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Main/resources/[standalone]/ox_lib/imports/getClosestVehicle/shared.lua
2025-06-07 08:51:21 +02:00

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Lua

--[[
https://github.com/overextended/ox_lib
This file is licensed under LGPL-3.0 or higher <https://www.gnu.org/licenses/lgpl-3.0.en.html>
Copyright © 2025 Linden <https://github.com/thelindat>
]]
---@param coords vector3 The coords to check from.
---@param maxDistance? number The max distance to check.
---@param includePlayerVehicle? boolean Whether or not to include the player's current vehicle. Ignored on the server.
---@return number? vehicle
---@return vector3? vehicleCoords
function lib.getClosestVehicle(coords, maxDistance, includePlayerVehicle)
local vehicles = GetGamePool('CVehicle')
local closestVehicle, closestCoords
maxDistance = maxDistance or 2.0
for i = 1, #vehicles do
local vehicle = vehicles[i]
if lib.context == 'server' or not cache.vehicle or vehicle ~= cache.vehicle or includePlayerVehicle then
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(coords - vehicleCoords)
if distance < maxDistance then
maxDistance = distance
closestVehicle = vehicle
closestCoords = vehicleCoords
end
end
end
return closestVehicle, closestCoords
end
return lib.getClosestVehicle