forked from Simnation/Main
750 lines
26 KiB
Lua
750 lines
26 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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local vendingMachines = {}
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local robberyInProgress = {}
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-- Load vending machines from database
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CreateThread(function()
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local result = MySQL.Sync.fetchAll('SELECT * FROM vending_machines')
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if result then
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for i = 1, #result do
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local data = result[i]
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vendingMachines[data.id] = {
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id = data.id,
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owner = data.owner,
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coords = json.decode(data.coords),
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prop = data.prop,
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money = data.money,
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items = json.decode(data.items) or {},
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prices = json.decode(data.prices) or {},
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managers = json.decode(data.managers) or {},
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stash = 'vending_' .. data.id
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}
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end
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print("^2[VENDING]^7 Loaded " .. #result .. " vending machines")
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end
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end)
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-- Register vending machine (when player buys it)
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RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Check if there's already a machine at these coords
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for id, machine in pairs(vendingMachines) do
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local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z))
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if dist < 2.0 then
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TriggerClientEvent('QBCore:Notify', src, 'Hier ist bereits ein Automat registriert!', 'error')
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return
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end
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end
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-- Check if player has enough money
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if Player.PlayerData.money.cash < Config.VendingMachinePrice then
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TriggerClientEvent('QBCore:Notify', src, 'Du benötigst $' .. Config.VendingMachinePrice .. ' um diesen Automaten zu kaufen!', 'error')
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return
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end
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-- Remove money
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Player.Functions.RemoveMoney('cash', Config.VendingMachinePrice)
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-- Create machine in database
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local machineId = MySQL.insert.await('INSERT INTO vending_machines (owner, coords, prop, money, items, prices, managers) VALUES (?, ?, ?, ?, ?, ?, ?)', {
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Player.PlayerData.citizenid,
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json.encode(coords),
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prop,
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0,
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json.encode({}),
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json.encode({}),
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json.encode({})
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})
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-- Add to memory
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vendingMachines[machineId] = {
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id = machineId,
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owner = Player.PlayerData.citizenid,
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coords = coords,
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prop = prop,
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money = 0,
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items = {},
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prices = {},
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managers = {},
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stash = 'vending_' .. machineId
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}
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print("^2[VENDING]^7 New vending machine registered: " .. machineId)
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TriggerClientEvent('QBCore:Notify', src, 'Verkaufsautomat erfolgreich gekauft für $' .. Config.VendingMachinePrice .. '!', 'success')
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TriggerClientEvent('vending:client:refreshTargets', -1)
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end)
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-- Sell vending machine
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RegisterNetEvent('vending:server:sellMachine', function(coords, machineId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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if not machineId then
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machineId = getMachineIdByCoords(coords)
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end
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if not machineId then
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TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
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return
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end
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local machine = vendingMachines[machineId]
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-- Check if player is owner
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if machine.owner ~= Player.PlayerData.citizenid then
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TriggerClientEvent('QBCore:Notify', src, 'Du bist nicht der Besitzer dieses Automaten!', 'error')
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return
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end
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-- Calculate sell price
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local sellPrice = math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100)
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-- Add money from machine to sell price
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sellPrice = sellPrice + machine.money
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-- Give money to player
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Player.Functions.AddMoney('cash', sellPrice)
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-- Empty stash first
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local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
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if stashItems then
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for slot, item in pairs(stashItems) do
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if item.amount > 0 then
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-- Try to add to player inventory first
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if Player.Functions.AddItem(item.name, item.amount) then
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exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, item.name, item.amount, slot)
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item.name], 'add', item.amount)
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else
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-- If player inventory is full, create a drop
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exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, item.name, item.amount, slot)
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TriggerClientEvent('QBCore:Notify', src, 'Einige Items wurden auf den Boden fallen gelassen!', 'info')
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-- If you have a drop system, you can create a drop here
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end
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end
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end
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end
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-- Delete from database
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MySQL.Async.execute('DELETE FROM vending_machines WHERE id = ?', {machineId})
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-- Remove from memory
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vendingMachines[machineId] = nil
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TriggerClientEvent('QBCore:Notify', src, 'Automat verkauft für $' .. sellPrice .. '!', 'success')
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TriggerClientEvent('vending:client:refreshTargets', -1)
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end)
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-- Check if player can manage machine
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function canManageMachine(playerId, machineId)
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local Player = QBCore.Functions.GetPlayer(playerId)
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if not Player then return false end
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local machine = vendingMachines[machineId]
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if not machine then return false end
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-- Check if player is owner
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if machine.owner == Player.PlayerData.citizenid then
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return true
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end
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-- Check if player is manager
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if machine.managers then
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for _, manager in pairs(machine.managers) do
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if manager == Player.PlayerData.citizenid then
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return true
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end
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end
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end
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return false
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end
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-- Open management menu
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RegisterNetEvent('vending:server:openManagement', function(coords)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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local machine = vendingMachines[machineId]
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-- Check if player can manage
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if not canManageMachine(src, machineId) then
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TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
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return
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end
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-- Add isOwner flag to distinguish between owner and manager
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machine.isOwner = (machine.owner == Player.PlayerData.citizenid)
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TriggerClientEvent('vending:client:openManagement', src, machine)
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end)
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-- Open stash
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RegisterNetEvent('vending:server:openStash', function(coords)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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-- Check if player can manage
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if not canManageMachine(src, machineId) then
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TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
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return
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end
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local machine = vendingMachines[machineId]
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-- Öffne das Inventar mit tgiann-inventory
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exports["tgiann-inventory"]:OpenInventory(src, "stash", machine.stash, {
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maxweight = Config.MaxWeight,
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slots = Config.MaxSlots,
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label = 'Vending Machine #' .. machine.id
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})
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end)
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-- Set item price
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RegisterNetEvent('vending:server:setItemPrice', function(coords, itemName, price)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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-- Check if player can manage
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if not canManageMachine(src, machineId) then
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TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
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return
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end
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local machine = vendingMachines[machineId]
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-- Update price
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machine.prices[itemName] = price
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MySQL.update('UPDATE vending_machines SET prices = ? WHERE id = ?', {json.encode(machine.prices), machineId})
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TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' auf $' .. price .. ' gesetzt!', 'success')
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end)
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-- Withdraw money
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RegisterNetEvent('vending:server:withdrawMoney', function(coords, amount)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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-- Check if player can manage
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if not canManageMachine(src, machineId) then
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TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
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return
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end
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local machine = vendingMachines[machineId]
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if machine.money < amount then
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TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
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return
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end
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-- Update machine money
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machine.money = machine.money - amount
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MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
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-- Give money to player
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Player.Functions.AddMoney('cash', amount)
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TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' abgehoben!', 'success')
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end)
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-- Buy item from vending machine with quantity selection
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RegisterNetEvent('vending:server:buyItem', function(coords, itemName, amount)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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local machine = vendingMachines[machineId]
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local price = machine.prices[itemName] or Config.DefaultPrice
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local totalPrice = price * amount
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-- Check if player has enough money
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if Player.PlayerData.money.cash < totalPrice then
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TriggerClientEvent('QBCore:Notify', src, 'Du hast nicht genug Geld!', 'error')
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return
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end
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-- Get stash items
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local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
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local availableAmount = 0
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if stashItems then
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for slot, item in pairs(stashItems) do
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if item.name == itemName and item.amount > 0 then
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availableAmount = availableAmount + item.amount
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end
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end
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end
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if availableAmount < amount then
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TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Artikel verfügbar! Verfügbar: ' .. availableAmount, 'error')
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return
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end
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-- Check if player can carry the items
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if not Player.Functions.AddItem(itemName, amount) then
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TriggerClientEvent('QBCore:Notify', src, 'Du kannst nicht so viele Items tragen!', 'error')
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return
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end
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-- Remove money from player
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Player.Functions.RemoveMoney('cash', totalPrice)
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-- Add money to machine
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machine.money = machine.money + totalPrice
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MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
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-- Remove items from stash
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local remainingToRemove = amount
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for slot, item in pairs(stashItems) do
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if item.name == itemName and item.amount > 0 then
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local removeAmount = math.min(remainingToRemove, item.amount)
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exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, itemName, removeAmount, slot)
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remainingToRemove = remainingToRemove - removeAmount
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if remainingToRemove <= 0 then
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break
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end
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end
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end
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-- Show item box
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], 'add', amount)
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TriggerClientEvent('QBCore:Notify', src, amount .. 'x ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' gekauft für $' .. totalPrice .. '!', 'success')
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end)
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-- Add manager to vending machine
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RegisterNetEvent('vending:server:addManager', function(coords, targetId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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local machine = vendingMachines[machineId]
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-- Only owner can add managers
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if machine.owner ~= Player.PlayerData.citizenid then
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TriggerClientEvent('QBCore:Notify', src, 'Nur der Besitzer kann Verwalter hinzufügen!', 'error')
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return
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end
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-- Get target player
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local Target = QBCore.Functions.GetPlayer(tonumber(targetId))
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if not Target then
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TriggerClientEvent('QBCore:Notify', src, 'Spieler nicht gefunden!', 'error')
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return
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end
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-- Check if already a manager
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if machine.managers then
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for _, manager in pairs(machine.managers) do
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if manager == Target.PlayerData.citizenid then
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TriggerClientEvent('QBCore:Notify', src, 'Diese Person ist bereits ein Verwalter!', 'error')
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return
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end
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end
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else
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machine.managers = {}
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end
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-- Add to managers
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table.insert(machine.managers, Target.PlayerData.citizenid)
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MySQL.update('UPDATE vending_machines SET managers = ? WHERE id = ?', {json.encode(machine.managers), machineId})
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TriggerClientEvent('QBCore:Notify', src, Target.PlayerData.charinfo.firstname .. ' ' .. Target.PlayerData.charinfo.lastname .. ' als Verwalter hinzugefügt!', 'success')
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TriggerClientEvent('QBCore:Notify', Target.PlayerData.source, 'Du wurdest als Verwalter für einen Verkaufsautomaten hinzugefügt!', 'success')
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end)
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-- Remove manager from vending machine
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RegisterNetEvent('vending:server:removeManager', function(coords, citizenid)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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local machine = vendingMachines[machineId]
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-- Only owner can remove managers
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if machine.owner ~= Player.PlayerData.citizenid then
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TriggerClientEvent('QBCore:Notify', src, 'Nur der Besitzer kann Verwalter entfernen!', 'error')
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return
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end
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-- Check if manager exists
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local found = false
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local newManagers = {}
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if machine.managers then
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for _, manager in pairs(machine.managers) do
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if manager ~= citizenid then
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table.insert(newManagers, manager)
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else
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found = true
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end
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end
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end
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if not found then
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TriggerClientEvent('QBCore:Notify', src, 'Diese Person ist kein Verwalter!', 'error')
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return
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end
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-- Update managers
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machine.managers = newManagers
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MySQL.update('UPDATE vending_machines SET managers = ? WHERE id = ?', {json.encode(machine.managers), machineId})
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TriggerClientEvent('QBCore:Notify', src, 'Verwalter entfernt!', 'success')
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-- Notify the removed manager if online
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local players = QBCore.Functions.GetPlayers()
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for _, playerId in ipairs(players) do
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local targetPlayer = QBCore.Functions.GetPlayer(playerId)
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if targetPlayer and targetPlayer.PlayerData.citizenid == citizenid then
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TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Du wurdest als Verwalter eines Verkaufsautomaten entfernt!', 'error')
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break
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end
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end
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end)
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-- Get managers list
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QBCore.Functions.CreateCallback('vending:server:getManagers', function(source, cb, coords)
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local machineId = getMachineIdByCoords(coords)
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if not machineId then
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cb({})
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return
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end
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local machine = vendingMachines[machineId]
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local managersList = {}
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if machine.managers and #machine.managers > 0 then
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for _, citizenid in pairs(machine.managers) do
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-- Try to get online player info
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local found = false
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local players = QBCore.Functions.GetPlayers()
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for _, playerId in ipairs(players) do
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local targetPlayer = QBCore.Functions.GetPlayer(playerId)
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if targetPlayer and targetPlayer.PlayerData.citizenid == citizenid then
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table.insert(managersList, {
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citizenid = citizenid,
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name = targetPlayer.PlayerData.charinfo.firstname .. ' ' .. targetPlayer.PlayerData.charinfo.lastname,
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online = true
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})
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found = true
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break
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end
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end
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-- If not online, get from database
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if not found then
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local result = MySQL.Sync.fetchAll('SELECT charinfo FROM players WHERE citizenid = ?', {citizenid})
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if result and result[1] then
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local charinfo = json.decode(result[1].charinfo)
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table.insert(managersList, {
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citizenid = citizenid,
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name = charinfo.firstname .. ' ' .. charinfo.lastname,
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online = false
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})
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else
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table.insert(managersList, {
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citizenid = citizenid,
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name = "Unbekannt",
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online = false
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})
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end
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end
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end
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end
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cb(managersList)
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end)
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-- Start robbery
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RegisterNetEvent('vending:server:startRobbery', function(coords)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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local machine = vendingMachines[machineId]
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-- Check if player has required item
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local hasItem = Player.Functions.GetItemByName(Config.RobberyItem)
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if not hasItem or hasItem.amount < 1 then
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TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
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return
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end
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-- Check if already being robbed
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if robberyInProgress[machineId] then
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TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
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return
|
|
end
|
|
|
|
-- Check if machine has money
|
|
if machine.money < Config.MinRobberyAmount then
|
|
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
|
|
return
|
|
end
|
|
|
|
robberyInProgress[machineId] = true
|
|
|
|
-- Alert police
|
|
local streetHash = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
|
|
local streetName = GetStreetNameFromHashKey(streetHash)
|
|
|
|
local players = QBCore.Functions.GetQBPlayers()
|
|
for k, v in pairs(players) do
|
|
if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
|
|
TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, coords, streetName)
|
|
end
|
|
end
|
|
|
|
-- Alert owner and managers
|
|
for _, playerId in ipairs(QBCore.Functions.GetPlayers()) do
|
|
local targetPlayer = QBCore.Functions.GetPlayer(playerId)
|
|
if targetPlayer then
|
|
if targetPlayer.PlayerData.citizenid == machine.owner then
|
|
TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Dein Verkaufsautomat wird gerade aufgebrochen! Standort: ' .. streetName, 'error', 10000)
|
|
elseif machine.managers then
|
|
for _, manager in pairs(machine.managers) do
|
|
if targetPlayer.PlayerData.citizenid == manager then
|
|
TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Ein Verkaufsautomat, den du verwaltest, wird gerade aufgebrochen! Standort: ' .. streetName, 'error', 10000)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
TriggerClientEvent('vending:client:startRobbery', src, coords)
|
|
end)
|
|
|
|
-- Complete robbery
|
|
RegisterNetEvent('vending:server:completeRobbery', function(coords, success)
|
|
local src = source
|
|
local Player = QBCore.Functions.GetPlayer(src)
|
|
if not Player then return end
|
|
|
|
local machineId = getMachineIdByCoords(coords)
|
|
if not machineId then return end
|
|
|
|
local machine = vendingMachines[machineId]
|
|
robberyInProgress[machineId] = false
|
|
|
|
if success then
|
|
local stolenAmount = math.random(Config.MinRobberyAmount, math.min(machine.money, Config.MaxRobberyAmount))
|
|
|
|
-- Remove money from machine
|
|
machine.money = machine.money - stolenAmount
|
|
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
|
|
|
|
-- Give money to player
|
|
Player.Functions.AddMoney('cash', stolenAmount)
|
|
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. stolenAmount .. ' gestohlen!', 'success')
|
|
|
|
-- Remove robbery item with chance
|
|
if math.random(1, 100) <= Config.RobberyItemBreakChance then
|
|
Player.Functions.RemoveItem(Config.RobberyItem, 1)
|
|
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[Config.RobberyItem], 'remove')
|
|
TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
|
|
end
|
|
else
|
|
TriggerClientEvent('QBCore:Notify', src, 'Aufbruch fehlgeschlagen!', 'error')
|
|
end
|
|
end)
|
|
|
|
-- Helper function to get machine ID by coordinates
|
|
function getMachineIdByCoords(coords)
|
|
for id, machine in pairs(vendingMachines) do
|
|
local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z))
|
|
if dist < 2.0 then
|
|
return id
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
-- Get machine data by coordinates
|
|
QBCore.Functions.CreateCallback('vending:server:getMachineByCoords', function(source, cb, coords)
|
|
local machineId = getMachineIdByCoords(coords)
|
|
if machineId then
|
|
cb(vendingMachines[machineId])
|
|
else
|
|
cb(nil)
|
|
end
|
|
end)
|
|
|
|
-- Get stash items for vending machine menu
|
|
QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, coords)
|
|
local machineId = getMachineIdByCoords(coords)
|
|
if not machineId then
|
|
cb({})
|
|
return
|
|
end
|
|
|
|
local machine = vendingMachines[machineId]
|
|
|
|
-- Get stash items using correct export
|
|
local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
|
|
local items = {}
|
|
|
|
if stashItems then
|
|
for slot, item in pairs(stashItems) do
|
|
if item.amount > 0 then
|
|
item.price = machine.prices[item.name] or Config.DefaultPrice
|
|
table.insert(items, item)
|
|
end
|
|
end
|
|
end
|
|
|
|
cb(items)
|
|
end)
|
|
|
|
-- Check if player owns machine
|
|
QBCore.Functions.CreateCallback('vending:server:isOwner', function(source, cb, coords)
|
|
local Player = QBCore.Functions.GetPlayer(source)
|
|
if not Player then
|
|
cb(false)
|
|
return
|
|
end
|
|
|
|
local machineId = getMachineIdByCoords(coords)
|
|
if not machineId then
|
|
cb(false)
|
|
return
|
|
end
|
|
|
|
local machine = vendingMachines[machineId]
|
|
cb(machine.owner == Player.PlayerData.citizenid)
|
|
end)
|
|
|
|
-- Check if player can manage machine
|
|
QBCore.Functions.CreateCallback('vending:server:canManage', function(source, cb, coords)
|
|
local Player = QBCore.Functions.GetPlayer(source)
|
|
if not Player then
|
|
cb(false)
|
|
return
|
|
end
|
|
|
|
local machineId = getMachineIdByCoords(coords)
|
|
if not machineId then
|
|
cb(false)
|
|
return
|
|
end
|
|
|
|
cb(canManageMachine(source, machineId))
|
|
end)
|
|
|
|
-- Check if machine exists at coords
|
|
QBCore.Functions.CreateCallback('vending:server:machineExists', function(source, cb, coords)
|
|
local machineId = getMachineIdByCoords(coords)
|
|
cb(machineId ~= nil)
|
|
end)
|
|
|
|
-- Get online players for manager selection
|
|
QBCore.Functions.CreateCallback('vending:server:getOnlinePlayers', function(source, cb)
|
|
local src = source
|
|
local Player = QBCore.Functions.GetPlayer(src)
|
|
if not Player then
|
|
cb({})
|
|
return
|
|
end
|
|
|
|
local players = {}
|
|
local onlinePlayers = QBCore.Functions.GetPlayers()
|
|
|
|
for _, playerId in ipairs(onlinePlayers) do
|
|
local targetPlayer = QBCore.Functions.GetPlayer(playerId)
|
|
if targetPlayer and targetPlayer.PlayerData.source ~= src then
|
|
table.insert(players, {
|
|
id = targetPlayer.PlayerData.source,
|
|
name = targetPlayer.PlayerData.charinfo.firstname .. ' ' .. targetPlayer.PlayerData.charinfo.lastname,
|
|
citizenid = targetPlayer.PlayerData.citizenid
|
|
})
|
|
end
|
|
end
|
|
|
|
cb(players)
|
|
end)
|
|
|
|
-- Debug command
|
|
QBCore.Commands.Add('vendingdebug', 'Debug vending machines (Admin Only)', {}, false, function(source, args)
|
|
local Player = QBCore.Functions.GetPlayer(source)
|
|
if Player.PlayerData.permission == "admin" or Player.PlayerData.permission == "god" then
|
|
local count = 0
|
|
for id, machine in pairs(vendingMachines) do
|
|
count = count + 1
|
|
print("^2[VENDING]^7 Machine #" .. id .. " | Owner: " .. machine.owner .. " | Money: $" .. machine.money)
|
|
end
|
|
|
|
TriggerClientEvent('QBCore:Notify', source, count .. ' Verkaufsautomaten geladen', 'success')
|
|
else
|
|
TriggerClientEvent('QBCore:Notify', source, 'Keine Berechtigung!', 'error')
|
|
end
|
|
end, 'admin')
|
|
|
|
-- Combined callback for faster machine status checks
|
|
QBCore.Functions.CreateCallback('vending:server:getMachineStatus', function(source, cb, coords)
|
|
local src = source
|
|
local Player = QBCore.Functions.GetPlayer(src)
|
|
if not Player then
|
|
cb(nil)
|
|
return
|
|
end
|
|
|
|
local machineId = getMachineIdByCoords(coords)
|
|
if not machineId then
|
|
cb({exists = false, canManage = false})
|
|
return
|
|
end
|
|
|
|
local machine = vendingMachines[machineId]
|
|
local canManage = false
|
|
|
|
-- Check if player is owner
|
|
if machine.owner == Player.PlayerData.citizenid then
|
|
canManage = true
|
|
else
|
|
-- Check if player is manager
|
|
if machine.managers then
|
|
for _, manager in pairs(machine.managers) do
|
|
if manager == Player.PlayerData.citizenid then
|
|
canManage = true
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
cb({exists = true, canManage = canManage})
|
|
end)
|
|
|