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Main/resources/[standalone]/vms_firework/config.lua
2025-07-02 17:36:47 +02:00

146 lines
8 KiB
Lua

-- Hi, if you like the script, join the discord: https://discord.gg/k4YNwYxE4h
Config = {}
Config.Debug = false
Config.Core = "ESX" -- "ESX" / "QB-Core"
if Config.Core == "ESX" then
ESX = exports['es_extended']:getSharedObject()
elseif Config.Core == "QB-Core" then
QBCore = exports['qb-core']:GetCoreObject()
end
Config.Notification = function(message, time, type)
if type == "success" then
exports["vms_notify"]:Notification("FIREWORK", message, time, "#27FF09", "fa-solid fa-fire")
-- TriggerEvent('esx:showNotification', message) --[ ESX ]
-- TriggerEvent('QBCore:Notify', message, 'success', time) -- [ QB-Core ]
elseif type == "error" then
exports["vms_notify"]:Notification("FIREWORK", message, time, "#FF0909", "fa-solid fa-fire")
-- TriggerEvent('esx:showNotification', message) --[ ESX ]
-- TriggerEvent('QBCore:Notify', message, 'error', time) -- [ QB-Core ]
end
end
Config.Translate = {
['CANNOT_START'] = "You can't set off several fireworks at once, wait until the current one goes off", -- Only if: Config.DisableMultiplyFireworks = true
['NEED_LIGHTER'] = "You need have lighter!", -- Only if: Config.NeedLighter = true
['YOU_PLACE_FIREWORK'] = "You place the firework!",
}
Config.Enable3DText = true -- 3DText on fireworks, shows the time to go off
Config.PlacingAnimation = {'anim@mp_fireworks', 'place_firework_3_box'} -- Animation of placing firework
Config.DisableMultiplyFireworks = false -- if you set it true, the player will be able to place one firework, the next one only after he finishes shooting
Config.NeedLighter = true
Config.LighterItem = 'bread'
Config.Fireworks = {
[1] = {
item = 'firework_1', -- name or nil
itemRemovable = true, -- if it is on the item, is it to be removed after use
command = 'fire_1', -- name of command or nil
shoots = 50, -- count of shots
prop = "ind_prop_firework_03",
timeToStart = 5500, -- +/- 5000 == 5 seconds
timeBetweenShoots = 1250,
particles = {
{name = "scr_indep_fireworks", effect = "scr_indep_firework_starburst", scale = 2.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 120},
{name = "proj_indep_firework", effect = "scr_indep_firework_grd_burst", scale = 2.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 300},
{name = "proj_indep_firework", effect = "scr_indep_firework_air_burst", scale = 2.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 600},
},
},
[2] = {
item = 'firework_2',
itemRemovable = true,
command = 'fire_2',
shoots = 80,
prop = "ind_prop_firework_03",
timeToStart = 5500,
timeBetweenShoots = 250,
particles = {
{name = "scr_indep_fireworks", effect = "scr_indep_firework_trailburst", scale = 2.0, plusHeight = 10.0, randomizeXY = true, timeToNextShoot = 125},
{name = "proj_indep_firework_v2", effect = "scr_firework_indep_burst_rwb", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 125},
{name = "proj_xmas_firework", effect = "scr_firework_xmas_ring_burst_rgw", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 125},
},
},
[3] = {
item = 'firework_3',
itemRemovable = true,
command = 'fire_3',
shoots = 80,
prop = "ind_prop_firework_03",
timeToStart = 5500,
timeBetweenShoots = 250,
particles = {
{name = "proj_indep_firework", effect = "scr_indep_firework_air_burst", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 125},
{name = "proj_indep_firework_v2", effect = "scr_firework_indep_spiral_burst_rwb", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 125},
{name = "proj_indep_firework_v2", effect = "scr_firework_indep_repeat_burst_rwb", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 125},
{name = "scr_indep_fireworks", effect = "scr_indep_firework_starburst", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 125},
},
},
[4] = {
item = 'firework_4',
itemRemovable = true,
command = 'fire_4',
shoots = 50,
prop = "ind_prop_firework_03",
timeToStart = 5000,
timeBetweenShoots = 550,
particles = {
{name = "scr_indep_fireworks", effect = "scr_indep_firework_trailburst", scale = 4.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 10},
},
},
[5] = {
item = 'fontain_4',
itemRemovable = true,
command = 'fontain_4',
shoots = 80,
prop = "ind_prop_firework_04",
timeToStart = 3500,
timeBetweenShoots = 700,
particles = {
{name = "scr_indep_fireworks", effect = "scr_indep_firework_fountain", scale = 0.25, plusHeight = 0.25, randomizeXY = false, timeToNextShoot = 500},
},
},
--[[
[6] = {
item = nil,
itemRemovable = false,
command = '',
shoots = 1,
prop = "ind_prop_firework_04",
timeToStart = 1000,
timeBetweenShoots = 100,
particles = {
-- {name = "proj_indep_firework", effect = "scr_indep_firework_grd_burst", scale = 2.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 600},
-- {name = "proj_indep_firework", effect = "scr_indep_firework_air_burst", scale = 2.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 600},
-- {name = "proj_indep_firework_v2", effect = "scr_firework_indep_burst_rwb", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "proj_indep_firework_v2", effect = "scr_firework_indep_spiral_burst_rwb", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "proj_indep_firework_v2", effect = "scr_firework_indep_ring_burst_rwb", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "proj_indep_firework_v2", effect = "scr_xmas_firework_burst_fizzle", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "proj_indep_firework_v2", effect = "scr_firework_indep_repeat_burst_rwb", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "proj_xmas_firework", effect = "scr_firework_xmas_ring_burst_rgw", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "proj_xmas_firework", effect = "scr_firework_xmas_burst_rgw", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "proj_xmas_firework", effect = "scr_firework_xmas_repeat_burst_rgw", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "proj_xmas_firework", effect = "scr_firework_xmas_spiral_burst_rgw", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "scr_indep_fireworks", effect = "scr_indep_firework_starburst", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "scr_indep_fireworks", effect = "scr_indep_firework_shotburst", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "scr_indep_fireworks", effect = "scr_indep_firework_trailburst", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "scr_indep_fireworks", effect = "scr_indep_firework_trailburst_spawn", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "scr_indep_fireworks", effect = "scr_indep_firework_burst_spawn", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
-- {name = "scr_indep_fireworks", effect = "scr_indep_firework_fountain", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 2025},
},
}
]]
}