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Main/resources/[tools]/patoche_interact/config/maps/bunker.lua
2025-06-07 08:51:21 +02:00

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Lua

-- FOR OX_TARGET --
local OXGroups = {['marshal'] = 0, ['vagos'] = 0}
-- FOR QB-TARGET --
local QBCoreJobs = {['marshal'] = 1}
local QBCoreGangs = {['vagos'] = 100}
--------------------------------------FOR OX_TARGET AND CUSTOM TARGET--------------------------------------
local groups = (target.system == 'ox' or target.system == 'custom') and (target.enabledGroups and OXGroups) or nil
-----------------------------------------------------------------------------------------
--#####################################################################################--
--------------------------------------FOR QB-TARGET--------------------------------------
-- Use QBJobs OR QBGangs ! If both are enabled, you will need to have both the gang AND the job
local QBJobs = target.system == 'qb' and (target.enabledGroups and QBCoreJobs) or nil
--local QBGangs = target.system == 'qb' and target.enabledGroups and QBCoreGangs or nil
-----------------------------------------------------------------------------------------
local useAuthorizedCharacters = target.useAuthorizedCharacters
local authorizedCharacters = {
---@QB_FORMAT
["license:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"] = true,
["license:yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy"] = true,
---@ESX_FORMAT
["char1:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"] = true,
["char2:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"] = true,
-- Add your licenses here
["license:0eafabe308cf0eaca0b0fbf5c1ca13f756d224f2"] = true,
["license:fff901d8f6568f356416076df59251aede9c6b68"] = true,
["license:dae8d3f44cc7de24638a82ff53a7643475267ef0"] = true,
["license:af732c42d19a3d8b6a0169ebb13fc135e1d26859"] = true,
["license:7670072db4258a31e67f66e432cd307d9e3495bd"] = true,
}
local function isCharacterAuthorized()
if Framework == 'qb' or Framework == 'qbx' then
local license = CORE.Functions.GetPlayerData().license
return authorizedCharacters[license] or false
elseif Framework == 'esx' then
return authorizedCharacters[ESX.PlayerData.identifier] or false
end
end
--------------------DO NOT TOUCH IF YOU DON'T KNOW WHAT YOU'RE DOING---------------------
return {
{
name = 'patoche_call_lift_up',
coords = vec3(-1142.63, 355.56, 71.72),
size = vec3(0.3, 1.1, 2.2),
rotation = 328,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'lift', auto = false})
end,
icon = 'fa-solid fa-elevator',
label = locale('label.lift_ed'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
},
},
{
name = 'patoche_call_lift_down',
coords = vec3(-1137.94, 353.68, 68.8),
size = vec3(0.4, 0.4, 0.8),
rotation = 328,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'lift', auto = false})
end,
icon = 'fa-solid fa-elevator',
label = locale('label.lift_ed'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_lift_down',
coords = vec3(-1138.69, 351.37, 72.0),
size = vec3(0.2, 0.25, 0.75),
rotation = 330,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'lift', auto = false})
end,
icon = 'fa-solid fa-down-long',
label = locale('label.lift_down'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_lift_up',
coords = vec3(-1138.66, 351.37, 69.0),
size = vec3(0.2, 0.25, 0.95),
rotation = 330,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'lift', auto = false})
end,
icon = 'fa-solid fa-up-long',
label = locale('label.lift_up'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_quadDoors',
coords = vec3(-1138.51, 357.48, 68.3),
size = vec3(0.5, 0.5, 1.0),
rotation = 331,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'quadDoors', auto = false})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'quadDoors', auto = true})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.auto'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_weapons',
coords = vec3(-1134.43, 358.6, 67.9),
size = vec3(0.5, 0.55, 2.0),
rotation = 328,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'weaponDoor', auto = false})
end,
icon = 'fa-solid fa-gun',
label = locale('label.weapon_doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_clothes',
coords = vec3(-1134.04, 354.28, 68.2),
size = vec3(0.35, 0.3, 1.0),
rotation = 12.5,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'clothesDoor', auto = false})
end,
icon = 'fa-solid fa-shirt',
label = locale('label.clothes_doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_target_button',
coords = vec3(-1141.9, 350.89, 68.3),
size = vec3(0.4, 0.4, 0.8),
rotation = 328,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'targetButton', auto = false})
end,
icon = 'fa-solid fa-bullseye',
label = locale('label.target_button'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_target',
coords = vec3(-1141.48, 349.86, 68.35),
size = vec3(0.25, 0.8, 1.6),
rotation = 328,
debug = false,
options = {
{
event = 'patoche:interact:client:animClearArea',
icon = 'fa-solid fa-bullseye',
label = locale('label.target'),
}
}
},
{
name = 'patoche_ordidoor',
coords = vec3(-1147.89, 352.33, 68.2),
size = vec3(0.6, 0.2, 1.0),
rotation = 331,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'computerDoor1', auto = false})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'computerDoor1', auto = true})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.auto'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_ordidoor2',
coords = vec3(-1147.77, 354.62, 68.2),
size = vec3(0.6, 0.2, 1.0),
rotation = 331,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'computerDoor2', auto = false})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'computerDoor2', auto = true})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.auto'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_secretdoors',
coords = vec3(-1126.44, 357.09, 71.29),
size = vec3(0.5, 0.5, 1.1),
rotation = 328,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'secretDoors', auto = false})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_bookdoor',
coords = vec3(-1128.82, 358.95, 71.6),
size = vec3(0.6, 0.7, 1.15),
rotation = 330,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'bookDoor', auto = false})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_doors1',
coords = vec3(-1141.93, 365.97, 71.32),
size = vec3(1.0, 3.0, 2.55),
rotation = 59,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'doors1', auto = false})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_doors2',
coords = vec3(-1121.14, 364.7, 71.32),
size = vec3(1.7, 1.0, 2.6),
rotation = 328,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'doors2', auto = false})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_doors3',
coords = vec3(-1136.01, 375.41, 71.3),
size = vec3(1.0, 3.05, 2.55),
rotation = 59,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'doors3', auto = false})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_doors4',
coords = vec3(-1143.44, 371.58, 74.93),
size = vec3(1.0, 3.0, 2.55),
rotation = 59,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'doors4', auto = false})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_doors5',
coords = vec3(-1130.81, 370.57, 74.93),
size = vec3(1.0, 3.0, 2.55),
rotation = 59,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'doors5', auto = false})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_secretdoors_underground',
coords = vec3(-1123.32, 361.65, 68.3),
size = vec3(0.2, 0.2, 1.1),
rotation = 328,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'secretDoors', auto = false})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_cloakdoors',
coords = vec3(-1128.39, 356.57, 68.2),
size = vec3(0.5, 1.7, 1.8),
rotation = 329,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'cloakDoors', auto = false})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setDoorState', {map = 'bunker', doorName = 'cloakDoors', auto = true})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.auto'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
-- --PROPS
{
name = 'patoche_security_room01_top',
coords = vec3(-1144.89, 372.67, 74.93),
size = vec3(0.55, 0.4, 2.0),
rotation = 330,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'doors'})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.close_doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'windows'})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.close_windows'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'full'})
end,
icon = 'fa-solid fa-house-lock',
label = locale('label.full_close'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_security_room01_pillar',
coords = vec3(-1136.13, 371.15, 71.7),
size = vec3(1.0, 1.0, 2.0),
rotation = 328,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'doors'})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.close_doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'windows'})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.close_windows'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'full'})
end,
icon = 'fa-solid fa-house-lock',
label = locale('label.full_close'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_security_room03',
coords = vec3(-1129.26, 369.4, 75.3),
size = vec3(0.8, 0.8, 2.0),
rotation = 328,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'doors'})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.close_doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'windows'})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.close_windows'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'full'})
end,
icon = 'fa-solid fa-house-lock',
label = locale('label.full_close'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_security_room02',
coords = vec3(-1122.1, 365.16, 71.49),
size = vec3(0.55, 0.5, 1.8),
rotation = 330,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'doors'})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.close_doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'windows'})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.close_windows'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'full'})
end,
icon = 'fa-solid fa-house-lock',
label = locale('label.full_close'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_security_room_WD_villa_bunker',
coords = vec3(-1152.64, 351.91, 67.9),
size = vec3(1.0, 1.0, 2.0),
rotation = 328,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'doors'})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.close_doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'windows'})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.close_windows'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
},
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'full'})
end,
icon = 'fa-solid fa-house-lock',
label = locale('label.full_close'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name = 'patoche_pool_doors',
coords = vec3(-1150.18, 356.3, 71.6),
size = vec3(1.0, 1.0, 2.0),
rotation = 328,
debug = false,
options = {
{
groups = groups,
onSelect = function()
if useAuthorizedCharacters and not isCharacterAuthorized() then Notification(locale('notif.notAuthorized'), 'error', 5000) return end
TriggerServerEvent('patoche:interact:server:setPropsState', {map = 'bunker', class = 'doorsPool'})
end,
icon = 'fa-solid fa-door-open',
label = locale('label.roofpool_doors'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
--CAMERA
{
name = 'patoche_cameras_01',
coords = vec3(-1151.82, 353.43, 67.9),
size = vec3(1.6, 0.6, 1.65),
rotation = 60,
debug = false,
options = {
{
groups = groups,
event = 'patoche:interact:client:cameraMenu',
icon = 'fa-solid fa-video',
label = locale('label.camera'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
},
{
name= 'patoche_cameras_02',
coords = vec3(-1127.87, 358.38, 71.49),
size = vec3(1.05, 0.25, 1.8),
rotation = 328,
debug = false,
options = {
{
groups = groups,
event = 'patoche:interact:client:cameraMenu',
icon = 'fa-solid fa-video',
label = locale('label.camera'),
job = QBJobs,
gang = QBGangs,
distance = target.distance
}
}
}
},
lib.zones.poly({
points = {
vec3(-1180.4207763672, 340.18664550781, 60.0),
vec3(-1190.1365966797, 350.82202148438, 60.0),
vec3(-1196.0961914062, 371.77169799805, 60.0),
vec3(-1198.7802734375, 412.01794433594, 60.0),
vec3(-1064.8665771484, 405.42504882812, 60.0),
vec3(-1072.6895751953, 279.83306884766, 60.0),
vec3(-1147.7784423828, 270.69509887695, 60.0)
},
thickness = 75,
onEnter = function()
TriggerEvent('patoche_interact:client:spawnProps', 'bunker')
end,
onExit = function()
TriggerEvent('patoche_interact:client:deleteProps', 'bunker')
end,
debug = false,
})