forked from Simnation/Main
120 lines
No EOL
4.7 KiB
Lua
120 lines
No EOL
4.7 KiB
Lua
local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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DrawDialogueTexts = function(questionCoords, playerCoords, dialogue)
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DrawText3Ds(questionCoords, dialogue.questions[1][dialogue.curQuestion], nil, nil, true)
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DrawText3Ds(playerCoords, dialogue.response.formatted[dialogue.curQuestion], nil, nil, true)
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end
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DrawLastQuestion = function(dialogue, time)
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-- Delete dialogue
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Utility.Cache.Dialogue[dialogue.entity] = nil
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TriggerEvent("Utility:DeleteDialogue", dialogue.entity)
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if dialogue.lastQuestion ~= nil then
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local startTime = GetGameTimer()
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Citizen.CreateThread(function()
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while true do
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local entityCoords = GetEntityCoords(dialogue.entity) + vector3(0.0, 0.0, 1.0)
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ClearPedTasks(dialogue.entity)
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SetEntityAsMissionEntity(dialogue.entity)
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DrawText3Ds(entityCoords, dialogue.lastQuestion, nil, nil, true)
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if (GetGameTimer() - startTime) > time then
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SetEntityAsNoLongerNeeded(dialogue.entity)
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Utility.Cache.LastEntityDialogued = nil
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break
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end
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Citizen.Wait(0)
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end
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end)
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end
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end
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ItsLastQuestion = function(dialogue)
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return #dialogue.questions[1]+1 == dialogue.curQuestion
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end
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CheckDialogueInteraction = function(dialogue)
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for k,response in pairs(dialogue.response.no_formatted[dialogue.curQuestion]) do
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if old_IsControlJustPressed(0, Keys[k:upper()]) then -- on key press
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dialogue.callback(dialogue.curQuestion, response)
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-- Switching to the next question
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dialogue.curQuestion = dialogue.curQuestion + 1
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-- Prevent multiple interaction
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Citizen.Wait(100)
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end
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end
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end
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StopEntityWithIsTalking = function(entity)
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if Utility.Cache.LastEntityDialogued ~= entity then
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if Utility.Cache.LastEntityDialogued then
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SetEntityAsNoLongerNeeded(Utility.Cache.LastEntityDialogued)
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end
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ClearPedTasks(entity)
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StopCurrentTaskAndWatchPlayer(entity)
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SetEntityAsMissionEntity(entity)
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end
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Utility.Cache.LastEntityDialogued = entity
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end
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StartDialoguesDrawingLoop = function()
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Citizen.CreateThread(function()
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while true do
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local drawing = false
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if SliceUsed(currentSlice) then
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for entity,v in pairs(Utility.Cache.Dialogue) do
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if currentSlice == v.slice then
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local questionCoords = GetEntityCoords(entity) + vector3(0.0, 0.0, 1.0)
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local playerCoords = GetEntityCoords(player) + vector3(0.0, 0.0, 1.0)
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if #(playerCoords - questionCoords) < v.distance then
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drawing = true
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if v.stopWhenTalking then
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StopEntityWithIsTalking(entity)
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end
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if not ItsLastQuestion(v) then
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DrawDialogueTexts(questionCoords, playerCoords, v)
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CheckDialogueInteraction(v)
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else
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DrawLastQuestion(v, 3000)
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end
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end
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end
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end
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end
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if not drawing then
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if Utility.Cache.LastEntityDialogued then
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SetEntityAsNoLongerNeeded(Utility.Cache.LastEntityDialogued)
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Utility.Cache.LastEntityDialogued = nil
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end
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Citizen.Wait(Config.UpdateCooldown)
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end
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Citizen.Wait(0)
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end
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end)
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end |