forked from Simnation/Main
142 lines
4.3 KiB
Lua
142 lines
4.3 KiB
Lua
-- modules/pfandsystem/client.lua (korrigiert)
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-- Erstelle Targets für alle Pfandautomaten
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CreateThread(function()
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if not Config.PfandSystem or not Config.PfandSystem.enabled then return end
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for _, prop in pairs(Config.PfandautomatProps) do
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exports['qb-target']:AddTargetModel(prop, {
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options = {
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{
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type = "client",
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event = "pickle_consumables:client:openPfandMenu",
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icon = "fas fa-recycle",
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label = _L('pfand_menu_title'),
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}
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},
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distance = 2.0
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})
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end
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end)
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-- Öffne Pfand Menu
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RegisterNetEvent('pickle_consumables:client:openPfandMenu', function()
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-- Verwende lib.callback.await statt TriggerCallback
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local pfandItems = lib.callback.await('pickle_consumables:server:getPfandItems', false)
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if not pfandItems or next(pfandItems) == nil then
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ShowNotification(_L('no_pfand_items'))
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return
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end
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showPfandMenu(pfandItems)
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end)
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-- Zeige Pfand Menu
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function showPfandMenu(pfandItems)
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local options = {}
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for itemName, itemData in pairs(pfandItems) do
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local moneyString = string.format("€%.2f", itemData.totalWert / 100)
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table.insert(options, {
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title = itemData.label,
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description = string.format("Anzahl: %d | Gesamtwert: %s", itemData.count, moneyString),
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icon = 'recycle',
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onSelect = function()
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showQuantityInput(itemName, itemData)
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end
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})
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end
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-- Option für alle Items
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table.insert(options, {
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title = "Alle Pfandartikel einlösen",
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description = "Löse alle verfügbaren Pfandartikel auf einmal ein",
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icon = 'coins',
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onSelect = function()
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redeemAllItems(pfandItems)
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end
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})
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lib.registerContext({
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id = 'pfand_menu',
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title = _L('pfand_menu_title'),
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options = options
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})
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lib.showContext('pfand_menu')
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end
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-- Zeige Mengenauswahl
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function showQuantityInput(itemName, itemData)
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local input = lib.inputDialog(_L('pfand_menu_title'), {
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{
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type = 'slider',
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label = 'Anzahl (' .. itemData.label .. ')',
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description = string.format('Verfügbar: %d | Pfandwert: €%.2f pro Stück',
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itemData.count, itemData.pfandwert / 100),
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required = true,
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min = 1,
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max = itemData.count,
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default = itemData.count
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}
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})
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if input and input[1] then
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local quantity = tonumber(input[1])
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if quantity and quantity > 0 and quantity <= itemData.count then
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local selectedItems = {}
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selectedItems[itemName] = quantity
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-- Zeige Bestätigung
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local totalValue = quantity * itemData.pfandwert
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local moneyString = string.format("€%.2f", totalValue / 100)
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local confirm = lib.alertDialog({
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header = _L('pfand_menu_title'),
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content = string.format('Möchtest du %d x %s für %s einlösen?',
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quantity, itemData.label, moneyString),
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centered = true,
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cancel = true
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})
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if confirm == 'confirm' then
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redeemPfand(selectedItems)
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end
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end
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end
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end
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-- Löse alle Items ein
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function redeemAllItems(pfandItems)
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local selectedItems = {}
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local totalValue = 0
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local totalCount = 0
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for itemName, itemData in pairs(pfandItems) do
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selectedItems[itemName] = itemData.count
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totalValue = totalValue + itemData.totalWert
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totalCount = totalCount + itemData.count
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end
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local moneyString = string.format("€%.2f", totalValue / 100)
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local confirm = lib.alertDialog({
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header = _L('pfand_menu_title'),
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content = string.format('Möchtest du alle %d Pfandartikel für %s einlösen?',
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totalCount, moneyString),
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centered = true,
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cancel = true
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})
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if confirm == 'confirm' then
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redeemPfand(selectedItems)
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end
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end
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-- Sende Pfand zum Server
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function redeemPfand(selectedItems)
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ShowNotification(_L('processing'))
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TriggerServerEvent('pickle_consumables:server:redeemPfand', selectedItems)
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end
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