forked from Simnation/Main
58 lines
1.7 KiB
Lua
58 lines
1.7 KiB
Lua
QBShared = QBShared or {}
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QBShared.Gangs = {
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none = { label = 'No Gang', grades = { ['0'] = { name = 'Unaffiliated' } } },
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lostmc = {
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label = 'The Lost MC',
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grades = {
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['0'] = { name = 'Recruit' },
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['1'] = { name = 'Enforcer' },
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['2'] = { name = 'Shot Caller' },
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['3'] = { name = 'Boss', isboss = true },
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},
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},
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ballas = {
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label = 'Ballas',
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grades = {
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['0'] = { name = 'Recruit' },
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['1'] = { name = 'Enforcer' },
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['2'] = { name = 'Shot Caller' },
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['3'] = { name = 'Boss', isboss = true },
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},
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},
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vagos = {
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label = 'Vagos',
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grades = {
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['0'] = { name = 'Recruit' },
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['1'] = { name = 'Enforcer' },
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['2'] = { name = 'Shot Caller' },
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['3'] = { name = 'Boss', isboss = true },
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},
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},
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cartel = {
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label = 'Cartel',
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grades = {
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['0'] = { name = 'Recruit' },
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['1'] = { name = 'Enforcer' },
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['2'] = { name = 'Shot Caller' },
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['3'] = { name = 'Boss', isboss = true },
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},
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},
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families = {
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label = 'Families',
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grades = {
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['0'] = { name = 'Recruit' },
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['1'] = { name = 'Enforcer' },
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['2'] = { name = 'Shot Caller' },
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['3'] = { name = 'Boss', isboss = true },
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},
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},
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triads = {
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label = 'Triads',
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grades = {
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['0'] = { name = 'Recruit' },
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['1'] = { name = 'Enforcer' },
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['2'] = { name = 'Shot Caller' },
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['3'] = { name = 'Boss', isboss = true },
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},
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}
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}
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