forked from Simnation/Main
46 lines
1.4 KiB
Lua
46 lines
1.4 KiB
Lua
EXTERNAL_EVENTS_NAMES = {
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["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found
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}
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INTERACTION_POINTS_REFRESH = 1000
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--[[
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You can edit this function if you want to add second jobs or anything like that (editing this function is down to you)
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If you edit this, you WILL have also to edit the function in sv_integrations.lua file
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]]
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function isAllowedForJobs(allowedJobs)
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if(not allowedJobs) then return true end
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local playerJob = Framework.getPlayerJob()
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if(allowedJobs[playerJob] == true) then
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return true
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elseif(allowedJobs[playerJob]) then
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local playerJobGrade = tostring( Framework.getPlayerJobGrade() )
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return allowedJobs[playerJob] and allowedJobs[playerJob][playerJobGrade]
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else
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return false
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end
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end
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-- Key to interact (for example with plants). Default is E (38)
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KEY_TO_INTERACT = 38
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-- Key to burn the plant. Default is G (47)
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KEY_TO_BURN = 47
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-- Enable or disable the smoke effect when burning plants
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BURN_PLANTS_SMOKE_EFFECT = true
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-- How many seconds the blip for police alerts will remain in the map
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BLIP_TIME_AFTER_POLICE_ALERT = 120
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--[[
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Default progressbar color (must be a hex code). Examples:
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"#0fffef" - Light blue
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"#ff0f0f" - Red
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"#0f0fff" - Blue
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]]
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DEFAULT_PROGRESSBAR_COLOR = "#47ff33"
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