData = QBCore.Players[source].PlayerData
|
|
if PlayerData then
|
|
MySQL.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
|
|
citizenid = PlayerData.citizenid,
|
|
cid = tonumber(PlayerData.cid),
|
|
license = PlayerData.license,
|
|
name = PlayerData.name,
|
|
money = json.encode(PlayerData.money),
|
|
charinfo = json.encode(PlayerData.charinfo),
|
|
job = json.encode(PlayerData.job),
|
|
gang = json.encode(PlayerData.gang),
|
|
position = json.encode(pcoords),
|
|
metadata = json.encode(PlayerData.metadata)
|
|
})
|
|
if GetResourceState('qs-inventory') ~= 'missing' then exports['qs-inventory']:SaveInventory(source) end
|
|
QBCore.ShowSuccess(resourceName, PlayerData.name .. ' PLAYER SAVED!')
|
|
else
|
|
QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.SAVE - PLAYERDATA IS EMPTY!')
|
|
end
|
|
end
|
|
|
|
AddEventHandler('onResourceStop', function(resourceName)
|
|
if (resourceName == 'qs-inventory') then
|
|
local players = QBCore.Functions.GetPlayers()
|
|
for _, player in ipairs(players) do
|
|
QBCore.Player.Save(player)
|
|
end
|
|
end
|
|
end)
|
|
|
|
function QBCore.Player.SaveOffline(PlayerData)
|
|
if PlayerData then
|
|
MySQL.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
|
|
citizenid = PlayerData.citizenid,
|
|
cid = tonumber(PlayerData.cid),
|
|
license = PlayerData.license,
|
|
name = PlayerData.name,
|
|
money = json.encode(PlayerData.money),
|
|
charinfo = json.encode(PlayerData.charinfo),
|
|
job = json.encode(PlayerData.job),
|
|
gang = json.encode(PlayerData.gang),
|
|
position = json.encode(PlayerData.position),
|
|
metadata = json.encode(PlayerData.metadata)
|
|
})
|
|
if GetResourceState('qs-inventory') ~= 'missing' then exports['qs-inventory']:SaveInventory(PlayerData, true) end
|
|
QBCore.ShowSuccess(resourceName, PlayerData.name .. ' OFFLINE PLAYER SAVED!')
|
|
else
|
|
QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.SAVEOFFLINE - PLAYERDATA IS EMPTY!')
|
|
end
|
|
end
|
|
|
|
-- Delete character
|
|
|
|
local playertables = { -- Add tables as needed
|
|
{ table = 'players' },
|
|
{ table = 'apartments' },
|
|
{ table = 'bank_accounts' },
|
|
{ table = 'crypto_transactions' },
|
|
{ table = 'phone_invoices' },
|
|
{ table = 'phone_messages' },
|
|
{ table = 'playerskins' },
|
|
{ table = 'player_contacts' },
|
|
{ table = 'player_houses' },
|
|
{ table = 'player_mails' },
|
|
{ table = 'player_outfits' },
|
|
{ table = 'player_vehicles' }
|
|
}
|
|
|
|
function QBCore.Player.DeleteCharacter(source, citizenid)
|
|
local license = QBCore.Functions.GetIdentifier(source, 'license')
|
|
local result = MySQL.scalar.await('SELECT license FROM players where citizenid = ?', { citizenid })
|
|
if license == result then
|
|
local query = 'DELETE FROM %s WHERE citizenid = ?'
|
|
local tableCount = #playertables
|
|
local queries = table.create(tableCount, 0)
|
|
|
|
for i = 1, tableCount do
|
|
local v = playertables[i]
|
|
queries[i] = { query = query:format(v.table), values = { citizenid } }
|
|
end
|
|
|
|
MySQL.transaction(queries, function(result2)
|
|
if result2 then
|
|
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Deleted', 'red', '**' .. GetPlayerName(source) .. '** ' .. license .. ' deleted **' .. citizenid .. '**..')
|
|
end
|
|
end)
|
|
else
|
|
DropPlayer(source, Lang:t('info.exploit_dropped'))
|
|
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(source) .. ' Has Been Dropped For Character Deletion Exploit', true)
|
|
end
|
|
end
|
|
|
|
function QBCore.Player.ForceDeleteCharacter(citizenid)
|
|
local result = MySQL.scalar.await('SELECT license FROM players where citizenid = ?', { citizenid })
|
|
if result then
|
|
local query = 'DELETE FROM %s WHERE citizenid = ?'
|
|
local tableCount = #playertables
|
|
local queries = table.create(tableCount, 0)
|
|
local Player = QBCore.Functions.GetPlayerByCitizenId(citizenid)
|
|
|
|
if Player then
|
|
DropPlayer(Player.PlayerData.source, 'An admin deleted the character which you are currently using')
|
|
end
|
|
for i = 1, tableCount do
|
|
local v = playertables[i]
|
|
queries[i] = { query = query:format(v.table), values = { citizenid } }
|
|
end
|
|
|
|
MySQL.transaction(queries, function(result2)
|
|
if result2 then
|
|
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Force Deleted', 'red', 'Character **' .. citizenid .. '** got deleted')
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
-- Inventory Backwards Compatibility
|
|
|
|
function QBCore.Player.SaveInventory(source)
|
|
if GetResourceState('qs-inventory') == 'missing' then return end
|
|
exports['qs-inventory']:SaveInventory(source, false)
|
|
end
|
|
|
|
function QBCore.Player.SaveOfflineInventory(PlayerData)
|
|
if GetResourceState('qs-inventory') == 'missing' then return end
|
|
exports['qs-inventory']:SaveInventory(PlayerData, true)
|
|
end
|
|
|
|
function QBCore.Player.GetTotalWeight(items)
|
|
if GetResourceState('qs-inventory') == 'missing' then return end
|
|
return exports['qs-inventory']:GetTotalWeight(items)
|
|
end
|
|
|
|
function QBCore.Player.GetSlotsByItem(items, itemName)
|
|
if GetResourceState('qs-inventory') == 'missing' then return end
|
|
return exports['qs-inventory']:GetSlotsByItem(items, itemName)
|
|
end
|
|
|
|
function QBCore.Player.GetFirstSlotByItem(items, itemName)
|
|
if GetResourceState('qs-inventory') == 'missing' then return end
|
|
return exports['qs-inventory']:GetFirstSlotByItem(items, itemName)
|
|
end
|
|
|
|
-- Util Functions
|
|
|
|
function QBCore.Player.CreateCitizenId()
|
|
local CitizenId = tostring(QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(5)):upper()
|
|
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE citizenid = ?) AS uniqueCheck', { CitizenId })
|
|
if result == 0 then return CitizenId end
|
|
return QBCore.Player.CreateCitizenId()
|
|
end
|
|
|
|
function QBCore.Functions.CreateAccountNumber()
|
|
local AccountNumber = 'US0' .. math.random(1, 9) .. 'QBCore' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99)
|
|
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(charinfo, "$.account")) = ?) AS uniqueCheck', { AccountNumber })
|
|
if result == 0 then return AccountNumber end
|
|
return QBCore.Functions.CreateAccountNumber()
|
|
end
|
|
|
|
function QBCore.Functions.CreatePhoneNumber()
|
|
local PhoneNumber = math.random(100, 999) .. math.random(1000000, 9999999)
|
|
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(charinfo, "$.phone")) = ?) AS uniqueCheck', { PhoneNumber })
|
|
if result == 0 then return PhoneNumber end
|
|
return QBCore.Functions.CreatePhoneNumber()
|
|
end
|
|
|
|
function QBCore.Player.CreateFingerId()
|
|
local FingerId = tostring(QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(1) .. QBCore.Shared.RandomInt(2) .. QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(4))
|
|
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(metadata, "$.fingerprint")) = ?) AS uniqueCheck', { FingerId })
|
|
if result == 0 then return FingerId end
|
|
return QBCore.Player.CreateFingerId()
|
|
end
|
|
|
|
function QBCore.Player.CreateWalletId()
|
|
local WalletId = 'QB-' .. math.random(11111111, 99999999)
|
|
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(metadata, "$.walletid")) = ?) AS uniqueCheck', { WalletId })
|
|
if result == 0 then return WalletId end
|
|
return QBCore.Player.CreateWalletId()
|
|
end
|
|
|
|
function QBCore.Player.CreateSerialNumber()
|
|
local SerialNumber = math.random(11111111, 99999999)
|
|
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(metadata, "$.phonedata.SerialNumber")) = ?) AS uniqueCheck', { SerialNumber })
|
|
if result == 0 then return SerialNumber end
|
|
return QBCore.Player.CreateSerialNumber()
|
|
end
|
|
|
|
PaycheckInterval() -- This starts the paycheck system
|