forked from Simnation/Main
59 lines
2.2 KiB
Lua
59 lines
2.2 KiB
Lua
CreateThread(function()
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-- Dispatch vollständig deaktivieren (Cops, Medic, Fire etc.)
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for i = 1, 15 do
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EnableDispatchService(i, false)
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end
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end)
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CreateThread(function()
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while true do
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-- Nur normale Zivilisten und Autos erhalten
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SetPedDensityMultiplierThisFrame(0.7)
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SetScenarioPedDensityMultiplierThisFrame(0.7, 0.7)
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SetVehicleDensityMultiplierThisFrame(0.7)
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SetRandomVehicleDensityMultiplierThisFrame(0.6)
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SetParkedVehicleDensityMultiplierThisFrame(0.0)
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-- Kein Wanted-Level / Polizei-Eingriffe
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SetPlayerWantedLevel(PlayerId(), 0, false)
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ClearPlayerWantedLevel(PlayerId())
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SetDispatchCopsForPlayer(PlayerId(), false)
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DisablePlayerVehicleRewards(PlayerId())
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-- Kein Spawn von aggressiven Gangs & Sonderfahrzeugen
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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ClearAreaOfCops(coords.x, coords.y, coords.z, 1000.0)
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local peds = GetGamePool("CPed")
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for _, ped in ipairs(peds) do
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if DoesEntityExist(ped) and not IsPedAPlayer(ped) then
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local model = GetEntityModel(ped)
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if IsPedInAnyVehicle(ped, false) then
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local veh = GetVehiclePedIsIn(ped, false)
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local vehModel = GetEntityModel(veh)
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--[[ if vehModel == GetHashKey("ambulance") or
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vehModel == GetHashKey("police") or
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vehModel == GetHashKey("police2") or
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vehModel == GetHashKey("sheriff") or
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vehModel == GetHashKey("sheriff2") or
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vehModel == GetHashKey("firetruk") or
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vehModel == GetHashKey("towtruck") then
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DeleteEntity(veh)
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DeleteEntity(ped)
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end ]]
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for k, v in pairs(Config.vehModels) do
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if vehModel == GetHashKey(v) then
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DeleteEntity(veh)
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DeleteEntity(ped)
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end
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end
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end
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end
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end
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Wait(500)
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end
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end)
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