forked from Simnation/Main
57 lines
1.8 KiB
Lua
57 lines
1.8 KiB
Lua
config.stashes = {
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active = true,
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locations = {
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{
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coords = vec3(452.3, -991.4, 30.7),
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textUiLabel = 'Open personal locker',
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name = 'policelocker', -- uniq name
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label = 'Personal locker',
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slots = 70,
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weight = 70000,
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owner = true, -- if true, it creates a player-specific stash.
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jobs = { police = true } -- only 9 ranks for police job
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},
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{
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coords = vec3(301.3, -600.23, 43.28),
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textUiLabel = 'Open personal locker',
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name = 'emslocker', -- uniq name
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label = 'Personal Locker',
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slots = 70,
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weight = 70000,
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owner = true,
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jobs = { ambulance = true } -- all ranks for ambulance job
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},
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{
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coords = vec3(0.0, 0.0, 0.0),
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textUiLabel = 'Open test locker',
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name = 'testlocker', -- uniq name
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label = 'Personal Locker',
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slots = 70,
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weight = 70000,
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owner = false,
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jobs = { ambulance = true, police = { 1, 2, 3, 4, 5, 6, 7, 8, 9 } } -- all ranks for ambulance job, only 9 ranks for police job
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},
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---- NORDIS HAUS ----
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{
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coords = vec3(-1237.74, 837.11, 192.89),
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textUiLabel = 'öffnen',
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name = 'nordisideboard', -- uniq name
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label = 'Sideboard',
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slots = 10,
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weight = 70000,
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},
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{
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coords = vec3(-1230.77, 839.04, 192.89),
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textUiLabel = 'öffnen',
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name = 'nordisfridge', -- uniq name
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label = 'Kühlschrank',
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slots = 20,
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weight = 70000,
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},
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}
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}
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