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Main/resources/[standalone]/ox_lib/imports/grid/shared.lua
2025-06-07 08:51:21 +02:00

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5.2 KiB
Lua

--[[
Based on PolyZone's grid system (https://github.com/mkafrin/PolyZone/blob/master/ComboZone.lua)
MIT License
Copyright © 2019-2021 Michael Afrin
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local mapMinX = -3700
local mapMinY = -4400
local mapMaxX = 4500
local mapMaxY = 8000
local xDelta = (mapMaxX - mapMinX) / 34
local yDelta = (mapMaxY - mapMinY) / 50
local grid = {}
local lastCell = {}
local gridCache = {}
local entrySet = {}
lib.grid = {}
---@class GridEntry
---@field coords vector
---@field length? number
---@field width? number
---@field radius? number
---@field [string] any
---@param point vector
---@param length number
---@param width number
---@return number, number, number, number
local function getGridDimensions(point, length, width)
local minX = (point.x - width - mapMinX) // xDelta
local maxX = (point.x + width - mapMinX) // xDelta
local minY = (point.y - length - mapMinY) // yDelta
local maxY = (point.y + length - mapMinY) // yDelta
return minX, maxX, minY, maxY
end
---@param point vector
---@return number, number
function lib.grid.getCellPosition(point)
local x = (point.x - mapMinX) // xDelta
local y = (point.y - mapMinY) // yDelta
return x, y
end
---@param point vector
---@return GridEntry[]
function lib.grid.getCell(point)
local x, y = lib.grid.getCellPosition(point)
if lastCell.x ~= x or lastCell.y ~= y then
lastCell.x = x
lastCell.y = y
lastCell.cell = grid[y] and grid[y][x] or {}
end
return lastCell.cell
end
---@param point vector
---@param filter? fun(entry: GridEntry): boolean
---@return Array<GridEntry>
function lib.grid.getNearbyEntries(point, filter)
local minX, maxX, minY, maxY = getGridDimensions(point, xDelta, yDelta)
if gridCache.filter == filter and
gridCache.minX == minX and
gridCache.maxX == maxX and
gridCache.minY == minY and
gridCache.maxY == maxY then
return gridCache.entries
end
local entries = lib.array:new()
local n = 0
table.wipe(entrySet)
for y = minY, maxY do
local row = grid[y]
for x = minX, maxX do
local cell = row and row[x]
if cell then
for j = 1, #cell do
local entry = cell[j]
if not entrySet[entry] and (not filter or filter(entry)) then
n = n + 1
entrySet[entry] = true
entries[n] = entry
end
end
end
end
end
gridCache.minX = minX
gridCache.maxX = maxX
gridCache.minY = minY
gridCache.maxY = maxY
gridCache.entries = entries
gridCache.filter = filter
return entries
end
---@param entry { coords: vector, length?: number, width?: number, radius?: number, [string]: any }
function lib.grid.addEntry(entry)
entry.length = entry.length or entry.radius * 2
entry.width = entry.width or entry.radius * 2
local minX, maxX, minY, maxY = getGridDimensions(entry.coords, entry.length, entry.width)
for y = minY, maxY do
local row = grid[y] or {}
for x = minX, maxX do
local cell = row[x] or {}
cell[#cell + 1] = entry
row[x] = cell
end
grid[y] = row
table.wipe(gridCache)
end
end
---@param entry table A table that was added to the grid previously.
function lib.grid.removeEntry(entry)
local minX, maxX, minY, maxY = getGridDimensions(entry.coords, entry.length, entry.width)
local success = false
for y = minY, maxY do
local row = grid[y]
if not row then goto continue end
for x = minX, maxX do
local cell = row[x]
if cell then
for i = 1, #cell do
if cell[i] == entry then
table.remove(cell, i)
success = true
break
end
end
if #cell == 0 then
row[x] = nil
end
end
end
if not next(row) then
grid[y] = nil
end
::continue::
end
table.wipe(gridCache)
return success
end
return lib.grid