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Main/resources/[voice]/pma-voice/client/init/main.lua
2025-06-30 19:26:56 +02:00

224 lines
No EOL
7 KiB
Lua

local mutedPlayers = {}
-- we can't use GetConvarInt because its not a integer, and theres no way to get a float... so use a hacky way it is!
local volumes = {
-- people are setting this to 1 instead of 1.0 and expecting it to work.
['radio'] = GetConvarInt('voice_defaultRadioVolume', 30) / 100,
['phone'] = GetConvarInt('voice_defaultPhoneVolume', 60) / 100,
}
radioEnabled, radioPressed, mode = true, false, GetConvarInt('voice_defaultVoiceMode', 2)
radioData = {}
callData = {}
--- function setVolume
--- Toggles the players volume
---@param volume number between 0 and 100
---@param volumeType string the volume type (currently radio & call) to set the volume of (opt)
function setVolume(volume, volumeType)
type_check({volume, "number"})
local volume = volume / 100
if volumeType then
local volumeTbl = volumes[volumeType]
if volumeTbl then
LocalPlayer.state:set(volumeType, volume, true)
volumes[volumeType] = volume
else
error(('setVolume got a invalid volume type %s'):format(volumeType))
end
else
-- _ is here to not mess with global 'type' function
for _type, vol in pairs(volumes) do
volumes[_type] = volume
LocalPlayer.state:set(_type, volume, true)
end
end
end
exports('setRadioVolume', function(vol)
setVolume(vol, 'radio')
end)
exports('getRadioVolume', function()
return volumes['radio']
end)
exports("setCallVolume", function(vol)
setVolume(vol, 'phone')
end)
exports('getCallVolume', function()
return volumes['phone']
end)
-- default submix incase people want to fiddle with it.
-- freq_low = 389.0
-- freq_hi = 3248.0
-- fudge = 0.0
-- rm_mod_freq = 0.0
-- rm_mix = 0.16
-- o_freq_lo = 348.0
-- 0_freq_hi = 4900.0
if gameVersion == 'fivem' then
radioEffectId = CreateAudioSubmix('Radio')
SetAudioSubmixEffectRadioFx(radioEffectId, 0)
SetAudioSubmixEffectParamInt(radioEffectId, 0, `default`, 1)
AddAudioSubmixOutput(radioEffectId, 0)
phoneEffectId = CreateAudioSubmix('Phone')
SetAudioSubmixEffectRadioFx(phoneEffectId, 1)
SetAudioSubmixEffectParamInt(phoneEffectId, 1, `default`, 1)
SetAudioSubmixEffectParamFloat(phoneEffectId, 1, `freq_low`, 300.0)
SetAudioSubmixEffectParamFloat(phoneEffectId, 1, `freq_hi`, 6000.0)
AddAudioSubmixOutput(phoneEffectId, 1)
end
local submixFunctions = {
['radio'] = function(plySource)
MumbleSetSubmixForServerId(plySource, radioEffectId)
end,
['phone'] = function(plySource)
MumbleSetSubmixForServerId(plySource, phoneEffectId)
end
}
-- used to prevent a race condition if they talk again afterwards, which would lead to their voice going to default.
local disableSubmixReset = {}
--- function toggleVoice
--- Toggles the players voice
---@param plySource number the players server id to override the volume for
---@param enabled boolean if the players voice is getting activated or deactivated
---@param moduleType string the volume & submix to use for the voice.
function toggleVoice(plySource, enabled, moduleType)
if mutedPlayers[plySource] then return end
logger.verbose('[main] Updating %s to talking: %s with submix %s', plySource, enabled, moduleType)
if enabled then
MumbleSetVolumeOverrideByServerId(plySource, enabled and volumes[moduleType])
if GetConvarInt('voice_enableSubmix', 1) == 1 and gameVersion == 'fivem' then
if moduleType then
disableSubmixReset[plySource] = true
submixFunctions[moduleType](plySource)
else
MumbleSetSubmixForServerId(plySource, -1)
end
end
else
if GetConvarInt('voice_enableSubmix', 1) == 1 and gameVersion == 'fivem' then
-- garbage collect it
disableSubmixReset[plySource] = nil
SetTimeout(250, function()
if not disableSubmixReset[plySource] then
MumbleSetSubmixForServerId(plySource, -1)
end
end)
end
MumbleSetVolumeOverrideByServerId(plySource, -1.0)
end
end
--- function playerTargets
---Adds players voices to the local players listen channels allowing
---Them to communicate at long range, ignoring proximity range.
---@diagnostic disable-next-line: undefined-doc-param
---@param targets table expects multiple tables to be sent over
function playerTargets(...)
local targets = {...}
local addedPlayers = {
[playerServerId] = true
}
for i = 1, #targets do
for id, _ in pairs(targets[i]) do
-- we don't want to log ourself, or listen to ourself
if addedPlayers[id] and id ~= playerServerId then
logger.verbose('[main] %s is already target don\'t re-add', id)
goto skip_loop
end
if not addedPlayers[id] then
logger.verbose('[main] Adding %s as a voice target', id)
addedPlayers[id] = true
MumbleAddVoiceTargetPlayerByServerId(voiceTarget, id)
end
::skip_loop::
end
end
end
--- function playMicClicks
---plays the mic click if the player has them enabled.
---@param clickType boolean whether to play the 'on' or 'off' click.
function playMicClicks(clickType)
if micClicks ~= 'true' then return logger.verbose("Not playing mic clicks because client has them disabled") end
sendUIMessage({
sound = (clickType and "audio_on" or "audio_off"),
volume = (clickType and volumes["radio"] or 0.05)
})
end
--- toggles the targeted player muted
---@param source number the player to mute
function toggleMutePlayer(source)
if mutedPlayers[source] then
mutedPlayers[source] = nil
MumbleSetVolumeOverrideByServerId(source, -1.0)
else
mutedPlayers[source] = true
MumbleSetVolumeOverrideByServerId(source, 0.0)
end
end
exports('toggleMutePlayer', toggleMutePlayer)
--- function setVoiceProperty
--- sets the specified voice property
---@param type string what voice property you want to change (only takes 'radioEnabled' and 'micClicks')
---@param value any the value to set the type to.
function setVoiceProperty(type, value)
if type == "radioEnabled" then
radioEnabled = value
sendUIMessage({
radioEnabled = value
})
elseif type == "micClicks" then
local val = tostring(value)
micClicks = val
SetResourceKvp('pma-voice_enableMicClicks', val)
end
end
exports('setVoiceProperty', setVoiceProperty)
-- compatibility
exports('SetMumbleProperty', setVoiceProperty)
exports('SetTokoProperty', setVoiceProperty)
-- cache their external servers so if it changes in runtime we can reconnect the client.
local externalAddress = ''
local externalPort = 0
CreateThread(function()
while true do
Wait(500)
-- only change if what we have doesn't match the cache
if GetConvar('voice_externalAddress', '') ~= externalAddress or GetConvarInt('voice_externalPort', 0) ~= externalPort then
externalAddress = GetConvar('voice_externalAddress', '')
externalPort = GetConvarInt('voice_externalPort', 0)
MumbleSetServerAddress(GetConvar('voice_externalAddress', ''), GetConvarInt('voice_externalPort', 0))
end
end
end)
if gameVersion == 'redm' then
CreateThread(function()
while true do
if IsControlJustPressed(0, 0xA5BDCD3C --[[ Right Bracket ]]) then
ExecuteCommand('cycleproximity')
end
if IsControlJustPressed(0, 0x430593AA --[[ Left Bracket ]]) then
ExecuteCommand('+radiotalk')
elseif IsControlJustReleased(0, 0x430593AA --[[ Left Bracket ]]) then
ExecuteCommand('-radiotalk')
end
Wait(0)
end
end)
end