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Main/resources/[qb]/Duck_relogextra/client.lua
2025-06-27 10:59:43 +02:00

97 lines
2.2 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
local savedLocation = nil
-- Relog-Befehl
RegisterCommand("relog", function()
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
local playerData = QBCore.Functions.GetPlayerData()
if not playerData or not playerData.citizenid then
QBCore.Functions.Notify("Fehler beim Abrufen der Spielerdaten", "error")
return
end
if IsPedInAnyVehicle(ped, false) then
QBCore.Functions.Notify("Du kannst nicht im Fahrzeug relogen", "error")
return
end
TriggerServerEvent("qb-relogsave:server:saveLocation", playerData.citizenid, {
x = coords.x,
y = coords.y,
z = coords.z
}, heading)
QBCore.Functions.Notify("Position gespeichert. Leite zum Charaktermenü weiter...", "primary")
Wait(1000)
TriggerEvent("um-multicharacter:client:chooseChar")
Wait(100)
TriggerEvent("um-multicharacter:client:openUI")
Wait(100)
exports['qb-core']:Logout()
Wait(100)
TriggerServerEvent("QBCore:Server:OnPlayerUnload")
end, false)
RegisterNetEvent("qb-relogsave:client:restoreLocation", function(pos, heading)
if not pos or not pos.x or not pos.y or not pos.z then return end
savedLocation = {
pos = pos,
heading = heading
}
end)
RegisterNetEvent("QBCore:Client:OnPlayerLoaded", function()
Wait(1000)
RestorePosition()
end)
RegisterNetEvent("um-multicharacter:client:spawned", function()
Wait(1000)
RestorePosition()
end)
RegisterNetEvent("um-multicharacter:client:playerSpawned", function()
Wait(1000)
RestorePosition()
end)
function RestorePosition()
if savedLocation then
Wait(500)
DoScreenFadeOut(500)
Wait(600)
SetEntityCoords(PlayerPedId(), savedLocation.pos.x, savedLocation.pos.y, savedLocation.pos.z)
SetEntityHeading(PlayerPedId(), savedLocation.heading)
Wait(500)
DoScreenFadeIn(500)
savedLocation = nil
QBCore.Functions.Notify("Position wiederhergestellt", "success")
end
end