forked from Simnation/Main
55 lines
No EOL
3.1 KiB
Lua
55 lines
No EOL
3.1 KiB
Lua
--[[
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---------------------------------------------------
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LUXART VEHICLE CONTROL V3 (FOR FIVEM)
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---------------------------------------------------
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Coded by Lt.Caine
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ELS Clicks by Faction
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Additions by TrevorBarns
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---------------------------------------------------
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FILE: SIRENS.lua
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PURPOSE: Associate specific sirens with specific
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vehicles. Siren assignments.
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---------------------------------------------------
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SIREN TONE TABLE:
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ID- Generic Name (SIREN STRING) [vehicles.awc name]
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1 - Airhorn (SIRENS_AIRHORN) [AIRHORN_EQD]
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2 - Wail (RESIDENT_VEHICLES_SIREN_PA20A_WAIL) [SIREN_PA20A_WAIL]
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3 - Yelp (VEHICLES_HORNS_SIREN_2) [SIREN_2]
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4 - Priority (VEHICLES_HORNS_POLICE_WARNING) [POLICE_WARNING]
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5 - CustomA* (RESIDENT_VEHICLES_SIREN_WAIL_01) [SIREN_WAIL_01]
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6 - CustomB* (RESIDENT_VEHICLES_SIREN_WAIL_02) [SIREN_WAIL_02]
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7 - CustomC* (RESIDENT_VEHICLES_SIREN_WAIL_03) [SIREN_WAIL_03]
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8 - CustomD* (RESIDENT_VEHICLES_SIREN_QUICK_01) [SIREN_QUICK_01]
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9 - CustomE* (RESIDENT_VEHICLES_SIREN_QUICK_02) [SIREN_QUICK_02]
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10 - CustomF* (RESIDENT_VEHICLES_SIREN_QUICK_03) [SIREN_QUICK_03]
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11 - Powercall (VEHICLES_HORNS_AMBULANCE_WARNING) [AMBULANCE_WARNING]
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12 - FireHorn (VEHICLES_HORNS_FIRETRUCK_WARNING) [FIRE_TRUCK_HORN]
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13 - Firesiren (RESIDENT_VEHICLES_SIREN_FIRETRUCK_WAIL_01) [SIREN_FIRETRUCK_WAIL_01]
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14 - Firesiren2 (RESIDENT_VEHICLES_SIREN_FIRETRUCK_QUICK_01) [SIREN_FIRETRUCK_QUICK_01]
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]]
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-- CHANGE SIREN NAMES, AUDIONAME, AUDIOREF
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SIRENS = {
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--[[1]] { Name = 'Airhorn', String = 'SIRENS_AIRHORN', Ref = 0 }, --1
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--[[2]] { Name = 'Wail', String = 'VEHICLES_HORNS_SIREN_1', Ref = 0 }, --2
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--[[3]] { Name = 'Yelp', String = 'VEHICLES_HORNS_SIREN_2', Ref = 0 }, --3
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--[[4]] { Name = 'Priority', String = 'VEHICLES_HORNS_POLICE_WARNING', Ref = 0 }, --4
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--[[5]] { Name = 'CustomA', String = 'RESIDENT_VEHICLES_SIREN_WAIL_01', Ref = 0 }, --5
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--[[6]] { Name = 'CustomB', String = 'RESIDENT_VEHICLES_SIREN_WAIL_02', Ref = 0 }, --6
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--[[7]] { Name = 'CustomC', String = 'RESIDENT_VEHICLES_SIREN_WAIL_03', Ref = 0 }, --7
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--[[8]] { Name = 'CustomD', String = 'RESIDENT_VEHICLES_SIREN_QUICK_01', Ref = 0 }, --8
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--[[9]] { Name = 'CustomE', String = 'RESIDENT_VEHICLES_SIREN_QUICK_02', Ref = 0 }, --9
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--[[10]] { Name = 'CustomF', String = 'RESIDENT_VEHICLES_SIREN_QUICK_03', Ref = 0 }, --10
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--[[11]] { Name = 'Powercall', String = 'VEHICLES_HORNS_AMBULANCE_WARNING', Ref = 0 }, --11
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--[[12]] { Name = 'Fire Horn', String = 'VEHICLES_HORNS_FIRETRUCK_WARNING', Ref = 0 }, --12
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--[[13]] { Name = 'Fire Yelp', String = 'RESIDENT_VEHICLES_SIREN_FIRETRUCK_WAIL_01', Ref = 0 }, --13
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--[[14]] { Name = 'Fire Wail', String = 'RESIDENT_VEHICLES_SIREN_FIRETRUCK_QUICK_01', Ref = 0 }, --14
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}
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--ASSIGN SIRENS TO VEHICLES
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SIREN_ASSIGNMENTS = {
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--['<gameName>'] = {tones},
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['DEFAULT'] = { 1, 2, 3, 4, 5, 6, 7, 8 },
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['FIRETRUK'] = { 12, 13, 14, 11 },
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['AMBULAN'] = { 1, 2, 3, 4, 11 },
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['LGUARD'] = { 1, 2, 3, 4, 11 },
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} |