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Main/resources/[test]/nordi_npc_routing/server.lua
2025-06-07 08:51:21 +02:00

36 lines
1.3 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
-- Command Registration
QBCore.Commands.Add('traffic', 'Öffne Verkehrssteuerung', {}, false, function(source)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
-- Überprüfe Job-Berechtigung
if Config.AllowedJobs[Player.PlayerData.job.name] then
TriggerClientEvent('traffic:openMenu', source)
else
TriggerClientEvent('QBCore:Notify', source, 'Du hast keine Berechtigung dafür!', 'error')
end
end)
-- Event für das Aufräumen der Absperrungen
RegisterServerEvent('traffic:cleanupServer')
AddEventHandler('traffic:cleanupServer', function()
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
if Config.AllowedJobs[Player.PlayerData.job.name] then
TriggerClientEvent('traffic:cleanup', -1)
end
end)
-- Optional: Event für das Synchronisieren der Absperrungen zwischen allen Spielern
RegisterServerEvent('traffic:syncBarriers')
AddEventHandler('traffic:syncBarriers', function(coords, model)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
if Config.AllowedJobs[Player.PlayerData.job.name] then
TriggerClientEvent('traffic:spawnBarrier', -1, coords, model)
end
end)