forked from Simnation/Main
89 lines
3 KiB
Lua
89 lines
3 KiB
Lua
-- modules/pfandsystem/server.lua
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-- Pfand einlösen
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RegisterNetEvent('pickle_consumables:server:redeemPfand', function(selectedItems)
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local src = source
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local Player = GetPlayer(src)
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if not Player then return end
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local totalPfand = 0
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local totalItems = 0
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local canRedeem = true
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-- Prüfe ob alle Items verfügbar sind
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for itemName, quantity in pairs(selectedItems) do
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if Config.PfandItems[itemName] then
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local hasItem = HasItem(src, itemName, quantity)
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if not hasItem then
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canRedeem = false
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ShowNotification(src, 'Du hast nicht genug ' .. (Config.PfandItems[itemName].label or itemName), "error")
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return
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end
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end
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end
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if canRedeem then
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-- Entferne Items und berechne Pfand
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for itemName, quantity in pairs(selectedItems) do
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if Config.PfandItems[itemName] then
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local removed = RemoveItem(src, itemName, quantity)
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if removed then
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local pfandWert = Config.PfandItems[itemName].pfandwert * quantity
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totalPfand = totalPfand + pfandWert
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totalItems = totalItems + quantity
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end
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end
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end
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if totalPfand > 0 then
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-- Gebe Geld
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if Config.PfandSystem.currency == 'cash' then
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AddMoney(src, 'cash', totalPfand)
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else
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AddMoney(src, 'bank', totalPfand)
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end
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-- Formatiere Geld für Anzeige
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local moneyString = string.format("€%.2f", totalPfand / 100)
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ShowNotification(src, string.format(_L('pfand_success'), moneyString, totalItems), "success")
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end
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end
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end)
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-- Hole verfügbare Pfand Items des Spielers
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RegisterCallback('pickle_consumables:server:getPfandItems', function(source, cb)
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local src = source
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local pfandItems = {}
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for itemName, itemConfig in pairs(Config.PfandItems) do
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local itemCount = GetItemCount(src, itemName)
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if itemCount > 0 then
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pfandItems[itemName] = {
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count = itemCount,
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label = itemConfig.label,
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pfandwert = itemConfig.pfandwert,
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totalWert = itemConfig.pfandwert * itemCount
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}
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end
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end
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cb(pfandItems)
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end)
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-- Hook für Item-Nutzung
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AddEventHandler('pickle_consumables:itemUsed', function(source, itemName, itemData, slot)
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-- Prüfe ob das Item ein Pfand-Item generiert
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local itemConfig = Config.Items[itemName]
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if itemConfig and itemConfig.pfandItem and Config.PfandItems[itemConfig.pfandItem] then
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-- Gebe Pfand-Item
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AddItem(source, itemConfig.pfandItem, 1)
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if Config.PfandSystem.showNotification then
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local pfandLabel = Config.PfandItems[itemConfig.pfandItem].label
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ShowNotification(source, string.format(_L('pfand_received'), pfandLabel), "success")
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end
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end
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end)
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