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Main/resources/[carscripts]/nordi_rental/client.lua
2025-07-26 03:03:43 +02:00

281 lines
8.8 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
local spawnedNPCs = {}
local currentRental = nil
-- NPCs spawnen
CreateThread(function()
for i = 1, #Config.RentalLocations do
local location = Config.RentalLocations[i]
RequestModel(location.npc.model)
while not HasModelLoaded(location.npc.model) do
Wait(1)
end
local npc = CreatePed(4, location.npc.model, location.npc.coords.x, location.npc.coords.y, location.npc.coords.z - 1.0, location.npc.coords.w, false, true)
FreezeEntityPosition(npc, true)
SetEntityInvincible(npc, true)
SetBlockingOfNonTemporaryEvents(npc, true)
spawnedNPCs[location.id] = npc
-- QB-Target für NPC
exports['qb-target']:AddTargetEntity(npc, {
options = {
{
type = "client",
event = "vehiclerental:client:openMenu",
icon = "fas fa-car",
label = "Fahrzeug mieten",
locationId = location.id
},
{
type = "client",
event = "vehiclerental:client:returnVehicle",
icon = "fas fa-car-side",
label = "Fahrzeug zurückgeben",
locationId = location.id
}
},
distance = 2.0
})
end
end)
-- Mietmenü öffnen
RegisterNetEvent('vehiclerental:client:openMenu', function(data)
local locationId = data.locationId
local location = nil
for i = 1, #Config.RentalLocations do
if Config.RentalLocations[i].id == locationId then
location = Config.RentalLocations[i]
break
end
end
if not location then return end
local options = {}
for i = 1, #location.vehicles do
local vehicle = location.vehicles[i]
table.insert(options, {
title = vehicle.label,
description = '$' .. vehicle.price .. ' pro Stunde',
icon = 'car',
onSelect = function()
openRentalDialog(vehicle, location)
end
})
end
lib.registerContext({
id = 'vehicle_rental_menu',
title = location.name,
options = options
})
lib.showContext('vehicle_rental_menu')
end)
-- Mietdialog
function openRentalDialog(vehicle, location)
local input = lib.inputDialog('Fahrzeug mieten', {
{
type = 'number',
label = 'Mietdauer (Stunden)',
description = 'Maximale Mietdauer: ' .. Config.MaxRentalTime .. ' Stunden',
required = true,
min = 1,
max = Config.MaxRentalTime
}
})
if not input or not input[1] then return end
local hours = tonumber(input[1])
if not hours or hours < 1 or hours > Config.MaxRentalTime then
QBCore.Functions.Notify('Ungültige Mietdauer!', 'error')
return
end
local totalCost = vehicle.price * hours
local plate = GeneratePlate()
QBCore.Functions.TriggerCallback('vehiclerental:server:rentVehicle', function(success)
if success then
spawnRentalVehicle(vehicle.model, location.spawnPoint, plate)
end
end, {
vehicleModel = vehicle.model,
pricePerHour = vehicle.price,
hours = hours,
locationId = location.id,
plate = plate
})
end
-- Fahrzeug spawnen
function spawnRentalVehicle(model, spawnPoint, plate)
RequestModel(model)
while not HasModelLoaded(model) do
Wait(1)
end
local vehicle = CreateVehicle(model, spawnPoint.x, spawnPoint.y, spawnPoint.z, spawnPoint.w, true, false)
SetVehicleNumberPlateText(vehicle, plate)
SetEntityAsMissionEntity(vehicle, true, true)
TaskWarpPedIntoVehicle(PlayerPedId(), vehicle, -1)
TriggerEvent("vehiclekeys:client:SetOwner", plate)
SetModelAsNoLongerNeeded(model)
-- Registriere das Fahrzeug im Parking-System
TriggerEvent('vehiclerental:client:vehicleRented', vehicle, plate)
end
-- Fahrzeug zurückgeben (KORRIGIERT - ohne im Auto zu sitzen)
RegisterNetEvent('vehiclerental:client:returnVehicle', function(data)
-- Hole alle aktiven Mietverhältnisse des Spielers
QBCore.Functions.TriggerCallback('vehiclerental:server:getPlayerRentals', function(rentals)
if not rentals or #rentals == 0 then
QBCore.Functions.Notify('Du hast keine aktiven Mietverhältnisse!', 'error')
return
end
-- Erstelle Menü mit allen gemieteten Fahrzeugen
local options = {}
for i = 1, #rentals do
local rental = rentals[i]
table.insert(options, {
title = rental.vehicle_model .. " - " .. rental.vehicle_plate,
description = "Zurückgeben " .. rental.timeText,
icon = 'car',
onSelect = function()
returnSpecificVehicle(rental.vehicle_plate, data.locationId)
end
})
end
lib.registerContext({
id = 'return_vehicle_menu',
title = 'Fahrzeug zurückgeben',
options = options
})
lib.showContext('return_vehicle_menu')
end)
end)
-- Spezifisches Fahrzeug zurückgeben
function returnSpecificVehicle(plate, locationId)
-- Finde das Fahrzeug in der Nähe
local playerPos = GetEntityCoords(PlayerPedId())
local vehicle = nil
local closestDistance = 50.0 -- Maximale Entfernung
-- Suche nach dem Fahrzeug mit dem Kennzeichen
for veh in EnumerateVehicles() do
local vehPlate = GetVehicleNumberPlateText(veh)
if string.gsub(vehPlate, "%s+", "") == string.gsub(plate, "%s+", "") then
local vehPos = GetEntityCoords(veh)
local distance = #(playerPos - vehPos)
if distance < closestDistance then
vehicle = veh
closestDistance = distance
end
end
end
if not vehicle then
QBCore.Functions.Notify('Fahrzeug nicht in der Nähe gefunden! Bringe es zum Mietort zurück.', 'error')
return
end
-- Prüfe ob das Fahrzeug am richtigen Ort ist
local location = nil
for i = 1, #Config.RentalLocations do
if Config.RentalLocations[i].id == locationId then
location = Config.RentalLocations[i]
break
end
end
if location then
local returnPos = vector3(location.returnPoint.x, location.returnPoint.y, location.returnPoint.z)
local vehPos = GetEntityCoords(vehicle)
local distance = #(returnPos - vehPos)
if distance > 10.0 then
QBCore.Functions.Notify('Bringe das Fahrzeug näher zum Rückgabeort!', 'error')
return
end
end
-- Fahrzeug zurückgeben
QBCore.Functions.TriggerCallback('vehiclerental:server:returnVehicle', function(success)
if success then
DeleteVehicle(vehicle)
end
end, plate)
end
-- Fahrzeug-Enumerator
function EnumerateVehicles()
return coroutine.wrap(function()
local handle, vehicle = FindFirstVehicle()
local success
repeat
coroutine.yield(vehicle)
success, vehicle = FindNextVehicle(handle)
until not success
EndFindVehicle(handle)
end)
end
-- Kennzeichen generieren (GEÄNDERT - RENTAL + 3 zufällige Zeichen)
function GeneratePlate()
local plate = "RENT"
for i = 1, 4 do
if math.random(1, 2) == 1 then
plate = plate .. string.char(math.random(65, 90)) -- A-Z
else
plate = plate .. tostring(math.random(0, 9)) -- 0-9
end
end
return plate
end
-- Cleanup beim Ressourcen-Stop
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() ~= resourceName then return end
for _, npc in pairs(spawnedNPCs) do
if DoesEntityExist(npc) then
DeleteEntity(npc)
end
end
end)
-- Integration mit mh_Parking
RegisterNetEvent('vehiclerental:client:vehicleRented')
AddEventHandler('vehiclerental:client:vehicleRented', function(vehicle, plate)
-- Warte kurz, bis das Fahrzeug vollständig gespawnt ist
Citizen.Wait(1000)
-- Aktualisiere das Fahrzeug im Parking-System
if DoesEntityExist(vehicle) then
TriggerEvent("mh_Parking:updateVehicle", vehicle)
print("Mietfahrzeug im Parking-System registriert: " .. plate)
end
end)
-- Wenn ein Mietfahrzeug zurückgegeben wird
RegisterNetEvent('vehiclerental:client:vehicleReturned')
AddEventHandler('vehiclerental:client:vehicleReturned', function(plate)
-- Entferne das Fahrzeug aus dem Parking-System
TriggerServerEvent("mh_Parking:deleteVehicle", plate, true)
print("Mietfahrzeug aus dem Parking-System entfernt: " .. plate)
end)