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Main/resources/[standalone]/vms_firework/client.lua
2025-07-02 18:00:49 +02:00

159 lines
5.6 KiB
Lua

-- No need for explicit import as we're using shared_scripts in fxmanifest.lua
local function DrawText3D(coords, text)
local camCoords = GetFinalRenderedCamCoord()
local distance = #(coords - camCoords)
local scale = (0.8 / distance) * 2
local fov = (1 / GetGameplayCamFov()) * 100
scale = scale * fov
SetTextScale(0.0 * scale, 0.55 * scale)
SetTextFont(4)
SetTextProportional(1)
SetTextDropShadow()
SetTextColour(240, 240, 240, 185)
BeginTextCommandDisplayText('STRING')
SetTextCentre(true)
AddTextComponentSubstringPlayerName(text)
SetDrawOrigin(coords.xyz, 0)
EndTextCommandDisplayText(0.0, 0.0)
ClearDrawOrigin()
end
local function reqAnimDict(dict)
while not HasAnimDictLoaded(dict) do
RequestAnimDict(dict)
Wait(2)
end
end
local function reqParticle(dict)
RequestNamedPtfxAsset(dict)
while not HasNamedPtfxAssetLoaded(dict) do
Wait(1)
end
end
-- Add this function to handle rocket flight
local function launchRocket(rocketObj, targetHeight, speed)
local startCoords = GetEntityCoords(rocketObj)
local targetCoords = vector3(startCoords.x, startCoords.y, startCoords.z + targetHeight)
-- Add rocket launch particle effect
UseParticleFxAsset("core")
local effect = StartParticleFxLoopedOnEntity("ent_sht_flame", rocketObj, 0.0, 0.0, -0.2, 0.0, 0.0, 0.0, 0.5, false, false, false)
-- Add rocket sound
PlaySoundFromEntity(-1, "Jet_Explosions", rocketObj, "exile_1", true, 0)
-- Make rocket fly upward
local distance = #(targetCoords - startCoords)
local steps = math.floor(distance / speed)
local stepVector = (targetCoords - startCoords) / steps
FreezeEntityPosition(rocketObj, false)
for i = 1, steps do
local newPos = startCoords + (stepVector * i)
SetEntityCoords(rocketObj, newPos.x, newPos.y, newPos.z, false, false, false, false)
Wait(10)
end
-- Stop particle effect
StopParticleFxLooped(effect, 0)
return targetCoords
end
for k, v in pairs(Config.Fireworks) do
if v.command then
RegisterCommand(v.command, function(source, args, rawCommand)
TriggerEvent('vms_firework:startFirework', k)
end)
end
end
local hasBox = nil
RegisterNetEvent('vms_firework:startFirework', function(type)
if Config.DisableMultiplyFireworks then
if hasBox then
return Config.Notification(Config.Translate['CANNOT_START'], 4500, 'error')
end
end
if Config.Fireworks[type] then
local myFirework = Config.Fireworks[type]
local myPed = PlayerPedId()
local myOffset = GetOffsetFromEntityInWorldCoords(myPed, 0, .6, 0)
local fireworkShoots = myFirework.shoots
local secondsToStart = myFirework.timeToStart
reqAnimDict(Config.PlacingAnimation[1])
TaskPlayAnim(myPed, Config.PlacingAnimation[1], Config.PlacingAnimation[2], -1, -8.0, 3000, 0, 0, false, false, false)
Citizen.Wait((GetAnimDuration(Config.PlacingAnimation[1], Config.PlacingAnimation[2]) * 1000) - 2050)
hasBox = CreateObject(myFirework.prop, myOffset.x, myOffset.y, myOffset.z, true, false, false)
PlaceObjectOnGroundProperly(hasBox)
FreezeEntityPosition(hasBox, true)
Config.Notification(Config.Translate['YOU_PLACE_FIREWORK'], 4500, 'success')
local boxCoords = GetEntityCoords(hasBox)
-- Countdown display
while secondsToStart > 0 do
secondsToStart = secondsToStart - 5
if Config.Enable3DText then
DrawText3D(boxCoords, secondsToStart/1000)
end
Citizen.Wait(0)
end
-- Handle rocket launch for firework type 1
local particleOrigin = boxCoords
if myFirework.isRocket then
-- Launch the rocket
particleOrigin = launchRocket(hasBox, myFirework.rocketHeight, myFirework.rocketSpeed)
-- Wait a moment before explosion
Citizen.Wait(500)
end
-- Load particle effects
for k, v in pairs(myFirework.particles) do
reqParticle(v.name)
end
-- Create firework effects
while fireworkShoots ~= 0 do
fireworkShoots = fireworkShoots - 1
for k, v in pairs(myFirework.particles) do
UseParticleFxAsset(v.name)
local effect = StartNetworkedParticleFxNonLoopedAtCoord(
v.effect,
particleOrigin.x + (v.randomizeXY == true and math.random(-10, 10) or 0.0),
particleOrigin.y + (v.randomizeXY == true and math.random(-10, 10) or 0.0),
particleOrigin.z + (myFirework.isRocket and 0 or v.plusHeight),
0.0,
0.0,
0.0,
v.scale,
false,
false,
false
)
if Config.Debug then
print('[ Shoots left: '..fireworkShoots..' ]', "ID: "..k, v.name, v.effect)
end
Citizen.Wait(v.timeToNextShoot)
end
Citizen.Wait(myFirework.timeBetweenShoots or 300)
end
NetworkFadeOutEntity(hasBox, true, false)
if Config.Debug then
print('Prop is removed')
end
Citizen.Wait(5000)
DeleteEntity(hasBox)
hasBox = nil
end
end)
RegisterNetEvent('vms_firework:notification', function(message, time, type)
Config.Notification(Config.Translate[message], time, type)
end)