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Main/resources/[weapons]/[Addon]/w_pocketlight/weapon_pocketlight.meta
2025-07-26 08:56:55 +02:00

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<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="1865" />
<Entry>SLOT_POCKETLIGHT</Entry>
</Item>
</WeaponSlots>
</Item>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="2165" />
<Entry>SLOT_POCKETLIGHT</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<SlotBestOrder>
<WeaponSlots>
<Item>
<OrderNumber value="2065" />
<Entry>SLOT_POCKETLIGHT</Entry>
</Item>
</WeaponSlots>
</SlotBestOrder>
<TintSpecValues>
<Item>
<Name>TINT_POCKETLIGHT</Name>
<Tints>
<!-- Base -->
<Item>
<SpecFresnel value="0.750000" />
<SpecFalloffMult value="40.000000" />
<SpecIntMult value="0.750000" />
<Spec2Factor value="80.000000" />
<Spec2ColorInt value="1.000000" />
<Spec2Color value="0x00000000fdfaec" />
</Item>
<!-- Green -->
<Item>
<SpecFresnel value="0.80000" />
<SpecFalloffMult value="40.000000" />
<SpecIntMult value="0.500000" />
<Spec2Factor value="20.000000" />
<Spec2ColorInt value="1.000000" />
<Spec2Color value="0x00000000e7e3d1" />
</Item>
<!-- Gold -->
<Item>
<SpecFresnel value="0.500000" />
<SpecFalloffMult value="225.000000" />
<SpecIntMult value="5.000000" />
<Spec2Factor value="125.000000" />
<Spec2ColorInt value="10.000000" />
<Spec2Color value="0x00000000C48227" />
</Item>
<!-- Pink -->
<Item>
<SpecFresnel value="0.500000" />
<SpecFalloffMult value="120.000000" />
<SpecIntMult value="5.000000" />
<Spec2Factor value="225.000000" />
<Spec2ColorInt value="10.000000" />
<Spec2Color value="0x00000000F61E7A" />
</Item>
<!-- Army -->
<Item>
<SpecFresnel value="0.800000" />
<SpecFalloffMult value="40.000000" />
<SpecIntMult value="0.500000" />
<Spec2Factor value="10.000000" />
<Spec2ColorInt value="1.000000" />
<Spec2Color value="0x00000000dbd5bb" />
</Item>
<!-- LSPD -->
<Item>
<SpecFresnel value="0.750000" />
<SpecFalloffMult value="60.000000" />
<SpecIntMult value="0.750000" />
<Spec2Factor value="20.000000" />
<Spec2ColorInt value="1.000000" />
<Spec2Color value="0x00000000cfe7fc" />
</Item>
<!-- Orange -->
<Item>
<SpecFresnel value="0.750000" />
<SpecFalloffMult value="60.000000" />
<SpecIntMult value="0.800000" />
<Spec2Factor value="20.000000" />
<Spec2ColorInt value="1.000000" />
<Spec2Color value="0x00000000fbefde" />
</Item>
<!-- Platinum -->
<Item>
<SpecFresnel value="0.500000" />
<SpecFalloffMult value="200.000000" />
<SpecIntMult value="5.000000" />
<Spec2Factor value="50.000000" />
<Spec2ColorInt value="10.000000" />
<Spec2Color value="0x00000000C2DDF4" />
</Item>
<!-- Blue -->
<Item>
<SpecFresnel value="0.500000" />
<SpecFalloffMult value="120.000000" />
<SpecIntMult value="5.000000" />
<Spec2Factor value="225.000000" />
<Spec2ColorInt value="10.000000" />
<Spec2Color value="0x000000001010A3" />
</Item>
<!-- Yellow Utility -->
<Item>
<SpecFresnel value="0.750000" />
<SpecFalloffMult value="40.000000" />
<SpecIntMult value="0.750000" />
<Spec2Factor value="80.000000" />
<Spec2ColorInt value="1.000000" />
<Spec2Color value="0x00000000fdfaec" />
</Item>
</Tints>
</Item>
</TintSpecValues>
<FiringPatternAliases />
<UpperBodyFixupExpressionData />
<AimingInfos/>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_POCKETLIGHT</Name>
<Model>w_me_pocketlight</Model>
<Audio />
<Slot>SLOT_POCKETLIGHT</Slot>
<DamageType>MELEE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>MELEE</FireType>
<WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
<Group>GROUP_MELEE</Group>
<AmmoInfo ref="NULL" />
<AimingInfo ref="FLASHLIGHT_TARGETING_RESTRAINTS" />
<ClipSize value="0" />
<AccuracySpread value="0.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="0.000000" />
<ForceHitPed value="30.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="32.500000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="45.000000" />
<ForceBack value="40.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
<ForceFront value="45.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
<ForceFront value="45.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_SPINE3</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="35.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="2250.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="-1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_MELEE_WOOD</EffectGroup>
<FlashFx />
<FlashFxAlt />
<FlashFxFP />
<FlashFxFPAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<ShellFx />
<ShellFxFP />
<TracerFx />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="0.000000" />
<FlashFxChanceMP value="0.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.000000" />
<RumbleDuration value="0" />
<RumbleIntensity value="0.000000" />
<RumbleIntensityTrigger value="0.000000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="0" />
<InitialRumbleIntensityFps value="0.000000" />
<RumbleDurationFps value="0" />
<RumbleIntensityFps value="0.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="10.000000" />
<WeaponRange value="10.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="10.000000" />
<DamageFallOffRangeMax value="10.000000" />
<DamageFallOffModifier value="1.000000" />
<VehicleWeaponHash />
<DefaultCameraHash>FLASHLIGHT_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>FLASHLIGHT_AIM_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="45.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="0.000000" />
<FirstPersonScopeAttachmentFov value="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="-0.010000" z="-0.0035000" />
<FirstPersonRNGRotationOffset x="3.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="2.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash />
<RecoilShakeHashFirstPerson />
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMin value="0.000000" />
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
<AimProbeLengthMax value="0.000000" />
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="0.000000" y="0.000000" />
<TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="1.000000" />
<ReticuleStyleHash />
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_POCKETLIGHT</PickupHash>
<MPPickupHash />
<HumanNameHash>WT_POCKETLIGHT</HumanNameHash>
<MovementModeConditionalIdle />
<StatName>FLASHLIGHT</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>normal</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPFlsh</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PLIGHT_W</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_UV</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_RED</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_WAND_W</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_WAND_R</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_WAND_A</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_WAND_G</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_PS</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>gun_root</AttachBone>
<Components>
<Item>
<Name>COMPONENT_PLIGHT_CAMO_01</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_CAMO_02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_CAMO_03</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_PLIGHT_CAMO_04</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand MeleeBlade CanFreeAim UsableOnFoot UsableClimbing UsableInCover UsableUnderwater DoesRevivableDamage NonViolent AllowCloseQuarterKills HasLowCoverSwaps DisableCombatRoll NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK AllowMeleeBlock CanBeAimedLikeGunWithoutFiring HideReticule</WeaponFlags>
<TintSpecValues ref="TINT_POCKETLIGHT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="0" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="10" />
<HudSpeed value="15" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="2" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
</Item>
</Infos>
</Item>
</Infos>
<VehicleWeaponInfos />
<Name>Pocket Flashlight by w/</Name>
</CWeaponInfoBlob>