forked from Simnation/Main
135 lines
4.2 KiB
Lua
135 lines
4.2 KiB
Lua
FM.vehicle = {}
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---@param vehicle number
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function FM.vehicle.getPlate(vehicle)
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if not vehicle then return end
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if ESX then
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return ESX.Math.Trim(GetVehicleNumberPlateText(vehicle))
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elseif QB then
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return QB.Functions.GetPlate(vehicle)
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end
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end
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---@param vehicle number
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function FM.vehicle.giveKeys(vehicle)
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if not vehicle then return end
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local plate = FM.vehicle.getPlate(vehicle)
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local model = GetDisplayNameFromVehicleModel(GetEntityModel(vehicle))
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if QBVehKeys then
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TriggerEvent("vehiclekeys:client:SetOwner", plate)
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TriggerServerEvent('qb-vehiclekeys:server:AcquireVehicleKeys', plate)
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elseif CDGarage then
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TriggerEvent('cd_garage:AddKeys', plate)
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elseif okokGarage then
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TriggerServerEvent('okokGarage:GiveKeys', plate)
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elseif QSVehKeys then
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QSVehKeys:GiveKeys(plate, model, true)
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elseif RenewedVehKeys then
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RenewedVehKeys:addKey(plate)
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elseif WASABI_CARLOCK then
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WASABI_CARLOCK:GiveKey(plate)
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elseif TGIANN_HOTWIRE then
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TGIANN_HOTWIRE:GiveKeyPlate(plate, true)
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elseif MM_CARKEYS then
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MM_CARKEYS:GiveKey(plate)
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elseif MRNNEWBVEHICLEKEYS then
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MRNNEWBVEHICLEKEYS:GiveKey(plate)
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elseif ISVehicleKeys then
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ISVehicleKeys:GiveKey(plate)
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elseif FAST_VEHICLEKEYS then
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FAST_VEHICLEKEYS:GiveKey(plate)
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elseif FILO_VEHICLEKEYS then
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FILO_VEHICLEKEYS:GiveKeys(plate)
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end
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end
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---@param vehicle number
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function FM.vehicle.removeKeys(vehicle)
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if not vehicle then return end
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local plate = FM.vehicle.getPlate(vehicle)
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if QBVehKeys then
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TriggerEvent("vehiclekeys:client:RemoveKeys", plate)
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elseif okokGarage then
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TriggerServerEvent('okokGarage:RemoveKeys', plate)
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elseif QSVehKeys then
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QSVehKeys:RemoveKeys(plate)
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elseif RenewedVehKeys then
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RenewedVehKeys:removeKey(plate)
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elseif WASABI_CARLOCK then
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WASABI_CARLOCK:RemoveKey(plate)
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elseif MM_CARKEYS then
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MM_CARKEYS:RemoveKey(plate)
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elseif MRNNEWBVEHICLEKEYS then
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MRNNEWBVEHICLEKEYS:RemoveKey(plate)
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end
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end
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---@param vehicle number
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function FM.vehicle.hasKey(vehicle)
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if not vehicle then return end
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local plate = FM.vehicle.getPlate(vehicle)
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if QBVehKeys then
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QBVehKeys:hasKey(plate)
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elseif CDGarage then
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return CDGarage:DoesPlayerHaveKeys(plate)
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elseif QSVehKeys then
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return QSVehKeys:GetServerKey(plate)
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elseif RenewedVehKeys then
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return RenewedVehKeys:hasKey(plate)
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elseif WASABI_CARLOCK then
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return WASABI_CARLOCK:HasKey(plate)
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elseif TGIANN_HOTWIRE then
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return TGIANN_HOTWIRE:HasKeyPlate(plate)
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elseif MRNNEWBVEHICLEKEYS then
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return MRNNEWBVEHICLEKEYS:HasKey(plate)
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end
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end
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---@param vehicle number
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---@param fuelLvl number
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function FM.vehicle.setFuel(vehicle, fuelLvl)
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if not vehicle or fuelLvl == nil then return end
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fuelLvl = fuelLvl + 0.0
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if OXFUEL then
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Entity(vehicle).state.fuel = fuelLvl
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elseif LEGACYFUEL then
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LEGACYFUEL:SetFuel(vehicle, fuelLvl)
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elseif CDN_FUEL then
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CDN_FUEL:SetFuel(vehicle, fuelLvl)
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elseif RENEWED_FUEL then
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RENEWED_FUEL:SetFuel(vehicle, fuelLvl)
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elseif QBFUEL then
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QBFUEL:SetFuel(vehicle, fuelLvl)
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elseif LC_FUEL then
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LC_FUEL:SetFuel(vehicle, fuelLvl)
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elseif PS_FUEL then
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PS_FUEL:SetFuel(vehicle, fuelLvl)
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elseif RCORE_FUEL then
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RCORE_FUEL:SetFuel(vehicle, fuelLvl)
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elseif QS_FUEL then
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QS_FUEL:SetFuel(vehicle, fuelLvl)
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elseif ND_FUEL then
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ND_FUEL:SetFuel(vehicle, fuelLvl)
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elseif BIGDADDY_FUEL then
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BIGDADDY_FUEL:SetFuel(vehicle, fuelLvl)
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elseif GKS_FUEL then
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GKS_FUEL:SetFuel(vehicle, fuelLvl)
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elseif RIP_FUEL then
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RIP_FUEL:SetFuel(vehicle, fuelLvl)
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elseif MYFUEL then
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MYFUEL:SetFuel(vehicle, fuelLvl)
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elseif LJ_FUEL then
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LJ_FUEL:SetFuel(vehicle, fuelLvl)
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elseif MELONS_FUEL then
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MELONS_FUEL:SetFuel(vehicle, fuelLvl)
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else
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SetVehicleFuelLevel(vehicle, fuelLvl)
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end
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end
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