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Main/resources/[inventory]/nordi_vending/client.lua
2025-07-29 07:30:32 +02:00

412 lines
12 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
-- Add targets to all vending machine props
CreateThread(function()
Wait(2000) -- Wait for everything to load
refreshTargets()
end)
-- Refresh all targets
function refreshTargets()
-- Remove old targets first
for i = 1, #Config.VendingProps do
exports['qb-target']:RemoveTargetModel(Config.VendingProps[i])
end
-- Add new targets
exports['qb-target']:AddTargetModel(Config.VendingProps, {
options = {
{
type = "client",
event = "vending:client:buyMachine",
icon = "fas fa-dollar-sign",
label = "Automaten kaufen ($" .. Config.VendingMachinePrice .. ")",
canInteract = function(entity)
return not isMachineRegistered(entity)
end
},
{
type = "client",
event = "vending:client:openBuyMenu",
icon = "fas fa-shopping-cart",
label = "Kaufen",
canInteract = function(entity)
return isMachineRegistered(entity)
end
},
{
type = "client",
event = "vending:client:openOwnerMenu",
icon = "fas fa-cog",
label = "Verwalten",
canInteract = function(entity)
return isMachineRegistered(entity) and isOwner(entity)
end
},
{
type = "client",
event = "vending:client:robberyMenu",
icon = "fas fa-mask",
label = "Aufbrechen",
canInteract = function(entity)
return isMachineRegistered(entity) and hasRobberyItem() and not isOwner(entity)
end
}
},
distance = 2.0
})
end
-- Check if machine is registered
function isMachineRegistered(entity)
local coords = GetEntityCoords(entity)
local registered = false
QBCore.Functions.TriggerCallback('vending:server:machineExists', function(exists)
registered = exists
end, coords)
-- Wait for callback (not ideal but necessary for sync check)
while registered == false do
Wait(10)
end
return registered
end
-- Check if player is owner
function isOwner(entity)
local coords = GetEntityCoords(entity)
local owner = false
QBCore.Functions.TriggerCallback('vending:server:isOwner', function(isOwner)
owner = isOwner
end, coords)
-- Wait for callback
while owner == false do
Wait(10)
end
return owner
end
-- Check if player has robbery item
function hasRobberyItem()
local PlayerData = QBCore.Functions.GetPlayerData()
for k, v in pairs(PlayerData.items) do
if v.name == Config.RobberyItem and v.amount > 0 then
return true
end
end
return false
end
-- Buy vending machine
RegisterNetEvent('vending:client:buyMachine', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
local model = GetEntityModel(entity)
local prop = nil
-- Find prop name
for i = 1, #Config.VendingProps do
if GetHashKey(Config.VendingProps[i]) == model then
prop = Config.VendingProps[i]
break
end
end
if not prop then return end
lib.registerContext({
id = 'vending_buy_confirm',
title = 'Verkaufsautomat kaufen',
options = {
{
title = 'Bestätigen',
description = 'Automaten für $' .. Config.VendingMachinePrice .. ' kaufen',
icon = 'fas fa-check',
onSelect = function()
TriggerServerEvent('vending:server:registerMachine', coords, prop)
end
},
{
title = 'Abbrechen',
description = 'Kauf abbrechen',
icon = 'fas fa-times'
}
}
})
lib.showContext('vending_buy_confirm')
end)
-- Open buy menu
RegisterNetEvent('vending:client:openBuyMenu', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
if #items == 0 then
QBCore.Functions.Notify('Dieser Automat ist leer!', 'error')
return
end
local options = {}
for i = 1, #items do
local item = items[i]
if item.amount > 0 then
table.insert(options, {
title = QBCore.Shared.Items[item.name].label,
description = 'Preis: $' .. item.price .. ' | Verfügbar: ' .. item.amount,
icon = 'nui://qb-inventory/html/images/' .. item.name .. '.png',
onSelect = function()
TriggerServerEvent('vending:server:buyItem', coords, item.name)
end
})
end
end
lib.registerContext({
id = 'vending_buy_menu',
title = 'Verkaufsautomat',
options = options
})
lib.showContext('vending_buy_menu')
end, coords)
end)
-- Open owner menu
RegisterNetEvent('vending:client:openOwnerMenu', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
lib.registerContext({
id = 'vending_owner_menu',
title = 'Verkaufsautomat Verwaltung',
options = {
{
title = 'Inventar verwalten',
description = 'Items hinzufügen/entfernen',
icon = 'fas fa-box',
onSelect = function()
TriggerServerEvent('vending:server:openStash', coords)
end
},
{
title = 'Preise festlegen',
description = 'Verkaufspreise für Items setzen',
icon = 'fas fa-tags',
onSelect = function()
openPriceMenu(coords)
end
},
{
title = 'Geld abheben',
description = 'Einnahmen auszahlen lassen',
icon = 'fas fa-money-bill',
onSelect = function()
openWithdrawMenu(coords)
end
},
{
title = 'Statistiken',
description = 'Verkaufsstatistiken anzeigen',
icon = 'fas fa-chart-bar',
onSelect = function()
TriggerServerEvent('vending:server:openManagement', coords)
end
}
}
})
lib.showContext('vending_owner_menu')
end)
-- Open price menu
function openPriceMenu(coords)
QBCore.Functions.TriggerCallback('vending:server:getStashItems', function(items)
if #items == 0 then
QBCore.Functions.Notify('Keine Items im Automaten!', 'error')
return
end
local options = {}
for i = 1, #items do
local item = items[i]
table.insert(options, {
title = QBCore.Shared.Items[item.name].label,
description = 'Aktueller Preis: $' .. item.price,
icon = 'nui://qb-inventory/html/images/' .. item.name .. '.png',
onSelect = function()
setPriceForItem(coords, item.name, item.price)
end
})
end
lib.registerContext({
id = 'vending_price_menu',
title = 'Preise festlegen',
options = options
})
lib.showContext('vending_price_menu')
end, coords)
end
-- Set price for specific item
function setPriceForItem(coords, itemName, currentPrice)
local input = lib.inputDialog('Preis festlegen', {
{
type = 'number',
label = 'Neuer Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName),
description = 'Aktueller Preis: $' .. currentPrice,
required = true,
min = 1,
max = 9999,
default = currentPrice
}
})
if input and input[1] then
TriggerServerEvent('vending:server:setItemPrice', coords, itemName, tonumber(input[1]))
end
end
-- Open withdraw menu
function openWithdrawMenu(coords)
QBCore.Functions.TriggerCallback('vending:server:getMachineByCoords', function(machine)
if not machine then return end
local input = lib.inputDialog('Geld abheben', {
{
type = 'number',
label = 'Betrag (Verfügbar: $' .. machine.money .. ')',
description = 'Wie viel möchtest du abheben?',
required = true,
min = 1,
max = machine.money
}
})
if input and input[1] then
TriggerServerEvent('vending:server:withdrawMoney', coords, tonumber(input[1]))
end
end, coords)
end
-- Robbery menu
RegisterNetEvent('vending:client:robberyMenu', function(data)
local entity = data.entity
local coords = GetEntityCoords(entity)
lib.registerContext({
id = 'vending_robbery_menu',
title = 'Verkaufsautomat aufbrechen',
options = {
{
title = 'Aufbrechen',
description = 'Versuche den Automaten aufzubrechen',
icon = 'fas fa-mask',
onSelect = function()
TriggerServerEvent('vending:server:startRobbery', coords)
end
}
}
})
lib.showContext('vending_robbery_menu')
end)
-- Start robbery minigame
RegisterNetEvent('vending:client:startRobbery', function(coords)
local success = false
-- Progress bar
if lib.progressBar({
duration = 5000,
label = 'Automaten aufbrechen...',
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true
},
anim = {
dict = 'missheist_jewel',
clip = 'smash_case'
}
}) then
-- Lockpicking minigame
local result = lib.skillCheck({'easy', 'easy', 'medium', 'medium', 'hard'}, {'w', 'a', 's', 'd'})
if result then
success = true
end
TriggerServerEvent('vending:server:completeRobbery', coords, success)
end
end)
-- Police alert
RegisterNetEvent('vending:client:policeAlert', function(coords, streetName)
QBCore.Functions.Notify('Verkaufsautomat wird aufgebrochen: ' .. streetName, 'error', 10000)
-- Add blip
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
SetBlipSprite(blip, 161)
SetBlipScale(blip, 1.0)
SetBlipColour(blip, 1)
SetBlipAsShortRange(blip, false)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Verkaufsautomat Aufbruch")
EndTextCommandSetBlipName(blip)
-- Remove blip after 5 minutes
SetTimeout(300000, function()
RemoveBlip(blip)
end)
end)
-- Management menu
RegisterNetEvent('vending:client:openManagement', function(machine)
lib.registerContext({
id = 'vending_management',
title = 'Verkaufsautomat #' .. machine.id,
options = {
{
title = 'Guthaben: $' .. machine.money,
description = 'Aktuelles Guthaben im Automaten',
icon = 'fas fa-dollar-sign'
},
{
title = 'Inventar verwalten',
description = 'Items hinzufügen oder entfernen',
icon = 'fas fa-box',
onSelect = function()
TriggerServerEvent('vending:server:openStash', machine.coords)
end
},
{
title = 'Preise verwalten',
description = 'Verkaufspreise anpassen',
icon = 'fas fa-tags',
onSelect = function()
openPriceMenu(machine.coords)
end
}
}
})
lib.showContext('vending_management')
end)
-- Refresh targets when called from server
RegisterNetEvent('vending:client:refreshTargets', function()
refreshTargets()
end)