forked from Simnation/Main
168 lines
6.5 KiB
Lua
168 lines
6.5 KiB
Lua
IsUsingBinoculars = false
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if Config.BinocularsEnabled then
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RegisterCommand("binoculars", function()
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UseBinocular()
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end, false)
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TriggerEvent('chat:addSuggestion', '/binoculars', 'Use binoculars', {})
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local fov = 40.0
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local index = 0
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local cam
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local prop_binoc
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local instructions = true
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local scaleform_bin
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local scaleform_instructions
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local function CleanupBinoculars()
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ClearPedTasks(PlayerPedId())
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ClearTimecycleModifier()
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RenderScriptCams(false, false, 0, true, false)
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SetScaleformMovieAsNoLongerNeeded(scaleform_bin)
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SetScaleformMovieAsNoLongerNeeded(scaleform_instructions)
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DestroyCam(cam, false)
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if prop_binoc then
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DeleteEntity(prop_binoc)
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end
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SetNightvision(false)
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SetSeethrough(false)
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end
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function UseBinocular()
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if IsPedSittingInAnyVehicle(PlayerPedId()) then
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return
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end
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if IsInActionWithErrorMessage({ ['IsUsingBinoculars'] = true }) then
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return
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end
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IsUsingBinoculars = not IsUsingBinoculars
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if IsUsingBinoculars then
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CreateThread(function()
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DestroyAllProps()
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ClearPedTasks(PlayerPedId())
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RequestAnimDict("amb@world_human_binoculars@male@idle_a")
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while not HasAnimDictLoaded("amb@world_human_binoculars@male@idle_a") do
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Wait(5)
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end
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-- attach the prop to the player
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local boneIndex = GetPedBoneIndex(PlayerPedId(), 28422)
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local x, y, z = table.unpack(GetEntityCoords(PlayerPedId(), true))
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if not HasModelLoaded("prop_binoc_01") then
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LoadPropDict("prop_binoc_01")
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end
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prop_binoc = CreateObject(`prop_binoc_01`, x, y, z + 0.2, true, true, true)
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AttachEntityToEntity(prop_binoc, PlayerPedId(), boneIndex, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, true, true,
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false, true, 1, true)
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TaskPlayAnim(PlayerPedId(), "amb@world_human_binoculars@male@idle_a", "idle_c", 5.0, 5.0, -1, 51, 0,
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false, false, false)
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PlayAmbientSpeech1(PlayerPedId(), "GENERIC_CURSE_MED", "SPEECH_PARAMS_FORCE")
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SetCurrentPedWeapon(PlayerPedId(), `WEAPON_UNARMED`, true)
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RemoveAnimDict("amb@world_human_binoculars@male@idle_a")
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SetModelAsNoLongerNeeded("prop_binoc_01")
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end)
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Wait(200)
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SetTimecycleModifier("default")
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SetTimecycleModifierStrength(0.3)
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scaleform_bin = RequestScaleformMovie("BINOCULARS")
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while not HasScaleformMovieLoaded(scaleform_bin) do
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Wait(10)
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end
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cam = CreateCam("DEFAULT_SCRIPTED_FLY_CAMERA", true)
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AttachCamToEntity(cam, PlayerPedId(), 0.0, 0.0, 1.2, true)
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SetCamRot(cam, 0.0, 0.0, GetEntityHeading(PlayerPedId()))
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SetCamFov(cam, fov)
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RenderScriptCams(true, false, 0, true, false)
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PushScaleformMovieFunction(scaleform_bin, "SET_CAM_LOGO")
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PushScaleformMovieFunctionParameterInt(0) -- 0 for nothing, 1 for LSPD logo
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PopScaleformMovieFunctionVoid()
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local keyList
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if Config.AllowVisionsToggling then
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keyList = {
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{ key = 177, text = 'exit_binoculars' },
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{ key = 19, text = 'toggle_binoculars_vision' },
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{ key = 47, text = 'toggle_instructions' }
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}
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else
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keyList = {
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{ key = 177, text = 'exit_binoculars' },
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{ key = 47, text = 'toggle_instructions' }
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}
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end
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scaleform_instructions = SetupButtons(keyList)
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while IsUsingBinoculars and not IsEntityDead(PlayerPedId()) and not IsPedSittingInAnyVehicle(PlayerPedId()) do
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if IsControlJustPressed(0, 177) then
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PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", false)
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IsUsingBinoculars = false
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end
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fov = HandleZoomAndCheckRotation(cam, fov)
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HideHUDThisFrame()
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DisableControlAction(0, 25, true) -- disable aim
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DisableControlAction(0, 44, true) -- INPUT_COVER
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DisableControlAction(0, 37, true) -- INPUT_SELECT_WEAPON
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DisableControlAction(0, 24, true) -- Attack
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DisablePlayerFiring(PlayerPedId(), true) -- Disable weapon firing
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if IsControlJustPressed(0, 19) and Config.AllowVisionsToggling then
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-- if index = 0, toggle night vision, if index = 1, toggle thermal vision, if index = 2, toggle normal vision and reset index
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if index == 0 then
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SetNightvision(true)
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PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", false)
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index = index + 1
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elseif index == 1 then
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SetSeethrough(true)
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SetNightvision(false)
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PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", false)
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index = index + 1
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elseif index == 2 then
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SetNightvision(false)
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SetSeethrough(false)
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PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", false)
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index = 0
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end
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end
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if IsControlJustPressed(0, 47) then
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instructions = not instructions
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PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", false)
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end
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DrawScaleformMovieFullscreen(scaleform_bin, 255, 255, 255, 255)
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if instructions then
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DrawScaleformMovieFullscreen(scaleform_instructions, 255, 255, 255, 255)
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end
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Wait(1)
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end
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end
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-- RESET EVERYTHING
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IsUsingBinoculars = false
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index = 0
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CleanupBinoculars()
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end
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AddEventHandler('onResourceStop', function(resource)
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if resource == GetCurrentResourceName() then
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CleanupBinoculars()
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end
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end)
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CreateExport('toggleBinoculars', function()
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UseBinocular()
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end)
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end
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