1
0
Fork 0
forked from Simnation/Main
Main/resources/[inventory]/nordi_petbowl/config.lua
Nordi98 3c6281a3d5 ed
e
2025-08-02 14:32:53 +02:00

134 lines
2.9 KiB
Lua

Config = {}
-- Bowl Props
Config.BowlProps = {
-- Food Bowls
{
model = 'm25_1_prop_m51_dog_bowl_full',
label = 'Futternapf',
type = 'food',
capacity = 100,
consumeAmount = 10,
offset = vector3(0.0, 0.0, 0.0)
},
-- Water Bowls
{
model = 'apa_mp_h_acc_bowl_ceramic_01',
label = 'Wassernapf',
type = 'water',
capacity = 100,
consumeAmount = 10,
offset = vector3(0.0, 0.0, 0.0)
},
}
-- Fill Items
Config.FillItems = {
-- Food Items
food = {
{
item = 'hundefutter',
label = 'Hundefutter',
fillAmount = 100
},
{
item = 'katzenfutter',
label = 'Katzenfutter',
fillAmount = 100
}
},
-- Water Items
water = {
{
item = 'water_bottle',
label = 'Wasser Flasche',
fillAmount = 100
}
}
}
-- Consumption Effects
Config.Effects = {
food = {
hunger = 20, -- Increased from 10 to be more noticeable
stress = -5
},
water = {
thirst = 20, -- Increased from 10 to be more noticeable
stress = -2
}
}
-- Progress Bar Settings
Config.ProgressBar = {
eating = {
duration = 5000,
label = 'Essen...',
position = 'bottom',
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
}
},
drinking = {
duration = 3000,
label = 'Trinken...',
position = 'bottom',
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
}
},
filling = {
duration = 2000,
label = 'Napf füllen...',
position = 'bottom',
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
},
anim = {
dict = 'amb@world_human_gardener_plant@male@base',
clip = 'base',
flag = 49
}
}
}
-- Notifications
Config.Notifications = {
bowlPlaced = {
title = 'Bowl System',
description = 'Bowl registered successfully!',
type = 'success'
},
bowlFilled = {
title = 'Bowl System',
description = 'You filled the bowl!',
type = 'success'
},
bowlEmpty = {
title = 'Bowl System',
description = 'This bowl is empty!',
type = 'error'
},
noItem = {
title = 'Bowl System',
description = 'You don\'t have the required item!',
type = 'error'
},
consumed = {
title = 'Bowl System',
description = 'You consumed from the bowl!',
type = 'success'
}
}