forked from Simnation/Main
17 lines
818 B
Lua
17 lines
818 B
Lua
-- You can edit the events on the right side if you for any reason don't use the default event name
|
|
|
|
EXTERNAL_EVENTS_NAMES = {
|
|
["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found
|
|
}
|
|
|
|
-- Skips or not if an item exists (useful with inventories that doesn't save items in database or in ESX.Items table, example ox_inventory)
|
|
SKIP_ITEM_EXISTS_CHECK = false
|
|
|
|
-- In case entities doesn't spawn when joining the server or "press E to interact" doesn't work, set this to true
|
|
FORCE_HEIST_ENTITIES_RESPAWN = true
|
|
|
|
-- Interval (in seconds) for check about randomly disappeared entities
|
|
ENTITIES_RESPAWN_INTERVAL = 30
|
|
|
|
-- Enables or disables debug output, useful if asked by the script developer
|
|
DEBUG_OUTPUT = false
|