1
0
Fork 0
forked from Simnation/Main
Main/resources/[cars]/[boats]/explorer/handling.meta
2025-06-18 20:59:25 +02:00

133 lines
No EOL
5.3 KiB
Text

<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>explorer</handlingName>
<fMass value="8000.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="50.000000" />
<vecCentreOfMassOffset x="0.000000" y="-0.800000" z="-0.900000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="14.000000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="120.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="2.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.950000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="1.500000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="2.000000" />
<fOilVolume value="3.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CBoatHandlingData">
<fBoxFrontMult value="1.000000" />
<fBoxRearMult value="0.500000" />
<fBoxSideMult value="0.900000" />
<fSampleTop value="0.100000" />
<fSampleBottom value="-0.7500000" />
<fAquaplaneForce value="0.020000" />
<fAquaplanePushWaterMult value="2.000000" />
<fAquaplanePushWaterCap value="4.500000" />
<fAquaplanePushWaterApply value="0.001000" />
<fRudderForce value="0.80000" />
<fRudderOffsetSubmerge value="0.000000" />
<fRudderOffsetForce value="0.000000" />
<fRudderOffsetForceZMult value="0.800000" />
<fWaveAudioMult value="4.000000" />
<vecMoveResistance x="11.000000" y="520.000000" z="200.000000" />
<vecTurnResistance x="2.040000" y="1.100000" z="0.040000" />
<fLook_L_R_CamHeight value="4.000000" />
<fDragCoefficient value="13.000000" />
<fKeelSphereSize value="0.000000" />
<fPropRadius value="0.200000" />
<fLowLodAngOffset value="0.035413" />
<fLowLodDraughtOffset value="0.283375" />
<fImpellerOffset value="0.600000" />
<fImpellerForceMult value="0.100000" />
<fDinghySphereBuoyConst value="0.000000" />
<fProwRaiseMult value="0.350000" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_RADAR</Item>
<Item>VEHICLE_WEAPON_NOSE_TURRET_VALKYRIE</Item>
<Item>VEHICLE_WEAPON_SPACE_ROCKET</Item>
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
1.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
0.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.000000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
0.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
0.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>