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Main/resources/[qb]/qb-core/server/player.lua
2025-06-07 08:51:21 +02:00

675 lines
28 KiB
Lua

QBCore.Players = {}
QBCore.Player = {}
-- On player login get their data or set defaults
-- Don't touch any of this unless you know what you are doing
-- Will cause major issues!
local resourceName = GetCurrentResourceName()
function QBCore.Player.Login(source, citizenid, newData)
if source and source ~= '' then
if citizenid then
local license = QBCore.Functions.GetIdentifier(source, 'license')
local PlayerData = MySQL.prepare.await('SELECT * FROM players where citizenid = ?', { citizenid })
if PlayerData and license == PlayerData.license then
PlayerData.money = json.decode(PlayerData.money)
PlayerData.job = json.decode(PlayerData.job)
PlayerData.gang = json.decode(PlayerData.gang)
PlayerData.position = json.decode(PlayerData.position)
PlayerData.metadata = json.decode(PlayerData.metadata)
PlayerData.charinfo = json.decode(PlayerData.charinfo)
QBCore.Player.CheckPlayerData(source, PlayerData)
else
DropPlayer(source, Lang:t('info.exploit_dropped'))
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(source) .. ' Has Been Dropped For Character Joining Exploit', false)
end
else
QBCore.Player.CheckPlayerData(source, newData)
end
return true
else
QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.LOGIN - NO SOURCE GIVEN!')
return false
end
end
function QBCore.Player.GetOfflinePlayer(citizenid)
if citizenid then
local PlayerData = MySQL.prepare.await('SELECT * FROM players where citizenid = ?', { citizenid })
if PlayerData then
PlayerData.money = json.decode(PlayerData.money)
PlayerData.job = json.decode(PlayerData.job)
PlayerData.gang = json.decode(PlayerData.gang)
PlayerData.position = json.decode(PlayerData.position)
PlayerData.metadata = json.decode(PlayerData.metadata)
PlayerData.charinfo = json.decode(PlayerData.charinfo)
return QBCore.Player.CheckPlayerData(nil, PlayerData)
end
end
return nil
end
function QBCore.Player.GetPlayerByLicense(license)
if license then
local source = QBCore.Functions.GetSource(license)
if source > 0 then
return QBCore.Players[source]
else
return QBCore.Player.GetOfflinePlayerByLicense(license)
end
end
return nil
end
function QBCore.Player.GetOfflinePlayerByLicense(license)
if license then
local PlayerData = MySQL.prepare.await('SELECT * FROM players where license = ?', { license })
if PlayerData then
PlayerData.money = json.decode(PlayerData.money)
PlayerData.job = json.decode(PlayerData.job)
PlayerData.gang = json.decode(PlayerData.gang)
PlayerData.position = json.decode(PlayerData.position)
PlayerData.metadata = json.decode(PlayerData.metadata)
PlayerData.charinfo = json.decode(PlayerData.charinfo)
return QBCore.Player.CheckPlayerData(nil, PlayerData)
end
end
return nil
end
local function applyDefaults(playerData, defaults)
for key, value in pairs(defaults) do
if type(value) == 'function' then
playerData[key] = playerData[key] or value()
elseif type(value) == 'table' then
playerData[key] = playerData[key] or {}
applyDefaults(playerData[key], value)
else
playerData[key] = playerData[key] or value
end
end
end
function QBCore.Player.CheckPlayerData(source, PlayerData)
PlayerData = PlayerData or {}
local Offline = not source
if source then
PlayerData.source = source
PlayerData.license = PlayerData.license or QBCore.Functions.GetIdentifier(source, 'license')
PlayerData.name = GetPlayerName(source)
end
local validatedJob = false
if PlayerData.job and PlayerData.job.name ~= nil and PlayerData.job.grade and PlayerData.job.grade.level ~= nil then
local jobInfo = QBCore.Shared.Jobs[PlayerData.job.name]
if jobInfo then
local jobGradeInfo = jobInfo.grades[tostring(PlayerData.job.grade.level)]
if jobGradeInfo then
PlayerData.job.label = jobInfo.label
PlayerData.job.grade.name = jobGradeInfo.name
PlayerData.job.payment = jobGradeInfo.payment
PlayerData.job.grade.isboss = jobGradeInfo.isboss or false
PlayerData.job.isboss = jobGradeInfo.isboss or false
validatedJob = true
end
end
end
if validatedJob == false then
-- set to nil, as the default job (unemployed) will be added by `applyDefaults`
PlayerData.job = nil
end
local validatedGang = false
if PlayerData.gang and PlayerData.gang.name ~= nil and PlayerData.gang.grade and PlayerData.gang.grade.level ~= nil then
local gangInfo = QBCore.Shared.Gangs[PlayerData.gang.name]
if gangInfo then
local gangGradeInfo = gangInfo.grades[tostring(PlayerData.gang.grade.level)]
if gangGradeInfo then
PlayerData.gang.label = gangInfo.label
PlayerData.gang.grade.name = gangGradeInfo.name
PlayerData.gang.payment = gangGradeInfo.payment
PlayerData.gang.grade.isboss = gangGradeInfo.isboss or false
PlayerData.gang.isboss = gangGradeInfo.isboss or false
validatedGang = true
end
end
end
if validatedGang == false then
-- set to nil, as the default gang (unemployed) will be added by `applyDefaults`
PlayerData.gang = nil
end
applyDefaults(PlayerData, QBCore.Config.Player.PlayerDefaults)
if GetResourceState('qs-inventory') ~= 'missing' then
PlayerData.items = exports['qs-inventory']:LoadInventory(PlayerData.source, PlayerData.citizenid)
end
return QBCore.Player.CreatePlayer(PlayerData, Offline)
end
-- On player logout
function QBCore.Player.Logout(source)
TriggerClientEvent('QBCore:Client:OnPlayerUnload', source)
TriggerEvent('QBCore:Server:OnPlayerUnload', source)
TriggerClientEvent('QBCore:Player:UpdatePlayerData', source)
Wait(200)
QBCore.Players[source] = nil
end
-- Create a new character
-- Don't touch any of this unless you know what you are doing
-- Will cause major issues!
function QBCore.Player.CreatePlayer(PlayerData, Offline)
local self = {}
self.Functions = {}
self.PlayerData = PlayerData
self.Offline = Offline
function self.Functions.UpdatePlayerData()
if self.Offline then return end
TriggerEvent('QBCore:Player:SetPlayerData', self.PlayerData)
TriggerClientEvent('QBCore:Player:SetPlayerData', self.PlayerData.source, self.PlayerData)
end
function self.Functions.SetJob(job, grade)
job = job:lower()
grade = grade or '0'
if not QBCore.Shared.Jobs[job] then return false end
self.PlayerData.job = {
name = job,
label = QBCore.Shared.Jobs[job].label,
onduty = QBCore.Shared.Jobs[job].defaultDuty,
type = QBCore.Shared.Jobs[job].type or 'none',
grade = {
name = 'No Grades',
level = 0,
payment = 30,
isboss = false
}
}
local gradeKey = tostring(grade)
local jobGradeInfo = QBCore.Shared.Jobs[job].grades[gradeKey]
if jobGradeInfo then
self.PlayerData.job.grade.name = jobGradeInfo.name
self.PlayerData.job.grade.level = tonumber(gradeKey)
self.PlayerData.job.grade.payment = jobGradeInfo.payment
self.PlayerData.job.grade.isboss = jobGradeInfo.isboss or false
self.PlayerData.job.isboss = jobGradeInfo.isboss or false
end
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
end
return true
end
function self.Functions.SetGang(gang, grade)
gang = gang:lower()
grade = grade or '0'
if not QBCore.Shared.Gangs[gang] then return false end
self.PlayerData.gang = {
name = gang,
label = QBCore.Shared.Gangs[gang].label,
grade = {
name = 'No Grades',
level = 0,
isboss = false
}
}
local gradeKey = tostring(grade)
local gangGradeInfo = QBCore.Shared.Gangs[gang].grades[gradeKey]
if gangGradeInfo then
self.PlayerData.gang.grade.name = gangGradeInfo.name
self.PlayerData.gang.grade.level = tonumber(gradeKey)
self.PlayerData.gang.grade.isboss = gangGradeInfo.isboss or false
self.PlayerData.gang.isboss = gangGradeInfo.isboss or false
end
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('QBCore:Server:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
end
return true
end
function self.Functions.Notify(text, type, length)
TriggerClientEvent('QBCore:Notify', self.PlayerData.source, text, type, length)
end
function self.Functions.HasItem(items, amount)
return QBCore.Functions.HasItem(self.PlayerData.source, items, amount)
end
function self.Functions.GetName()
local charinfo = self.PlayerData.charinfo
return charinfo.firstname .. ' ' .. charinfo.lastname
end
function self.Functions.SetJobDuty(onDuty)
self.PlayerData.job.onduty = not not onDuty
TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
self.Functions.UpdatePlayerData()
end
function self.Functions.SetPlayerData(key, val)
if not key or type(key) ~= 'string' then return end
self.PlayerData[key] = val
self.Functions.UpdatePlayerData()
end
function self.Functions.SetMetaData(meta, val)
if not meta or type(meta) ~= 'string' then return end
if meta == 'hunger' or meta == 'thirst' then
val = val > 100 and 100 or val
end
self.PlayerData.metadata[meta] = val
self.Functions.UpdatePlayerData()
end
function self.Functions.GetMetaData(meta)
if not meta or type(meta) ~= 'string' then return end
return self.PlayerData.metadata[meta]
end
function self.Functions.AddRep(rep, amount)
if not rep or not amount then return end
local addAmount = tonumber(amount)
local currentRep = self.PlayerData.metadata['rep'][rep] or 0
self.PlayerData.metadata['rep'][rep] = currentRep + addAmount
self.Functions.UpdatePlayerData()
end
function self.Functions.RemoveRep(rep, amount)
if not rep or not amount then return end
local removeAmount = tonumber(amount)
local currentRep = self.PlayerData.metadata['rep'][rep] or 0
if currentRep - removeAmount < 0 then
self.PlayerData.metadata['rep'][rep] = 0
else
self.PlayerData.metadata['rep'][rep] = currentRep - removeAmount
end
self.Functions.UpdatePlayerData()
end
function self.Functions.GetRep(rep)
if not rep then return end
return self.PlayerData.metadata['rep'][rep] or 0
end
function self.Functions.AddMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
if not self.Offline then
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
end
return true
end
function self.Functions.RemoveMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
if mtype == moneytype then
if (self.PlayerData.money[moneytype] - amount) < 0 then
return false
end
end
end
if self.PlayerData.money[moneytype] - amount < QBCore.Config.Money.MinusLimit then return false end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
if not self.Offline then
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
if moneytype == 'bank' then
TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
end
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
end
return true
end
function self.Functions.SetMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return false end
if not self.PlayerData.money[moneytype] then return false end
local difference = amount - self.PlayerData.money[moneytype]
self.PlayerData.money[moneytype] = amount
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, math.abs(difference), difference < 0)
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
end
return true
end
function self.Functions.GetMoney(moneytype)
if not moneytype then return false end
moneytype = moneytype:lower()
return self.PlayerData.money[moneytype]
end
function self.Functions.Save()
if self.Offline then
QBCore.Player.SaveOffline(self.PlayerData)
else
QBCore.Player.Save(self.PlayerData.source)
end
end
function self.Functions.Logout()
if self.Offline then return end
QBCore.Player.Logout(self.PlayerData.source)
end
function self.Functions.AddMethod(methodName, handler)
self.Functions[methodName] = handler
end
function self.Functions.AddField(fieldName, data)
self[fieldName] = data
end
if self.Offline then
return self
else
QBCore.Players[self.PlayerData.source] = self
QBCore.Player.Save(self.PlayerData.source)
TriggerEvent('QBCore:Server:PlayerLoaded', self)
self.Functions.UpdatePlayerData()
end
end
-- Add a new function to the Functions table of the player class
-- Use-case:
--[[
AddEventHandler('QBCore:Server:PlayerLoaded', function(Player)
QBCore.Functions.AddPlayerMethod(Player.PlayerData.source, "functionName", function(oneArg, orMore)
-- do something here
end)
end)
]]
function QBCore.Functions.AddPlayerMethod(ids, methodName, handler)
local idType = type(ids)
if idType == 'number' then
if ids == -1 then
for _, v in pairs(QBCore.Players) do
v.Functions.AddMethod(methodName, handler)
end
else
if not QBCore.Players[ids] then return end
QBCore.Players[ids].Functions.AddMethod(methodName, handler)
end
elseif idType == 'table' and table.type(ids) == 'array' then
for i = 1, #ids do
QBCore.Functions.AddPlayerMethod(ids[i], methodName, handler)
end
end
end
-- Add a new field table of the player class
-- Use-case:
--[[
AddEventHandler('QBCore:Server:PlayerLoaded', function(Player)
QBCore.Functions.AddPlayerField(Player.PlayerData.source, "fieldName", "fieldData")
end)
]]
function QBCore.Functions.AddPlayerField(ids, fieldName, data)
local idType = type(ids)
if idType == 'number' then
if ids == -1 then
for _, v in pairs(QBCore.Players) do
v.Functions.AddField(fieldName, data)
end
else
if not QBCore.Players[ids] then return end
QBCore.Players[ids].Functions.AddField(fieldName, data)
end
elseif idType == 'table' and table.type(ids) == 'array' then
for i = 1, #ids do
QBCore.Functions.AddPlayerField(ids[i], fieldName, data)
end
end
end
-- Save player info to database (make sure citizenid is the primary key in your database)
function QBCore.Player.Save(source)
local ped = GetPlayerPed(source)
local pcoords = GetEntityCoords(ped)
local PlayerData = QBCore.Players[source].PlayerData
if PlayerData then
MySQL.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
citizenid = PlayerData.citizenid,
cid = tonumber(PlayerData.cid),
license = PlayerData.license,
name = PlayerData.name,
money = json.encode(PlayerData.money),
charinfo = json.encode(PlayerData.charinfo),
job = json.encode(PlayerData.job),
gang = json.encode(PlayerData.gang),
position = json.encode(pcoords),
metadata = json.encode(PlayerData.metadata)
})
if GetResourceState('qs-inventory') ~= 'missing' then exports['qs-inventory']:SaveInventory(source) end
QBCore.ShowSuccess(resourceName, PlayerData.name .. ' PLAYER SAVED!')
else
QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.SAVE - PLAYERDATA IS EMPTY!')
end
end
AddEventHandler('onResourceStop', function(resourceName)
if (resourceName == 'qs-inventory') then
local players = QBCore.Functions.GetPlayers()
for _, player in ipairs(players) do
QBCore.Player.Save(player)
end
end
end)
function QBCore.Player.SaveOffline(PlayerData)
if PlayerData then
MySQL.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
citizenid = PlayerData.citizenid,
cid = tonumber(PlayerData.cid),
license = PlayerData.license,
name = PlayerData.name,
money = json.encode(PlayerData.money),
charinfo = json.encode(PlayerData.charinfo),
job = json.encode(PlayerData.job),
gang = json.encode(PlayerData.gang),
position = json.encode(PlayerData.position),
metadata = json.encode(PlayerData.metadata)
})
if GetResourceState('qs-inventory') ~= 'missing' then exports['qs-inventory']:SaveInventory(PlayerData, true) end
QBCore.ShowSuccess(resourceName, PlayerData.name .. ' OFFLINE PLAYER SAVED!')
else
QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.SAVEOFFLINE - PLAYERDATA IS EMPTY!')
end
end
-- Delete character
local playertables = { -- Add tables as needed
{ table = 'players' },
{ table = 'apartments' },
{ table = 'bank_accounts' },
{ table = 'crypto_transactions' },
{ table = 'phone_invoices' },
{ table = 'phone_messages' },
{ table = 'playerskins' },
{ table = 'player_contacts' },
{ table = 'player_houses' },
{ table = 'player_mails' },
{ table = 'player_outfits' },
{ table = 'player_vehicles' }
}
function QBCore.Player.DeleteCharacter(source, citizenid)
local license = QBCore.Functions.GetIdentifier(source, 'license')
local result = MySQL.scalar.await('SELECT license FROM players where citizenid = ?', { citizenid })
if license == result then
local query = 'DELETE FROM %s WHERE citizenid = ?'
local tableCount = #playertables
local queries = table.create(tableCount, 0)
for i = 1, tableCount do
local v = playertables[i]
queries[i] = { query = query:format(v.table), values = { citizenid } }
end
MySQL.transaction(queries, function(result2)
if result2 then
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Deleted', 'red', '**' .. GetPlayerName(source) .. '** ' .. license .. ' deleted **' .. citizenid .. '**..')
end
end)
else
DropPlayer(source, Lang:t('info.exploit_dropped'))
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(source) .. ' Has Been Dropped For Character Deletion Exploit', true)
end
end
function QBCore.Player.ForceDeleteCharacter(citizenid)
local result = MySQL.scalar.await('SELECT license FROM players where citizenid = ?', { citizenid })
if result then
local query = 'DELETE FROM %s WHERE citizenid = ?'
local tableCount = #playertables
local queries = table.create(tableCount, 0)
local Player = QBCore.Functions.GetPlayerByCitizenId(citizenid)
if Player then
DropPlayer(Player.PlayerData.source, 'An admin deleted the character which you are currently using')
end
for i = 1, tableCount do
local v = playertables[i]
queries[i] = { query = query:format(v.table), values = { citizenid } }
end
MySQL.transaction(queries, function(result2)
if result2 then
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Force Deleted', 'red', 'Character **' .. citizenid .. '** got deleted')
end
end)
end
end
-- Inventory Backwards Compatibility
function QBCore.Player.SaveInventory(source)
if GetResourceState('qs-inventory') == 'missing' then return end
exports['qs-inventory']:SaveInventory(source, false)
end
function QBCore.Player.SaveOfflineInventory(PlayerData)
if GetResourceState('qs-inventory') == 'missing' then return end
exports['qs-inventory']:SaveInventory(PlayerData, true)
end
function QBCore.Player.GetTotalWeight(items)
if GetResourceState('qs-inventory') == 'missing' then return end
return exports['qs-inventory']:GetTotalWeight(items)
end
function QBCore.Player.GetSlotsByItem(items, itemName)
if GetResourceState('qs-inventory') == 'missing' then return end
return exports['qs-inventory']:GetSlotsByItem(items, itemName)
end
function QBCore.Player.GetFirstSlotByItem(items, itemName)
if GetResourceState('qs-inventory') == 'missing' then return end
return exports['qs-inventory']:GetFirstSlotByItem(items, itemName)
end
-- Util Functions
function QBCore.Player.CreateCitizenId()
local CitizenId = tostring(QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(5)):upper()
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE citizenid = ?) AS uniqueCheck', { CitizenId })
if result == 0 then return CitizenId end
return QBCore.Player.CreateCitizenId()
end
function QBCore.Functions.CreateAccountNumber()
local AccountNumber = 'US0' .. math.random(1, 9) .. 'QBCore' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99)
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(charinfo, "$.account")) = ?) AS uniqueCheck', { AccountNumber })
if result == 0 then return AccountNumber end
return QBCore.Functions.CreateAccountNumber()
end
function QBCore.Functions.CreatePhoneNumber()
local PhoneNumber = math.random(100, 999) .. math.random(1000000, 9999999)
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(charinfo, "$.phone")) = ?) AS uniqueCheck', { PhoneNumber })
if result == 0 then return PhoneNumber end
return QBCore.Functions.CreatePhoneNumber()
end
function QBCore.Player.CreateFingerId()
local FingerId = tostring(QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(1) .. QBCore.Shared.RandomInt(2) .. QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(4))
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(metadata, "$.fingerprint")) = ?) AS uniqueCheck', { FingerId })
if result == 0 then return FingerId end
return QBCore.Player.CreateFingerId()
end
function QBCore.Player.CreateWalletId()
local WalletId = 'QB-' .. math.random(11111111, 99999999)
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(metadata, "$.walletid")) = ?) AS uniqueCheck', { WalletId })
if result == 0 then return WalletId end
return QBCore.Player.CreateWalletId()
end
function QBCore.Player.CreateSerialNumber()
local SerialNumber = math.random(11111111, 99999999)
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(metadata, "$.phonedata.SerialNumber")) = ?) AS uniqueCheck', { SerialNumber })
if result == 0 then return SerialNumber end
return QBCore.Player.CreateSerialNumber()
end
PaycheckInterval() -- This starts the paycheck system