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Main/resources/[inventory]/qs-inventory/shared/weapons.lua
Nordi98 26b72c15ad e
2025-06-30 23:38:45 +02:00

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Lua

--[[
Weapon Configuration for ESX framework only.
Important: If you are using qb-core, this section should not be used.
Instead, utilize the weapon definitions in qb-core's shared configuration.
However, for ESX users, you can freely copy or modify items in this section as needed.
]]
WeaponList = {
-- // WEAPONS
-- Melee
[`weapon_unarmed`] = {
name = 'weapon_unarmed',
label = 'Fists',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_dagger`] = {
name = 'weapon_dagger',
label = 'Dagger',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Knifed / Stabbed / Eviscerated'
},
[`weapon_bat`] = {
name = 'weapon_bat',
label = 'Bat',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_bottle`] = {
name = 'weapon_bottle',
label = 'Broken Bottle',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Knifed / Stabbed / Eviscerated'
},
[`weapon_crowbar`] = {
name = 'weapon_crowbar',
label = 'Crowbar',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_flashlight`] = {
name = 'weapon_flashlight',
label = 'Flashlight',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_golfclub`] = {
name = 'weapon_golfclub',
label = 'Golfclub',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_hammer`] = {
name = 'weapon_hammer',
label = 'Hammer',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_hatchet`] = {
name = 'weapon_hatchet',
label = 'Hatchet',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Knifed / Stabbed / Eviscerated'
},
[`weapon_knuckle`] = {
name = 'weapon_knuckle',
label = 'Knuckle',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_knife`] = {
name = 'weapon_knife',
label = 'Knife',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Knifed / Stabbed / Eviscerated'
},
[`weapon_machete`] = {
name = 'weapon_machete',
label = 'Machete',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Knifed / Stabbed / Eviscerated'
},
[`weapon_switchblade`] = {
name = 'weapon_switchblade',
label = 'Switchblade',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Knifed / Stabbed / Eviscerated'
},
[`weapon_nightstick`] = {
name = 'weapon_nightstick',
label = 'Nightstick',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_wrench`] = {
name = 'weapon_wrench',
label = 'Wrench',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_battleaxe`] = {
name = 'weapon_battleaxe',
label = 'Battle Axe',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Knifed / Stabbed / Eviscerated'
},
[`weapon_poolcue`] = {
name = 'weapon_poolcue',
label = 'Poolcue',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_briefcase`] = {
name = 'weapon_briefcase',
label = 'Briefcase',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_briefcase_02`] = {
name = 'weapon_briefcase_02',
label = 'Briefcase',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_garbagebag`] = {
name = 'weapon_garbagebag',
label = 'Garbage Bag',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_handcuffs`] = {
name = 'weapon_handcuffs',
label = 'Handcuffs',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_bread`] = {
name = 'weapon_bread',
label = 'Baquette',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Melee killed / Whacked / Executed / Beat down / Murdered / Battered'
},
[`weapon_stone_hatchet`] = {
name = 'weapon_stone_hatchet',
label = 'Stone Hatchet',
weapontype = 'Melee',
ammotype = nil,
damagereason = 'Knifed / Stabbed / Eviscerated'
},
-- Handguns
[`weapon_pistol`] = {
name = 'weapon_pistol',
label = 'Pistol',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_pistol_mk2`] = {
name = 'weapon_pistol_mk2',
label = 'Pistol Mk2',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_combatpistol`] = {
name = 'weapon_combatpistol',
label = 'Combat Pistol',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_appistol`] = {
name = 'weapon_appistol',
label = 'AP Pistol',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_stungun`] = {
name = 'weapon_stungun',
label = 'Taser',
weapontype = 'Pistol',
ammotype = 'AMMO_STUNGUN',
damagereason = 'Died'
},
[`weapon_pistol50`] = {
name = 'weapon_pistol50',
label = 'Pistol .50 Cal',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_snspistol`] = {
name = 'weapon_snspistol',
label = 'SNS Pistol',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_snspistol_mk2`] = {
name = 'weapon_snspistol_mk2',
label = 'SNS Pistol MK2',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_heavypistol`] = {
name = 'weapon_heavypistol',
label = 'Heavy Pistol',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_vintagepistol`] = {
name = 'weapon_vintagepistol',
label = 'Vintage Pistol',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_flaregun`] = {
name = 'weapon_flaregun',
label = 'Flare Gun',
weapontype = 'Pistol',
ammotype = 'AMMO_FLARE',
damagereason = 'Died'
},
[`weapon_marksmanpistol`] = {
name = 'weapon_marksmanpistol',
label = 'Marksman Pistol',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_revolver`] = {
name = 'weapon_revolver',
label = 'Revolver',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_revolver_mk2`] = {
name = 'weapon_revolver_mk2',
label = 'Revolver MK2',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_doubleaction`] = {
name = 'weapon_doubleaction',
label = 'Double Action Revolver',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_raypistol`] = {
name = 'weapon_raypistol',
label = 'Ray Pistol',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_ceramicpistol`] = {
name = 'weapon_ceramicpistol',
label = 'Ceramic Pistol',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_navyrevolver`] = {
name = 'weapon_navyrevolver',
label = 'Navy Revolver',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_gadgetpistol`] = {
name = 'weapon_gadgetpistol',
label = 'Gadget Pistol',
weapontype = 'Pistol',
ammotype = 'AMMO_PISTOL',
damagereason = 'Pistoled / Blasted / Plugged / Bust a cap in'
},
[`weapon_stungun_mp`] = {
name = 'weapon_stungun_mp',
label = 'Taser',
weapontype = 'Pistol',
ammotype = 'AMMO_STUNGUN',
damagereason = 'Died'
},
-- Submachine Guns
[`weapon_microsmg`] = {
name = 'weapon_microsmg',
label = 'Micro SMG',
weapontype = 'Submachine Gun',
ammotype = 'AMMO_SMG',
damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'
},
[`weapon_smg`] = {
name = 'weapon_smg',
label = 'SMG',
weapontype = 'Submachine Gun',
ammotype = 'AMMO_SMG',
damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'
},
[`weapon_smg_mk2`] = {
name = 'weapon_smg_mk2',
label = 'SMG MK2',
weapontype = 'Submachine Gun',
ammotype = 'AMMO_SMG',
damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'
},
[`weapon_assaultsmg`] = {
name = 'weapon_assaultsmg',
label = 'Assault SMG',
weapontype = 'Submachine Gun',
ammotype = 'AMMO_SMG',
damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'
},
[`weapon_combatpdw`] = {
name = 'weapon_combatpdw',
label = 'Combat PDW',
weapontype = 'Submachine Gun',
ammotype = 'AMMO_SMG',
damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'
},
[`weapon_machinepistol`] = {
name = 'weapon_machinepistol',
label = 'Tec-9',
weapontype = 'Submachine Gun',
ammotype = 'AMMO_PISTOL',
damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'
},
[`weapon_minismg`] = {
name = 'weapon_minismg',
label = 'Mini SMG',
weapontype = 'Submachine Gun',
ammotype = 'AMMO_SMG',
damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'
},
[`weapon_raycarbine`] = {
name = 'weapon_raycarbine',
label = 'Raycarbine',
weapontype = 'Submachine Gun',
ammotype = 'AMMO_SMG',
damagereason = 'Riddled / Drilled / Finished / Submachine Gunned'
},
-- Shotguns
[`weapon_pumpshotgun`] = {
name = 'weapon_pumpshotgun',
label = 'Pump Shotgun',
weapontype = 'Shotgun',
ammotype = 'AMMO_SHOTGUN',
damagereason = 'Devastated / Pulverized / Shotgunned'
},
[`weapon_pumpshotgun_mk2`] = {
name = 'weapon_pumpshotgun_mk2',
label = 'Pump Shotgun MK2',
weapontype = 'Shotgun',
ammotype = 'AMMO_SHOTGUN',
damagereason = 'Devastated / Pulverized / Shotgunned'
},
[`weapon_sawnoffshotgun`] = {
name = 'weapon_sawnoffshotgun',
label = 'Sawn-off Shotgun',
weapontype = 'Shotgun',
ammotype = 'AMMO_SHOTGUN',
damagereason = 'Devastated / Pulverized / Shotgunned'
},
[`weapon_assaultshotgun`] = {
name = 'weapon_assaultshotgun',
label = 'Assault Shotgun',
weapontype = 'Shotgun',
ammotype = 'AMMO_SHOTGUN',
damagereason = 'Devastated / Pulverized / Shotgunned'
},
[`weapon_bullpupshotgun`] = {
name = 'weapon_bullpupshotgun',
label = 'Bullpup Shotgun',
weapontype = 'Shotgun',
ammotype = 'AMMO_SHOTGUN',
damagereason = 'Devastated / Pulverized / Shotgunned'
},
[`weapon_musket`] = {
name = 'weapon_musket',
label = 'Musket',
weapontype = 'Shotgun',
ammotype = 'AMMO_SHOTGUN',
damagereason = 'Devastated / Pulverized / Shotgunned'
},
[`weapon_heavyshotgun`] = {
name = 'weapon_heavyshotgun',
label = 'Heavy Shotgun',
weapontype = 'Shotgun',
ammotype = 'AMMO_SHOTGUN',
damagereason = 'Devastated / Pulverized / Shotgunned'
},
[`weapon_dbshotgun`] = {
name = 'weapon_dbshotgun',
label = 'Double-barrel Shotgun',
weapontype = 'Shotgun',
ammotype = 'AMMO_SHOTGUN',
damagereason = 'Devastated / Pulverized / Shotgunned'
},
[`weapon_autoshotgun`] = {
name = 'weapon_autoshotgun',
label = 'Auto Shotgun',
weapontype = 'Shotgun',
ammotype = 'AMMO_SHOTGUN',
damagereason = 'Devastated / Pulverized / Shotgunned'
},
[`weapon_combatshotgun`] = {
name = 'weapon_combatshotgun',
label = 'Combat Shotgun',
weapontype = 'Shotgun',
ammotype = 'AMMO_SHOTGUN',
damagereason = 'Devastated / Pulverized / Shotgunned'
},
-- Assault Rifles
[`weapon_assaultrifle`] = {
name = 'weapon_assaultrifle',
label = 'Assault Rifle',
weapontype = 'Assault Rifle',
ammotype = 'AMMO_RIFLE',
damagereason = 'Ended / Rifled / Shot down / Floored'
},
[`weapon_assaultrifle_mk2`] = {
name = 'weapon_assaultrifle_mk2',
label = 'Assault Rifle MK2',
weapontype = 'Assault Rifle',
ammotype = 'AMMO_RIFLE',
damagereason = 'Ended / Rifled / Shot down / Floored'
},
[`weapon_carbinerifle`] = {
name = 'weapon_carbinerifle',
label = 'Carbine Rifle',
weapontype = 'Assault Rifle',
ammotype = { 'AMMO_RIFLE', 'AMMO_POLICE_RIFLE' },
damagereason = 'Ended / Rifled / Shot down / Floored'
},
[`weapon_carbinerifle_mk2`] = {
name = 'weapon_carbinerifle_mk2',
label = 'Carbine Rifle MK2',
weapontype = 'Assault Rifle',
ammotype = 'AMMO_RIFLE',
damagereason = 'Ended / Rifled / Shot down / Floored'
},
[`weapon_advancedrifle`] = {
name = 'weapon_advancedrifle',
label = 'Advanced Rifle',
weapontype = 'Assault Rifle',
ammotype = 'AMMO_RIFLE',
damagereason = 'Ended / Rifled / Shot down / Floored'
},
[`weapon_specialcarbine`] = {
name = 'weapon_specialcarbine',
label = 'Special Carbine',
weapontype = 'Assault Rifle',
ammotype = 'AMMO_RIFLE',
damagereason = 'Ended / Rifled / Shot down / Floored'
},
[`weapon_specialcarbine_mk2`] = {
name = 'weapon_specialcarbine_mk2',
label = 'Specialcarbine MK2',
weapontype = 'Assault Rifle',
ammotype = 'AMMO_RIFLE',
damagereason = 'Ended / Rifled / Shot down / Floored'
},
[`weapon_bullpuprifle`] = {
name = 'weapon_bullpuprifle',
label = 'Bullpup Rifle',
weapontype = 'Assault Rifle',
ammotype = 'AMMO_RIFLE',
damagereason = 'Ended / Rifled / Shot down / Floored'
},
[`weapon_bullpuprifle_mk2`] = {
name = 'weapon_bullpuprifle_mk2',
label = 'Bull Puprifle MK2',
weapontype = 'Assault Rifle',
ammotype = 'AMMO_RIFLE',
damagereason = 'Ended / Rifled / Shot down / Floored'
},
[`weapon_compactrifle`] = {
name = 'weapon_compactrifle',
label = 'Compact Rifle',
weapontype = 'Assault Rifle',
ammotype = 'AMMO_RIFLE',
damagereason = 'Ended / Rifled / Shot down / Floored'
},
[`weapon_militaryrifle`] = {
name = 'weapon_militaryrifle',
label = 'Military Rifle',
weapontype = 'Assault Rifle',
ammotype = 'AMMO_RIFLE',
damagereason = 'Ended / Rifled / Shot down / Floored'
},
[`weapon_heavyrifle`] = {
name = 'weapon_heavyrifle',
label = 'Heavy Rifle',
weapontype = 'Assault Rifle',
ammotype = 'AMMO_RIFLE',
damagereason = 'Ended / Rifled / Shot down / Floored'
},
[`weapon_tacticalrifle`] = {
name = 'weapon_tacticalrifle',
label = 'Service Rifle',
weapontype = 'Assault Rifle',
ammotype = 'AMMO_RIFLE',
damagereason = 'Ended / Rifled / Shot down / Floored'
},
-- Light Machine Guns
[`weapon_mg`] = {
name = 'weapon_mg',
label = 'Machinegun',
weapontype = 'Light Machine Gun',
ammotype = 'AMMO_MG',
damagereason = 'Machine gunned / Sprayed / Ruined'
},
[`weapon_combatmg`] = {
name = 'weapon_combatmg',
label = 'Combat MG',
weapontype = 'Light Machine Gun',
ammotype = 'AMMO_MG',
damagereason = 'Machine gunned / Sprayed / Ruined'
},
[`weapon_combatmg_mk2`] = {
name = 'weapon_combatmg_mk2',
label = 'Combat MG MK2',
weapontype = 'Light Machine Gun',
ammotype = 'AMMO_MG',
damagereason = 'Machine gunned / Sprayed / Ruined'
},
[`weapon_gusenberg`] = {
name = 'weapon_gusenberg',
label = 'Thompson SMG',
weapontype = 'Light Machine Gun',
ammotype = 'AMMO_MG',
damagereason = 'Machine gunned / Sprayed / Ruined'
},
-- Sniper Rifles
[`weapon_sniperrifle`] = {
name = 'weapon_sniperrifle',
label = 'Sniper Rifle',
weapontype = 'Sniper Rifle',
ammotype = 'AMMO_SNIPER',
damagereason = 'Sniped / Picked off / Scoped'
},
[`weapon_heavysniper`] = {
name = 'weapon_heavysniper',
label = 'Heavy Sniper',
weapontype = 'Sniper Rifle',
ammotype = 'AMMO_SNIPER',
damagereason = 'Sniped / Picked off / Scoped'
},
[`weapon_heavysniper_mk2`] = {
name = 'weapon_heavysniper_mk2',
label = 'Heavysniper MK2',
weapontype = 'Sniper Rifle',
ammotype = 'AMMO_SNIPER',
damagereason = 'Sniped / Picked off / Scoped'
},
[`weapon_marksmanrifle`] = {
name = 'weapon_marksmanrifle',
label = 'Marksman Rifle',
weapontype = 'Sniper Rifle',
ammotype = 'AMMO_SNIPER',
damagereason = 'Sniped / Picked off / Scoped'
},
[`weapon_marksmanrifle_mk2`] = {
name = 'weapon_marksmanrifle_mk2',
label = 'Marksman Rifle MK2',
weapontype = 'Sniper Rifle',
ammotype = 'AMMO_SNIPER',
damagereason = 'Sniped / Picked off / Scoped'
},
[`weapon_remotesniper`] = {
name = 'weapon_remotesniper',
label = 'Remote Sniper',
weapontype = 'Sniper Rifle',
ammotype = 'AMMO_SNIPER_REMOTE',
damagereason = 'Sniped / Picked off / Scoped'
},
[`weapon_precisionrifle`] = {
name = 'weapon_precisionrifle',
label = 'Precision Rifle',
weapontype = 'Sniper Rifle',
ammotype = 'AMMO_SNIPER',
damagereason = 'Sniped / Picked off / Scoped'
},
-- Heavy Weapons
[`weapon_rpg`] = {
name = 'weapon_rpg',
label = 'RPG',
weapontype = 'Heavy Weapons',
ammotype = 'AMMO_RPG',
damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'
},
[`weapon_grenadelauncher`] = {
name = 'weapon_grenadelauncher',
label = 'Grenade Launcher',
weapontype = 'Heavy Weapons',
ammotype = 'AMMO_GRENADELAUNCHER',
damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'
},
[`weapon_grenadelauncher_smoke`] = {
name = 'weapon_grenadelauncher_smoke',
label = 'Smoke Grenade Launcher',
weapontype = 'Heavy Weapons',
ammotype = 'AMMO_GRENADELAUNCHER',
damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'
},
[`weapon_minigun`] = {
name = 'weapon_minigun',
label = 'Minigun',
weapontype = 'Heavy Weapons',
ammotype = 'AMMO_MINIGUN',
damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'
},
[`weapon_firework`] = {
name = 'weapon_firework',
label = 'Firework Launcher',
weapontype = 'Heavy Weapons',
ammotype = nil,
damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'
},
[`weapon_railgun`] = {
name = 'weapon_railgun',
label = 'Railgun',
weapontype = 'Heavy Weapons',
ammotype = nil,
damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'
},
[`weapon_hominglauncher`] = {
name = 'weapon_hominglauncher',
label = 'Homing Launcher',
weapontype = 'Heavy Weapons',
ammotype = 'AMMO_STINGER',
damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'
},
[`weapon_compactlauncher`] = {
name = 'weapon_compactlauncher',
label = 'Compact Launcher',
weapontype = 'Heavy Weapons',
ammotype = nil,
damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'
},
[`weapon_rayminigun`] = {
name = 'weapon_rayminigun',
label = 'Ray Minigun',
weapontype = 'Heavy Weapons',
ammotype = 'AMMO_MINIGUN',
damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'
},
[`weapon_emplauncher`] = {
name = 'weapon_emplauncher',
label = 'EMP Launcher',
weapontype = 'Heavy Weapons',
ammotype = 'AMMO_EMPLAUNCHER',
damagereason = 'Died'
},
-- Throwables
[`weapon_grenade`] = {
name = 'weapon_grenade',
label = 'Grenade',
weapontype = 'Throwable',
ammotype = nil,
damagereason = 'Bombed / Exploded / Detonated / Blew up'
},
[`weapon_bzgas`] = {
name = 'weapon_bzgas',
label = 'BZ Gas',
weapontype = 'Throwable',
ammotype = nil,
damagereason = 'Died'
},
[`weapon_molotov`] = {
name = 'weapon_molotov',
label = 'Molotov',
weapontype = 'Throwable',
ammotype = nil,
damagereason = 'Torched / Flambeed / Barbecued'
},
[`weapon_stickybomb`] = {
name = 'weapon_stickybomb',
label = 'C4',
weapontype = 'Throwable',
ammotype = nil,
damagereason = 'Bombed / Exploded / Detonated / Blew up'
},
[`weapon_proxmine`] = {
name = 'weapon_proxmine',
label = 'Proxmine Grenade',
weapontype = 'Throwable',
ammotype = nil,
damagereason = 'Bombed / Exploded / Detonated / Blew up'
},
[`weapon_snowball`] = {
name = 'weapon_snowball',
label = 'Snowball',
weapontype = 'Throwable',
ammotype = nil,
damagereason = 'Died'
},
[`weapon_pipebomb`] = {
name = 'weapon_pipebomb',
label = 'Pipe Bomb',
weapontype = 'Throwable',
ammotype = nil,
damagereason = 'Bombed / Exploded / Detonated / Blew up'
},
[`weapon_ball`] = {
name = 'weapon_ball',
label = 'Ball',
weapontype = 'Throwable',
ammotype = 'AMMO_BALL',
damagereason = 'Died'
},
[`weapon_smokegrenade`] = {
name = 'weapon_smokegrenade',
label = 'Smoke Grenade',
weapontype = 'Throwable',
ammotype = nil,
damagereason = 'Died'
},
[`weapon_flare`] = {
name = 'weapon_flare',
label = 'Flare pistol',
weapontype = 'Throwable',
ammotype = 'AMMO_FLARE',
damagereason = 'Died'
},
-- Miscellaneous
[`weapon_petrolcan`] = {
name = 'weapon_petrolcan',
label = 'Petrol Can',
weapontype = 'Miscellaneous',
ammotype = 'AMMO_PETROLCAN',
damagereason = 'Died'
},
[`gadget_parachute`] = {
name = 'gadget_parachute',
label = 'Parachute',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Died'
},
[`weapon_fireextinguisher`] = {
name = 'weapon_fireextinguisher',
label = 'Fire Extinguisher',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Died'
},
[`weapon_hazardcan`] = {
name = 'weapon_hazardcan',
label = 'Hazardcan',
weapontype = 'Miscellaneous',
ammotype = 'AMMO_PETROLCAN',
damagereason = 'Died'
},
[`weapon_fertilizercan`] = {
name = 'weapon_fertilizercan',
label = 'Fertilizer Can',
weapontype = 'Miscellaneous',
ammotype = 'AMMO_FERTILIZERCAN',
damagereason = 'Died'
},
[`weapon_barbed_wire`] = {
name = 'weapon_barbed_wire',
label = 'Barbed Wire',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Prodded'
},
[`weapon_drowning`] = {
name = 'weapon_drowning',
label = 'Drowning',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Died'
},
[`weapon_drowning_in_vehicle`] = {
name = 'weapon_drowning_in_vehicle',
label = 'Drowning in a Vehicle',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Died'
},
[`weapon_bleeding`] = {
name = 'weapon_bleeding',
label = 'Bleeding',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Bled out'
},
[`weapon_electric_fence`] = {
name = 'weapon_electric_fence',
label = 'Electric Fence',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Fried'
},
[`weapon_explosion`] = {
name = 'weapon_explosion',
label = 'Explosion',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Killed / Exploded / Obliterated / Destroyed / Erased / Annihilated'
},
[`weapon_fall`] = {
name = 'weapon_fall',
label = 'Fall',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Committed suicide'
},
[`weapon_exhaustion`] = {
name = 'weapon_exhaustion',
label = 'Exhaustion',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Died'
},
[`weapon_hit_by_water_cannon`] = {
name = 'weapon_hit_by_water_cannon',
label = 'Water Cannon',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Died'
},
[`weapon_rammed_by_car`] = {
name = 'weapon_rammed_by_car',
label = 'Rammed - Vehicle',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Flattened / Ran over / Ran down'
},
[`weapon_run_over_by_car`] = {
name = 'weapon_run_over_by_car',
label = 'Run Over - Vehicle',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Flattened / Ran over / Ran down'
},
[`weapon_heli_crash`] = {
name = 'weapon_heli_crash',
label = 'Heli Crash',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Helicopter Crash'
},
[`weapon_fire`] = {
name = 'weapon_fire',
label = 'Fire',
weapontype = 'Miscellaneous',
ammotype = nil,
damagereason = 'Torched / Flambeed / Barbecued'
},
[`weapon_metaldetector`] = {
name = 'weapon_metaldetector',
label = 'Metal Dectector',
weapontype = 'Miscellaneous',
ammotype = 'nil',
damagereason = 'Died'
},
-- Animals
[`weapon_animal`] = {
name = 'weapon_animal',
label = 'Animal',
weapontype = 'Animals',
ammotype = nil,
damagereason = 'Mauled'
},
[`weapon_cougar`] = {
name = 'weapon_cougar',
label = 'Cougar',
weapontype = 'Animals',
ammotype = nil,
damagereason = 'Mauled'
}
}