forked from Simnation/Main
45 lines
1.9 KiB
Lua
45 lines
1.9 KiB
Lua
config.objectDrop = {
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active = true, -- if true, the first item dropped on the ground appears as a prop, if false, it appears as a marker
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defaultObject = { -- For items not added in itemToObject
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hash = `prop_paper_bag_01`, -- prop Hash
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groundRotation = { 0.0, 0.0, 0.0 },
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handRotation = {
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{ 0.13140606098295, 0.022559683884654, -0.082663316658163 }, -- pos
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{ -40.18882271093, -0.24538857512052, 16.85144585768 } -- rot
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}
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},
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multipleItemsObject = { -- this prop appears if there is more than one item on the floor
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hash = `ng_proc_box_01a`, -- prop Hash
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groundRotation = { 90.0, 0.0, 0.0 },
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handRotation = {
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{ 0.13140606098295, 0.022559683884654, -0.082663316658163 }, -- pos
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{ -40.18882271093, -0.24538857512052, 16.85144585768 } -- rot
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}
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},
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itemToObject = { -- itemName, hash
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goldbar = {
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hash = `hei_prop_heist_gold_bar`,
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groundRotation = { 0.0, 0.0, 0.0 },
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handRotation = {
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{ 0.065023312703829, 0.018979799071576, -0.032637740797306 }, -- pos
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{ 23.929631747246, -4.040881842375, -12.166237375715 } -- rot
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}
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},
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television = {
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hash = `xs_prop_arena_screen_tv_01`,
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groundRotation = { -90.0, 0.0, 0.0 },
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handRotation = {
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{ 0.065023312703829, 0.018979799071576, 0.032637740797306 }, -- pos
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{ 23.929631747246, -4.040881842375, -12.166237375715 } -- rot
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}
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},
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present = {
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hash = `xm3_prop_xm3_present_01a`,
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groundRotation = { 00.0, 0.0, 0.0 },
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handRotation = {
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{ 0.065023312703829, 0.018979799071576, 0.032637740797306 }, -- pos
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{ 23.929631747246, -4.040881842375, -12.166237375715 } -- rot
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}
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}
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}
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}
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